Fall from Heaven PbF campaign

zxcvbnm

The Nobody
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Erebus II: The Heart of Winter -a paraller campaign for Erebus

Beyond the icy northern seas, there is a world where the Age of Ice still remains.
All nations bordering the sea have exiled their unwanted there ever since it was found.
The life is harsh in the frozen land, where wolves hunt for dangerous prey, land where death is mercy and mercy is death.
Only the strongest can survive the neverending winter.

That's where you are going.

Innocent


Erebus
played *here*

DM#1 Nikis-Knight
DM#2 zxcvbnm

Players:
Kjaaly
kenken244
thomas.berubeg
Bad Player
Psychic Llamas
mipe
Maniac


Back-ups:
Blakmane
Wilboman
Verdian

Back-up guide:

If a player is unable to play or passive for a longer time, back-ups will be called. A back-up player will be chosen from the list according to:
1. Ability to back-up during the time it's needed
2. The place on the list
When back-uping, please mind the PC's backstory and earlier actions and roleplay accordingly.
Note: Back-uped PCs can't die during back-uping but this is not intended to be a way to make a PC invincible.


The mana chart
 
DM or just a player?
We need another one, you know
 
I'd like to play too! I just hope I can play some kind of caster... Btw, is necromancy necessarily evil?
 
Not necessarily,depends on how you use it, why and on whom, also on how you define good and evil.

Good you brought the magic issue up, I've thought a bit about the engine:
In D&D you have tons of spells but still might lack some cool effects you want
-> In this game no fixed spells will be used, adepts begin with 3 mana spheres of FfH and are able to use their powers limited only by their skills and imagination. So if you want to lift that mountain and bash your enemy with it, feel free to try it, high level earth magic recommended
 
I'm inclined to believe that your best method for this may be a pure storytelling approach. Have the players each responsible for one or more characters and they inform the "GM" through PM or some such what their desires are for an upcoming scene/event.

I've designed quite a few PnP games myself, and the mechanics can get quite convoluted and involved, overtaking most of the game itself. So if you do not have a playtested and perfected set of rules to begin with, it is often best to simply be aiming for a good story (the storyteller will often still roll some dice on a whim just so there is a chance to make things go in a direction he himself doesn't anticipate).

Or of course if someone has a ton of GURPS books laying around, they could utilize them to have a bit of a devised system to back things up.
 
And that's the way it shall be.
Free spells is basically exactly storytelling but allows some combat (and crazy enchantment) too.

About those rules: very simple, no complicated weapons charts etc. just storytelling with only a hint of engine
for example: Timmy's agility is above average while Tommy's strength is low
This is to have some reference about what the PCs are like
 
I'll play... and you'll probably get quite a group of people fresh from NOTW in Forum games ready to play.
 
i'd like to play, but it depends on when it all gets started/ how much time I have =)
 
(oh, and can we say "no vamp. PC's? )

You are the DM, it is up to you....everything is up to you from now on ]:->
 
Enough players for now, the rest will be replacement if someone is away

What kind of a campaign would you like to play?

The End of Winter - a point after the thaw when the peoples start gathering as the goal begins to become power instead of survival. Magic is still rare and civilised peoples are few, as Orthus rules the land

The four armageddon initiation campaigns:
1. Citizens/soldiers of a Bannor outpost city that lies up against the spread of hell.
Spoiler :
Adventures could surrounds forays over the border into the hell twisted terrain, battling creaturs that come from those lands, the tempatations of hell, and encounters with the infernal and the mercurians.

2. Life as Lanun merchant pirates traveling from port to port between the cities of various empires.
Spoiler :
Games of political intrigue, thievery and swashbuckling between empires. The Overlords could be a new religion to the world, and its spread could present the with wild premonitions and fanatical advesary's culminating with the transformation of the various powerful political friends of the players across the empires as brainwashed overlord puppets.

