I went with Sumerians. I really don't want to play the Iroquois/Celts/Chinese yet again and wanted a Agri civ. Maya with its slaves is a poor choice for Genocide (but not AW). That left Sumeria, Aztecs, Incan (did I miss one?). Decided on Sumeria.
Map: 250x250
AI: All 30 opponents
Civ: Sumeria
Continents
70% water
Sedintary Barbs
Emporer
Random for wet/dry, etc.
24 hours for I got it. 5-7 days to play (give a status report if going over 5) up to 10 turns.
Genocide Rules:
Our people have zero tolerance of anyone not native. This means:
1) Declare war immediately with no trades or checking diplomacy.
2) We must never have a foreign citizen in our cities.
This is different: If our city is taken we can take it back, but must immediately abandon if there is a foreign citizen No foreigners means we can keep the city
3) We do not accept cultural conversions of course.
4) Foreign workers must immediately be slaughtered. No moving them or doing anything else but disband them on the spot.
5) We can never look at diplomacy. No checking what techs they have, etc. (That implies we are talking to them). Also no checking with assist type programs (of course).
6) We cannot build the intelligence Agency Spying means living with the other civs to get the information. This we don't do.
7) We can look at F7, F8, F11 This is mostly for gameplay reasons. Not sure our civ really could figure out what wonders were built, and other things from these 3 screens, but then that is true in the real game as well. How would we know that some civ we never met built the pyramids? Or that we were 20th in pop when we know noone?
8) We are going for Conquest. All victories are turned on, so we need to avoid domination and other victory conditions.
9) We can keep captured artillery type units. For catapults, trebuckets, cannon, Artillery, etc, we are stealing the equipment and manning it ourselves.
10) We can build the Great Library. The assumption is we are taking/using the books of the enemy (but probably rewriting them so they are our own).
Some repercussions:
We have to build every worker and every settler for our cities.
We have no way to steal maps and will have to do our own exploration. We need to find islands ourselves. (unless we go for satellites again)
New order semi-random. I put NP and Elephantium at end since they are not currently Avail.
Roster:
Greebley
ThERat
markh
M60A3TTS
Elephantium
Northern Pike
I played the first 20 turns and will post below - No contacts yet. The start is almost too good, after I got a number of dud starts (I really wanted a river is that too much to ask?)
Map: 250x250
AI: All 30 opponents
Civ: Sumeria
Continents
70% water
Sedintary Barbs
Emporer
Random for wet/dry, etc.
24 hours for I got it. 5-7 days to play (give a status report if going over 5) up to 10 turns.
Genocide Rules:
Our people have zero tolerance of anyone not native. This means:
1) Declare war immediately with no trades or checking diplomacy.
2) We must never have a foreign citizen in our cities.
This is different: If our city is taken we can take it back, but must immediately abandon if there is a foreign citizen No foreigners means we can keep the city
3) We do not accept cultural conversions of course.
4) Foreign workers must immediately be slaughtered. No moving them or doing anything else but disband them on the spot.
5) We can never look at diplomacy. No checking what techs they have, etc. (That implies we are talking to them). Also no checking with assist type programs (of course).
6) We cannot build the intelligence Agency Spying means living with the other civs to get the information. This we don't do.
7) We can look at F7, F8, F11 This is mostly for gameplay reasons. Not sure our civ really could figure out what wonders were built, and other things from these 3 screens, but then that is true in the real game as well. How would we know that some civ we never met built the pyramids? Or that we were 20th in pop when we know noone?
8) We are going for Conquest. All victories are turned on, so we need to avoid domination and other victory conditions.
9) We can keep captured artillery type units. For catapults, trebuckets, cannon, Artillery, etc, we are stealing the equipment and manning it ourselves.
10) We can build the Great Library. The assumption is we are taking/using the books of the enemy (but probably rewriting them so they are our own).
Some repercussions:
We have to build every worker and every settler for our cities.
We have no way to steal maps and will have to do our own exploration. We need to find islands ourselves. (unless we go for satellites again)
New order semi-random. I put NP and Elephantium at end since they are not currently Avail.
Roster:
Greebley
ThERat
markh
M60A3TTS
Elephantium
Northern Pike
I played the first 20 turns and will post below - No contacts yet. The start is almost too good, after I got a number of dud starts (I really wanted a river is that too much to ask?)