LJNES - Lords of Sicily

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LJNES – Lords of Sicily
This NES has ended.
Posting allowed

//Story moved to below rules//

Welcome to LJNES!

Please notice this NES will have a slightly different game over it. Warfare, economy, empire building... It will all be the same. But here, diplomacy and trade will have different meanings. This time, I want to simulate a detailed Medieval state – in this case Sicily. Please note that all nations, historical backgrounds, etc. will be severe unprecise and unreliable, as I have absolutely no idea what the world looked like at this point. You will get a hand of what the state of the world is in Update Zero, and you have to recieve an insight to the world from that post.

But to the rules.

LJNES BASICS

First to say what is different i this NES. I have drawn Sicily on a map and have included Tunis and Naples as the current other factions you will know. Sicily is, as you can see, split into red and dark blue provinces; Red provinces will be owned by the PC nobles and lords, and the dark blue are owned by the NPC king of Sicily (Who is, of course, controlled by me). The purpose of this NES is for all players to run diplomacy with each other to decide the fate of Sicily. Sicily is a shared state – difficult to run because of the provincial control, but it will have to be run to prosper.

The king of Sicily sends out guidelines for the players to follow (Or not to follow) each update, and the players have to run diplomacy with each other to assemble a country. Wars, fx, will be very tough to do. Internal disorder or dislikal between the players can also lead to civil war, making that concept more understanding. Assassinations, fx, are allowed to do (Won't kill a player completely though ;)). You should just be sure that it is a good thing to do, they are tough to do without being discovered. Think creatively – a noble marriage would be a brilliant thing to do to increase relations, but you should beware that when doing that, a smart player could institute some assassinations here and there, make some minor reforms, run some diplomacy and out of a sudden he rules your provinces.

When players join, I will assign them a province myself, coloring the provinces individually along the way. Some provinces are weaker than others. Sorry! But you'll have to do with the provinces you've got, minor or major. As the game processes, you may unify two or more provinces to reduce micromanagement, or split them up if you require more. Cities can be founded, but... I don't directly support it myself. You would have to have a very good reason for doing so at least, and you would had to invest heavily. Cities weren't just founded on purpose. They will pop up sometimes, others will go. As you may think now, yes, there will be random events in this game, and they will be more or less devastating, or creating. I won't be merciful against you either &#8211; When being assassinated or subjugated through a coup, then you are. If you are good though, and manage to survive, you can PM me something as creative as &#8221;I will from now on lead a band of robbers, or will revolt in <insert province previously owned by me here> because that dude kicked my ass of no reason&#8221;. Yes. Such things can happen.

Oh, and from-some-to-many things you attemp to do will fail. Not all investments or orders are succesful. Read on Christian IV of Denmark on Wikipedia if you are curious.

This game is almost not run by me (Orders are required before deadline of course). I will 'update' now and then, but that will mostly mark the end of every year, and write major events (So if some player build a fishing boat somewhere, it won't be mentioned), and yes, if players manage to forget their orders, some of their riches will be banked and they can do orders next turn (But their nation will ofc disrupt over time) because I represent time, and some nobles didn't do anything but live on their riches for several years in a row.

Last thing to say is &#8211; the world is huge. If this NES manages to carry on, I will expand the map. When posting updates, I will also, beside the king's diplomacy, include some info about the international events with nations you cannot see. The diplomacy will be the most important thing in this NES.
 
LJNES RULES

Region Template

Nation name: Royal Sicily
Leader name: King Giovanni//NPC
State Religion: Catholic Christianity
Population: 9
Royal Favor: 0
Bank
Food: 2000
Goods: 2000
Gold: 2000
Total Military
Army: 500 Man-at Arms, 100 Knight
Navy: 5 Warships, 2 Transports
Upkeep: -22
Provinces:
(Total Province income and religion=
Food: 3/24 -3
Goods: 3/24 -19
Gold: 3/24 +12
Spoiler :

17 &#8211; Terrilone Royale
Food: 3/3 +6
Goods: 3/3 +3
Gold: 3/3 +12
Religion: Catholic
Stability: 3
Army: 500 Man-at Arms, 100 Knight
Navy: 5 Warships, 2 Transports

18 &#8211; Costa Lutella
Food: 0/3
Goods: 0/3
Gold: 0/3
Religion: Catholic
Stability: 3