3. A Malakim disciple of the Empyrean and his companions have traveled to a remote corner of their empire to pray at the Mirror of Heaven.
Spoiler :
During this the player see's Tebryn and the effects of the Armageddon he is about to unleash on the world. Rushing back the party tells the Empyrean of their vision and is sent out as diplomats to tell the other empire leaders about what they saw (with the adventures that happen along the way).
The important part of this one is that the party be allowed to select what empires they want to go to. The Empyrean will send messengers to all the empires but most will ignore such a message, focusing instead on their local problems. The arrival of the actual prophet will carry much more weight. In each of the countries the leaders have local issues to deal with, some of which may pit one empire against another and force the players to take sides which could ultimatly effect relations with these leaders.

4. The travels of an Amurite adept in his apprenticeship up until his trials in the cave of ancestors.
Spoiler :
Early games spent gathering monster parts and herbs from wild locations and later games filled with spellcasting in the spheres he opts to learn.


The Armageddon - Tebryn Arbandi has cast his spells to bring the end, and the fight between heaven and hell has begun
?
Or propose your own
 
Sure, I'll add you there
It doesn't matter if you are a D&D noob as this is D&D-like, not actual D&D.
Because D&D would be far too complicated for online play and quite noob-unfriendly. This has a lot of D&D but streamlined and simplified to give space for players creativity and story.

@ Nikis: you can create a PC for yourself if you want to play too, DM's aren't restricted from that in this game
 
I want to join too :) Is it really bad if I have 1-2 days in a week that I maybe can't play? I already know my character, just need to do backstory and name :)
either: elf/children of kylorin and adept/disciple... too bad there is only 1 evil god to be worship :( I would really like to worship Esus... also question about magic: what are all the mana nodes? atleast all the normal ones on ffh but are there other ones? and can disciples cast basic magic?

about scenario: I would really like that The Armageddon scenario but little changes: There is scroll descripting 2 spells, A spell to destroy all evil and a spell to summon Hyborem. all the good gods and evil gods try to get the scroll. Neutrals of course try to take it too and sell it to the ones that pay more :lol:
 
You don't need to be here everyday, so long as you are okay with other people describing your characters actions (in reasonable ways.)

either: elf/children of kylorin and adept/disciple... too bad there is only 1 evil god to be worship I would really like to worship Esus... also question about magic: what are all the mana nodes? atleast all the normal ones on ffh but are there other ones? and can disciples cast basic magic?
You don't have to restrict yourself to in-game religions, look at the FfH world history (in the civlopedia or this thread.and choose any of the gods listed. But if it is one without much reference you'll have to invent more.
Disciples can probably do magic, so long as it is a) described as either ritual or prayer, rather than hocus-pocus, and b) is drawn from either your god or a god whose goals are similar.

I was thinking we'd start small than get involved with the larger world in whichever faction as the players decide.

Oh, I didn't see zxc's edit. Start with those gods, then, I think he's probably got magic in mind for them.
 
Sorry, forgot Esus
The gods actually depend on the scenario. When the AV comes Agares/Ceridwen will be an option too, to adept type, but not start, you need to join the cult. So will be CotD, but to all

Mana spheres will be the same, no more, no less, as in FfH mana chart, except metamagic.
Spells are made by telling me what you want to do and then it will succeed, fail, backfire or cause unpredictable results. Mana (attribute) and natural affinities affect this, but magic isn't restricted to spells. Elves can use their nature affinity to track creatures etc.

The idea is to provide a small start but players can convert religion, change profession etc
Bhall and Sirona aren't mod religions but included because orcs and elohim need a god, in case someone wants to start with those

My original idea of divine magic was exactly what you said about disciples

about your edit: we could finish the creation completely this way, no need for extra pages :lol:
 
As you already know, I'd like to be a caster. More specifically, a children of kyorlin adept, with Death, Mind, and Enchantment. I'm the theoretical kind of wizard, who's more interrested in knowledge of spells than casting them. (Will come with a backstory later)
I hope this wont collide with your plans, Mipe :undecide:
Edit: Btw, can I be this kind of character without being evil? I mean, I'm just recyling the bodies!
Edit2: Can I have an undead bat familiar? Please? My enchantment spells prevent the wings from rotting away!
 
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