Steampunk: Clockwork Golem

seZereth

FfH´s art monk(ey)
Joined
Feb 3, 2006
Messages
3,900
Location
Bayreuth


Working on the Fall from Heaven II mod, it was time for a new Clockwork Golem model and I am absolutely happy how it turned out (modelled and painted from scratch).
He does look a bit crude and evil for a "good" tinker civ like the luchuirp are, but first, he needs to be covered in armor and second, it´s always better to scare your foos.

In game he uses a little gloss and steam comes from his exhausts

you can find the file in the DB:
http://forums.civfanatics.com/downloads.php?do=file&id=8253

have fun,
check out FfH II ;)

seZ

P.S: havent actually posted something in the unit graphics subforum for ages ;) not even in DB... FfH just sucks you in ;)

This unit has been featured in the ModCast Episode 04: "Now With 87.5 Percent Less Ken" ;) thanks guys!!!
 
incredible work, just incredible...u r a true pro! :worship: i have seen some of your other work at your site :eek: ...

i wanted to take the opportunity to thank you for encouraging me a while back to learn a little blender... it's been alot of fun :D
 
Awesome!! Professional!:goodjob: I just got time to look at in the nif veiwer. Can such a model be made with blender alone (and plenty of skill and talent of course ;))?
 
Awesome!! Professional!:goodjob: I just got time to look at in the nif veiwer. Can such a model be made with blender alone (and plenty of skill and talent of course ;))?

well, yes... blender and photoshop... actually i had no patience, i quiet was in a frenzy and rushed this one ;)

thanks again guys!
 
Trully amazing. I love the dirt and rust - the texture is perfect. Not mentioning the model and animations - unique things are hard to make, much more harder than just creating another tank :)
 
SeZereth, I was looking at your portfolio on cgsociety.org, and I must say the models you make are absolutely incredible and mind-blowing :crazyeye: . You have amazing talent, and this model just adds to your already great work. There is no doubt that any of these models can be in almost any given professional game. I wish i could model like you. ;)
 
SeZereth, I was looking at your portfolio on cgsociety.org, and I must say the models you make are absolutely incredible and mind-blowing :crazyeye: . You have amazing talent, and this model just adds to your already great work. There is no doubt that any of these models can be in almost any given professional game. I wish i could model like you. ;)

wow. thanks, it resembles the fun I have creating them ;) and I try to improve my skills with everything I do.
you know, the models are quiet easy, most of the time it´s the texture which decides about the quality of a unit.
Unfortunately modern games go more and more into high poly units with normal maps and stuff. loosing the straight forward and nostalgic way mine are created. (a model under 1000 polies and one small texture ;) ).
 
Normal maps - what for they are? I genereated once it but i don't know usage.

BTW seZereth do you know maybe good tutorial about drawing textures?
 
Normal maps - what for they are? I genereated once it but i don't know usage.

BTW seZereth do you know maybe good tutorial about drawing textures?

Normal map are generated from a high poly version of a model and when you apply one to a lower resolution version of your model, it reflect the light in a way that give the illusion that you model have more polys. Leaderhead in Civ4 use normal map. For example, the cloth of Cyrus, the fold are drawed on the texture for the noshader version, but for the shaded version, the texture is plain and the illusion of depth into the folds is calculated by the normal map. Firaxis modeled a high polys version of cyrus cloth with folded cloth before.

An easy way to do normal map is Zbrush because you can model very high resolution of models in Zbrush with a good reaction time, and it's easy with it to reduce thepoly count of an object.
 
Thank you for expaining this - yeah normal map + bump map - and models would look amazing - tough much work :p
I also love making models for civ4 - they're fast to create :)
 
Thank you for expaining this - yeah normal map + bump map - and models would look amazing - tough much work :p
I also love making models for civ4 - they're fast to create :)

I love it, because it has something from modelling and painting a Miniature (like from Tabletops). It just feels a bit nostalgic and innocent, compared to a model with 3+ different textures, all used to calculate something different and each abstract in its own.


About your Texture Tutorial question.
Well, I don´t know, I have not read more than two or three, cant remember which ones, but in google you will find a lot and it strongly depends on your character, which ones will be suited for you and which ones you will reject to use ;) best is, just try around with the different settings and features in photoshop and look at reference images and which details to extract, to make it actually read like the material and still busy enough to not look plain... and then resemble those with a few pixels.
 
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