19 &#8211; Sibvia
Food: 0/3
Goods: 0/3
Gold: 0/3
Religion: Catholic
Stability: 3

20 &#8211; Litus
Food: 0/3
Goods: 0/3
Gold: 0/3
Religion: Catholic
Stability: 3

21 &#8211; Heart of Sicily
Food: 0/3
Goods: 0/3
Gold: 0/3
Religion: Catholic
Stability: 3

22 &#8211; Costa Sibrim
Food: 0/3
Goods: 0/3
Gold: 0/3
Religion: Catholic
Stability: 3

23 &#8211; Islé de Suse
Food: 0/3
Goods: 0/3
Gold: 0/3
Religion: Catholic
Stability: 3

30 &#8211; Avalo
Food: 0/3
Goods: 0/3
Gold: 0/3
Religion: Catholic
Stability: 3


---

Country template

Nation name: Sicily
Leader name: King Giovanni
Capital: Justá
State Religion: Catholic Christianity
Military: Weak
Economy: Weak
Organization: Weak

---

Explanations

National template

Nation name: Your nation name.
Leader name: Your leader name.//The real player name. If it's an NPC, it is displayed here.
State Religion: Your state religion.
Population: Your population. Population requires food, but are able to produce food, goods or gold, which is important to manage your provinces.
Royal Favor: This is a value, which states how much the king likes you. If it's over 0, he likes you. If it's under 0, he don't. The higher the number is both ways, the higher are the diplomatical effects. You'll see what happens in the game if the king don't like you.
Bank
Food: Displays your current stocks of food. Your food will drop if your population is higher than your food production. When it reaches 0, your population will starve and die.
Goods: Displays your current stocks of goods. Your goods will drop if your military upkeep is higher than your goods production. When it reaches 0, your army will starve and die, and your ships will break.
Gold: Displays your current stocks of gold. Your gold will drop if your mercenaries cost too much in mantienance. Also, several investments cost gold to do. When it reaches 0, your mercenary will quit their jobs as your soldiers.
Total Military &#8211; your rounded up military numbers.
Army: Describes your complete army in numbers.
Navy: Describes your complete navy in numbers.
Upkeep: Your military upkeep.
Provinces: &#8211; your provincial stats.
(Total Province income and religion= &#8211; your rounded up provincial stats.
Food: Displays the current food production/capacity, with the surplus or famine beside it.
Goods: Displays the current goods production/capacity, with the surplus or shortcome beside it.
Gold: Displays the current gold income/capacity, with the profit or loss beside it.

Provincial Template

17 &#8211; Terrilone Royale
Food: Food production &#8211; can be increased by moving population here. Each population gathers 2 food instead of 1 (To make sure this game does not become stale and stupid)/Food production capacity &#8211; can be increased by investing goods into the term. Will be increased by 1 when paying the current capacity in goods. It can fail. You can succeed with lesser, but it requires luck. With more, you become more secure it happens. Surplus or famine is displayed here.
Goods: Goods production &#8211; can be increased by moving population here. Each population produces 1 goods./Goods production capacity &#8211; can be increased by investing goods into the term. Will be increased by 1 when paying the current capacity in goods. It can fail. You can succeed with lesser, but it requires luck. With more, you become more secure it happens. Surplus or shortcome is displayed here.
Gold: Gold production &#8211; can be increased by moving population here. 1 population earns 4 gold./Goods production capacity &#8211; can be increased by investing goods into the term. Will be increased by 1 when paying the current capacity. It can fail. You can succeed with lesser, but it requires luck. With more, you become more secure it happens. Profit or loss is displayed here.
Religion: The province's local religions are displayed here.
Stability: The province's stability. It ranges from -3 to +3, and you should watch what you're doing &#8211; when doing too many decisions at a time, or from any other effect, stability will probably fall. Revolts will more oftenly occur when stability is negative.
Army: Your land units stationed in province.
Navy: Your navy docked in province.
Slaves: Number of slaves in province.

