And the gauntlet has been thrown down!!
1600 AD.
Settings
My civ: Korea. Efficiency is a key to this variant, and a commercial civ has less corruption and more commerce from their cities. Starting with alphabet gets me into republic earlier. Obviously, scientific was key for the 2nd level free techs, though with this variant, it might be less important - the free improvements are less important, because you only have 5 cities.
I decided that what I wanted was a lot of land and not a lot of hills, so I went with 5B, wet, warm, pangea. My thoughts were that I didn't need amazing shields, because I could manage that well, and the more land the AI had, the better. I thought I had planned on 60% pangea, but I had 80% water. That may have been on purpose, though, providing a more compacted resources (which was good for me, since I couldnt' spread out anyway)
Sedentary barbs, to allow for hut popping.
All scientific civs, except Russia (to keep hut poppers down), plus added netherlands, iroquois, france and india. I wanted max civs to give the most money in the game possible, to increase resource availability and to make it easier to control runaways. Also, it would allow me to get some slaves by attacking and razing cities by the non-scientific ones, without having to kill off the scientific partner.
The plan
Since I couldn’t spread out, I went for the super science city and tried to approach the game more like it was a 20K – build as many wonders as possibly early so I could get the tourist income. Get that one city up to size 12 soonest and build the cheapest wonders first. The key was to not build so many that I won a culture victory, though!!
Super science capitol
I searched for a 20K-type capitol – found a start that was coastal, 2 cows, couple of hills and a mountain.
Actually, it wasn’t a great 20K start, because there were too many coastal/sea tiles, but for this type of game, it was fine. I popped out some warriors and a settler for my worker camp set up to work one of the cows and was off and running.
Build order in Seoul:
Collosus 1500 BC
MoM 1000 BC
Lighthouse 775 BC
Wall 590 BC
Glib 250 BC
HG 210 AD
I also built the science doublers here, of course. Science at 100% at 1600 AD was 700 spt, which isn’t bad at all.
Growth
Research was writing->literature->CoL->Philo->Republic, trading for math and all the other early techs, then currency/construction and polytheism. Ottoman’s showed up with poly when I had 3 techs left, but I didn’t trade for it, since you can’t do the tech broker thing if you trade your way to the next era.
This is my land at 1000 BC.
The French plopped Rheims right where I wanted to put a town (my settler was a turn late), so I sent that guy to claim some gems in the jungle. Wonsan is claiming 3 wines and iron (and, it turns out, coal) Joan and I had a very happy life together – she provided the bearskin rugs and the funny smelling sticks, I provided wine and pretty stones and wowed her with my tech geekiness.
I disbanded the town camp and refounded a town NE of Seoul, which spent about 1000 years creating workers until I hit the modern era and brought it up to speed.
Middle ages
I kicked off my GA with MoM while researching construction. The tech trading netted me the first level techs and I got invention for free. I gave away that so that someone could get me gunpowder and went theology/education/astronomy/banking. Ottomans’ get gunpowder when I had 1 turn left, so that wasn’t all that helpful. Chemistry, physics, ToG, Magnetism, mettalurgy quickly followed, though I don’t think I got 4 turn research on anything except maybe gunpowder and theology (theology was in the GA, too).
Industrial Age
Got nationalism, steam and medicine from the AI, starting by bringing up Byzantium who was still in the AA. My free was industrialization. Research was sanitation (had to get up to size 20 ASAP), electricity and rep parts, then to motorized transport. I timed theory of evolution to finish with flight, so I could get 2 extra techs in the modern era, when techs are expensive. I managed to get a couple of techs to 5 turns, but never 4. Having two cities in jungle and one just pumping out workers hurt a lot, I think, because it took so long to get them up to size. And I needed rep parts soon, so I wasn’t able to push the AI to get it. And I think they would have – the AI was pretty decent at research.
I also entered into real warfare for the first time. Germany was at war with Joanie and I got a little worried that she would get overrun, so I told them to leave or declare – they declared, of course. Part of what I wanted to do was some razing for slaves to help with pollution cleanup, which was becoming annoying. I only managed to raze 2 of their cities, and after razing one, a dutch knight took them away!! (I spent most of the game at war with the Dutch)
Modern Times
Many trades netted me all the AI techs (no one got fission) and my free one was synth fibers. ToE got me Fission and miniaturization. I went spaceflight and the rest of the space ship techs. At this point, I had no rubber or uranium, but I did have 2 aluminum. For rubber, I had to go to Iroquois, on the other side of the world and to get it, I had to break not 1, not 2 but 3 trade embargoes against me by declaring war and then giving Hiawatha tech to join in an alliance. Uranium was tougher – I ended up having to give away Fission so Ottoman’s could see and trade their (4) sources.
7 turn research was the norm in the modern era. Life got a little interesting when the ottoman’s stopped trading with 15 turns to go. I reinforced my cities and sure enough, the ottoman’s force showed up next turn. Nice thing about a game like this – even Sipahi can’t get to you in one turn, so I beat up the invasion force and brought in everyone in an alliance. They did steal most of my workers, so I wasn’t able to clear much pollution late until I razed a couple of ottoman cities.
Wrap-up
This shouldn’t win the gauntlet. I got lucky with free techs (it’s not all that unusual to get techs like Chivalry, communism and recycling) and I got pretty lucky with resources, but then, my city placement might not have been so great, and an early SGL might have gotten me more tourist revenue early.
I was surprised, however, how easy it was to get a decent research pace with only 5 cities.