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#1 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,252
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[Graphic Mod] Varietas Delectat v8.0 [civ specific unit sets]
![]() "Variety is the spice of life" Unique unit sets for civilizations - a graphical modification for BtS (2009/nov/1) DOWNLOADS >> LINK TO DOWNLOAD DATABASE << Modern Era Expansion for Varietas Delectat included in download (selectable when installing) Leaders of Varietas Delectat (additional LHs for VD): http://forums.civfanatics.com/showth...47#post8034147 The Island of Cuba for Varietas Delectat (excellent work by bernie14): http://forums.civfanatics.com/showthread.php?t=253913 Native America Expanded for Varietas Delectat (kudos to NikNaks!): http://forums.civfanatics.com/showthread.php?t=244403 Civilization of Hungary addition to Varietas Delectat: http://forums.civfanatics.com/showthread.php?t=248462 Polynesia addition to Varietas Delectat: http://forums.civfanatics.com/showthread.php?t=317958 Australia for Varietas Delectat: http://forums.civfanatics.com/showthread.php?t=319407 Poland for Varietas Delectat: http://forums.civfanatics.com/showthread.php?t=319610This mod started as an expansion to the fabulous Ethnic Artstyles mod v1.09 (now Cultural Citystyles v0.80) and the brilliant Ethnically Diverse Units Mod (please see the readmes in Modules/Ethnic Artstyles/readme), and grew up considerably in size and content. The aim of the mod is to create as ethnically diverse unit sets as possible, to the extent that in all cases not only the cultural/racial groups were the bases of these unit sets, but a single civilization. As with projects of this scope, it's far from being perfect, and some/all decisions of unit use can be(are?) questionable. The author however tried to use the best possible options where available. INSTALLATION INSTRUCTIONS - Important: first update your BtS to 3.19 - run the installer (now Modern Era Expansion is included, can be selected at install)UNINSTALLATION - run the uninstaller found at [BtS_MOD_folder]\Varietas Delectat\ SCREENSHOTS Units from v8.0: ![]() Germany as an example civ: ![]() Persian ancient set: ![]() Units from v7.5: Spoiler:
Units from v7.0: Spoiler:
Units from v6.1: Spoiler:
Units from v6.0: Spoiler:
Special Forces from v6.0 (MEE): Spoiler:
Some units from v5.2: Spoiler:
Some units from v5.1: Spoiler:
Some units from v4.0: Spoiler:
Some units from v3.6: Spoiler:
THANKS The author used the units found on www.civfanatics.com, so all credit due goes to the creators of these brilliant units - including danrell, Chugginator, Bakuel, bernie14, asioasioasio, Rabbit, White, sepamu92, Zerver, GarretSidzaka, C.Roland, AlazkanAssassin, Ploeperpengel, seZereth, Cham, GeneralMatt, Polycrates, The_Coyote, Refar, snafusmith and forgive me if left out someone(as I have, I'm sure), but pretty much all of the civfanatics unit db was used, so thanks to all the unit makers! Special mention: - Gedemon - valuable error-findings! - Polycrates for his insights and units - mamba for BtS 3.13 patch info - Amuroray for his buttons fix - RPG, President of the Varietas Delectat Fanclub ![]() - The Coyote - the correction wizard - achilleszero - great optimizations SOME ADDITIONAL RAMBLINGS Spoiler:
CHANGELOG v8.0 - updated to GeoModder's Cultural Citystyles v0.80 (with WH's Mongol cityset) - added Portugal sailing ships, Rifleman and planes (JustATourist,asioasioasio,The Coyote) - added Viking sailing ships (JustATourist) - added what-if Roman Sailing ships (JustATourist) - added Tsar Tank (snafusmith) - added Rommel as German Great General (bernie14) - added KV-1 heavy tank by asioasioasio - added Japanese Heavy Tank, Tank Destroyer and Assault Gun (danrell) - added Joan of Arc, Trung Nhi and Native Great Generals (Achilleszero) - added Portugal industrial units (The Capo) - added Swedish industrial units (avain, Rifleman based on The Capo's) - added Korean industrial units (The Capo) - changed Russian Infantry - changed Russian Modern Infantry - changed Russian WW2 Marine - added Spanish Swordsman, Axeman, Spearman and Chariot (The Capo) - added various Xebecs (Achilleszero, The Capo) - corrected Me-109's and Ki-10's models (Achilleszero) - corrected Russian Battleship to use Destroyer animations (Achilleszero) - temporary correction for the missing European Forge texture Units from Total Realism: - added English Crossbowman - added African Galley and Trireme - added English and Ottoman Carracks - added (EE2) Coracle - added Drakkar - added (EE2) Galleass - added English Axeman - removed not used Marine with M-16 - removed African Wargalley - removed English Caravel - removed (old) Coracle - removed Norman Knight Changelogs from previous versions: Spoiler:
Last edited by avain; Nov 01, 2009 at 01:07 PM. Reason: updated to v8.0 |
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#2 |
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Lunar Resident
Join Date: Nov 2005
Posts: 5,187
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First post!