Country template

Nation name: The nation name.
Leader name: The name of the king, sultan, etc.
Capital: The name of the capital.
State Religion: The state religion of the country.
Military: Strength of the nation's military. Are determined by my opinion. The levels are Very Weak, Weak, Normal, Strong, Very Strong
Economy: Strength of the nation's economy. Are determined by my opinion. The levels are Very Weak, Weak, Normal, Strong, Very Strong
Organization: Strength of the nation's organization (Stability, that is). Are determined by my opinion. The levels are Very Weak, Weak, Normal, Strong, Very Strong

---

Other stuff

Military costs

Levy (200): 1 population, 1 upkeep. Weak land unit, should be used if nothing else is possible to do, or in some tactical situations.
Man-at-arms (100): 1 population, 5 goods, 1 upkeep. Basic land unit.
Cavalry (20): 5 goods, 4 gold, 1 upkeep. Strong cavalry unit, good when doing tactics, effecient against infantry.
Catapult (1): 5 goods, 4 gold, 1 upkeep. Siege equipment for strategical use or for laying siege to cities.

Warship (1): 10 goods, 1 upkeep. Strong military boat.
Transport (1): 10 goods, 1 upkeep. Weak ship, but can carry 1 formal army.

Please note! Formal armies=the armies you pay for individually (Fx 200 Levy is a formal army and 100 man-at-arms is a formal army). Navies can of course only be bought in coastal cities, and you can't have an army with more formal siege unit armies than other types of formal armies.

Gold System

The market in Venice is rich, and you can get almost all of the goods you can imagine from tje dark Europe there. You can buy:
1 Population (Enslaved) for 20 Gold
1 Food for 3 Gold
1 Goods for 3 Gold
You can sell:
1 Food for 1 Gold
1 Goods for 1 Gold

Otherwise, almost everything costs money here. When assigning 1 Population to a province, it costs 1 gold. Also, assigning him to work in the [Food/Goods/Gold] area, it costs furthermore 1 gold. Reassigning him from Food to Gold costs 1 gold, vice versa. To take him from a province to another, it costs 1 gold also, and again it costs 1 gold to assign the population unit to something there.

Population and cities

Cities cannot be placed directly, and are more formal than useable. The interface is mostly focused at the fact that you rearrange your population inside your cities, spend money to do the stuff you do... Although, provinces with more cities are oftenly richer, and, when in war, losing a city there will decrease the economy less significantly, and your population will also be less hurt. But remember to protect your cities in wars, as losing them will hurt your province's economy A LOT. Cities will sometimes pop up, or even dissappear, due to random events. Losing your nation's capital will decrease

Population is a tough one. You have some options:
You can pay 20 gold to get 1 'Enslaved' Population at the Venetian markets. This is practical, as it costs nothing to move or reassign those slaves. But beware, each time you move your slaves from a province to another, the new province will get -1 to Stability. Also, you will get a tag beneath your Province Template called 'Slaves', as well as the number of your slaves beside it. Sometimes just having slaves will decrease your stability, and not having military in provinces with slaves is a very bad idea. Slave revolts are a really, really big problem if you can't handle them.
You can pay 3 times your current population in food to get more population, but it is very expensive.
Or you can just wait. Population growth happens by itself normally. So let it up for the random events master (Me :D) and see what happens! Oh, and it costs 1 Gold to reassign 1 population from a resource to another.

Converting your Population (and notes on Religion)
Converting your population is very expensive if done without a high chance to fail. To attemp to spread a religion to a province with average certanity, you must pay 7 times the current province population in Gold. With that, problems already arrives. You can recieve problems with religious unrests. If both Sunni and Shiite is present in the same province, you can get problems with your stability. To remove a religion from a province, you will have to directly convert, which is much harder. The normal price is 14 times the population in the province when converting, divided roughly with the number of religions present. (So if, fx, both Sunni and Shiite is present, you'll have to pay 7 times the number of population to have a good chance to convert.

Religions will work very much as they did in the Dark Ages &#8211; they were an excuse for war, as well as it was a high priority to protect your fellow faithful nations. Two nations with different state religions normally have problems with having proper relations with each other as well. And having different state religions inside a nation (!) is also a big problem.

But there is a difference between having a state religion and having a religion inside of your borders. Having Muslims in your nations doesn't hurt your relations with Catholics, if only your State Religion is Catholic Christianity. So, technically, a nation can convert anytime (It's only the noble/king who is converted), but the populacy will stay as they are. Religious struggles between state and people will be problematic as well as religious struggles between nations.

Stories
Stories are good. I didn't even have to write that, but they are. They might please gawd-so-almighty-me, so maybe I'd toss in something nice for ya.

