Ecofarm
Deity
Note: MP
Is there any way to stop these?
After very extensive MP testing, I think not. Eighteen (18) collateral nines (9s) is simply too much to bear. Especially turn after turn. With range 5, it is neigh impossible to get assassins onto them, and even if I could, there's a stack of axemen and warriors to take those hits.
EIGHTEEN COLLATERAL NINES
Every turn
My last stack to be killed to the last unit (one survived at 1 hitpoint):
On a hill, in a forest:
Yvain
Lifespark
Kithra
3 Druids
2 Treants
2 Vines
3 Pit Beasts (harl -> Druid)
3 Harls
4 Taskmasters
All dead. 1 turn.
I seriously do not think anything can survive 18 collateral 9s, anywhere, anytime.
Of course, grigori can get archmages around turn 100-120 (quick speed, advanced start default points - 341). So it's not like you have alot of choices to defend with and I'm quite sure that the stack above is the best defensive stack buildable by turn 110.
The only way I see to stop Grigori Archmages is to kill Grigori before they get them. Of course, people who want to play Grigori are not too happy when everyone rushes them every game because Grig-Archmages are unstoppable.
If you let them come into existence, quit trying... the game is over.
ps.
This led me to build shades (beeline Esus then Guilds), which brought up the issue of invis (see other thread). But I really do not want to play a strat just to counter Grig-Archs. Just as I would not like to play Malakim just to counter invis.
Is there any way to stop these?
After very extensive MP testing, I think not. Eighteen (18) collateral nines (9s) is simply too much to bear. Especially turn after turn. With range 5, it is neigh impossible to get assassins onto them, and even if I could, there's a stack of axemen and warriors to take those hits.
EIGHTEEN COLLATERAL NINES
Every turn
My last stack to be killed to the last unit (one survived at 1 hitpoint):
On a hill, in a forest:
Yvain
Lifespark
Kithra
3 Druids
2 Treants
2 Vines
3 Pit Beasts (harl -> Druid)
3 Harls
4 Taskmasters
All dead. 1 turn.
I seriously do not think anything can survive 18 collateral 9s, anywhere, anytime.
Of course, grigori can get archmages around turn 100-120 (quick speed, advanced start default points - 341). So it's not like you have alot of choices to defend with and I'm quite sure that the stack above is the best defensive stack buildable by turn 110.
The only way I see to stop Grigori Archmages is to kill Grigori before they get them. Of course, people who want to play Grigori are not too happy when everyone rushes them every game because Grig-Archmages are unstoppable.
If you let them come into existence, quit trying... the game is over.
ps.
This led me to build shades (beeline Esus then Guilds), which brought up the issue of invis (see other thread). But I really do not want to play a strat just to counter Grig-Archs. Just as I would not like to play Malakim just to counter invis.