Hello. I've never posted here before, but I've enjoyed FfH2 for years, and after the unfortunate loss of the wiki, I think I might be able to contribute. I've often wished the FfH2 Civilopedia were available online, so:
Introducing:
http://phrasr.com/ffh/pedia.php
Everything you see there is parsed automatically, directly from the XML files, and I think it might even be possible to make the Civilopedia into a mini-wiki, edit the entries online, and export XML files for inclusion in new releases. If everything is based on the in-game Civilopedia, no documentation should ever be lost again.
I hope you like it (and I hope it works in IE6, which I can't try anymore). I've been working on it for a couple days, and it's far from finished, but I'd prefer to find out what you all think before I spend a lot more time on it.
Update:
1/12/2008 - original release with civilizations, leaders, guilds, religions, terrain, resources, and technologies
1/14/2008 - completed the units
1/15/2008 - completed spells, abilities, and world spells
Still to do: promotions, civics, buildings, improvements, events, game concepts, difficulty settings, Overcouncil/Undercouncil actions
Introducing:
http://phrasr.com/ffh/pedia.php
Everything you see there is parsed automatically, directly from the XML files, and I think it might even be possible to make the Civilopedia into a mini-wiki, edit the entries online, and export XML files for inclusion in new releases. If everything is based on the in-game Civilopedia, no documentation should ever be lost again.
I hope you like it (and I hope it works in IE6, which I can't try anymore). I've been working on it for a couple days, and it's far from finished, but I'd prefer to find out what you all think before I spend a lot more time on it.
Update:
1/12/2008 - original release with civilizations, leaders, guilds, religions, terrain, resources, and technologies
1/14/2008 - completed the units
1/15/2008 - completed spells, abilities, and world spells
Still to do: promotions, civics, buildings, improvements, events, game concepts, difficulty settings, Overcouncil/Undercouncil actions