Good job on this one, avain.
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#3 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,034
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I now have to ban Geo for taking my position...
Nice work avian. |
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#4 |
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King
Join Date: May 2006
Location: USA
Posts: 708
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Good job, its really great work.
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#5 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,252
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Thanks, guys, I'm really glad you like it!
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#6 |
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It'sNotStupidIt'sAdvanced
Join Date: Jul 2005
Location: EU
Posts: 705
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very nice
thx
__________________
FFH2 Mana Flares and Unique Events Add-On GIRs Sevomod ADD-ON - - Hybrid Mod Components |
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#7 |
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King
Join Date: Nov 2003
Location: Home or Work...
Posts: 904
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Thank you for the work, avain. These are pretty good.
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#8 |
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Composite Of A Composite
Join Date: Jul 2006
Location: Austin, TX
Posts: 899
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Avian does this include the fishing boat graphic changes that I think geomodder put in done by sepamu92
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#9 | |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,252
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Quote:
PS: this is totally and utterly unimportant, but anyway: it's avain which is 'key' in Finnish, by which name I wanted to register in the first place (alas, in vain)
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#10 |
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Lunar Resident
Join Date: Nov 2005
Posts: 5,187
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#11 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,252
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#12 |
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SDK Guru
Join Date: Dec 2005
Location: Tucson, Arizona
Posts: 1,646
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Nice job, I think some of the units could use a bit more polish but this certainly takes EDU up a notch both in Ethnic Diversity and Tech depth. I'm getting a copy now and I'm hoping you made it modular.
__________________
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche Civ 4 Community Core Project One DLL to Rule them ALL, Now a part of WoC, 3.02 version in the Progress Modular XML Loading 3.0 True Drag and Drop modability, Included by Firaxis in Beyond the Sword World Of Civilization A World of Mods under one roof |
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#13 |
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Lunar Resident
Join Date: Nov 2005
Posts: 5,187
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#14 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,252
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Yep, it's as modular as I could make it be. Ethnic Artstyles uses a couple of XMLs that are not compatible with modular format though.
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#15 | |
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Chieftain
Join Date: Oct 2005
Posts: 37
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What is the difference between this and just using: EthnicArtstyles1.01? (expanded unit graphics?) And, are you using EthnicArtstyles1.01?
Quote:
Last edited by AstroCat; Aug 10, 2007 at 01:06 PM. |
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#16 |
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Lunar Resident
Join Date: Nov 2005
Posts: 5,187
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Avain added more civ-specific ethnic units. The EDU-mod (and Ethnic Artstyles too thus) has ethnic units for the artstyles, not single civs.
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#17 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,252
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#18 |
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Chieftain
Join Date: Oct 2005
Posts: 37
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Excellent! Thanks for the info and the mods!
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#19 |
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Chieftain
Join Date: Aug 2007
Posts: 4
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I have what's probably a stupid question, but how do I install this? I'm kind of new to this, but I tried putting it in my mods folder, and it doesn't seem to be working, all the units still look the same.
Help would be appreciated, this looks awesome, it's exactly the kind of thing I've been looking for. |
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#20 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,252
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