Failing stuff

ALL THINGS CAN FAIL. That's about what I wanted to say here. Of course, I won't use it as an obvious game spoiler, but more a hinder if the development becomes too unrealistic or such. I like random events myself. The only real skills that count in this NES is your diplomatical skills, your good reason and your creativity.
 
NATION LIST

Nation name: Kingdom of Sicily
Leader name: King Giorgio
Capital: Justá
State Religion: Catholic Christianity
Military: Weak
Economy: Weak
Organization: Normal

Nation name: Tunis
Leader name: Sultan Melek II
Capital: Meliba
State Religion: Sunni Islam
Military: Very Strong
Economy: Normal
Organization: Normal

Nation name: Naples
Leader name: Duke Antolias the Good
Capital: Napoli
State Religion: Catholic Christianity
Military: Weak
Economy: Strong
Organization: Normal

UPDATE AND MAP LIST
Update 1
Update 2
Starting Map:
Spoiler :
 
Player List, part 1

Nation name: Provincia Tunesia
Leader name: Sepovicci//fantasmo
State Religion: Catholic Christianity
Population: 6
Royal Favor: 0
Bank
Food: 6
Goods: 28
Gold: 43
Total Military
Army: 100 Man-at Arms, 20 Cavalry, 1 Catapult
Navy: 1 Warship
Upkeep: -4
Provinces:
(Total Province income and religion=
Food: 3/5 +-0
Goods: 2/6 -2
Gold: 1/2 +4
Spoiler :

3 &#8211; Provincia Tunesia
Food: 3/5 +6
Goods: 2/6 +2
Gold: 1/2 +4
Religion: Catholic, Sunni
Stability: 0
Army: 100 Man-at Arms, 20 Cavalry, 1 Catapult
Navy: 1 Warships


Nation name: Sicilia Entrata
Leader name: Kuccio//TaylorFlame
State Religion: Catholic Christianity
Population: 13
Royal Favor: 0
Bank
Food: 8
Goods: 10
Gold: 23
Total Military
Army: 300 Man-at Arms
Navy: 1 Warship, 1 Transport
Upkeep: -5
Provinces:
(Total Province income and religion=
Food: 4/7 -5
Goods: 6/6 +1
Gold: 3/3 +12
Spoiler :

4 &#8211; Arms at Sea
Food: 4/7 +8
Goods: 6/6 +6
Gold: 3/3 +12
Religion: Catholic, Sunni
Stability: 3
Army: 300 Man-at Arms
Navy: 1 Warship, 1 Transport


Nation name: Baccia
Leader name: Cittuvelli//Kal'thzar
State Religion: Catholic Christianity
Population: 8
Royal Favor: 0
Bank
Food: 3
Goods: 0
Gold: 25
Total Military
Army:
Navy:
Upkeep: -+0
Provinces:
(Total Province income and religion=
Food: 4/9 +-0
Goods: 0/1 +-0
Gold: 4/12 +16
Spoiler :

7 &#8211; Baccia
Food: 4/9 +8
Goods: 0/1 +-0
Gold: 4/12 +12
Religion: Catholic
Stability: 1


Nation name: Becossi
Leader name: Fernado//honzas_cz
State Religion: Catholic Christianity
Population: 10
Royal Favor: 0
Bank
Food: 7
Goods: 7
Gold: 3
Total Military
Army: 100 Man-at-Arms
Navy: 1 Transport
Upkeep: -2
Provinces:
(Total Province income and religion=
Food: 6/9 +2
Goods: 3/5 +1
Gold: 1/4 +4

Spoiler :
9 &#8211; Becossi
Food: 6/9 +12
Goods: 3/5 +2
Gold: 1/4 +4
Religion: Catholic
Stability: 0
Army: 100 Man-at-Arms
Navy: 1 Transport[/B]


Nation name: West-Micles
Leader name: Andrea Botolenni//Fuschia
State Religion: Catholic Christianity
Population: 4
Royal Favor: 0
Bank
Food: 2
Goods: 1
Gold: 9
Total Military
Army:
Navy: 1 Warship
Upkeep: -1
Provinces:
(Total Province income and religion=
Food: 2/2 +-0
Goods: 1/3 +-0
Gold: 1/4 +4
Spoiler :

14 &#8211; Western Micles
Food: 2/2 +4
Goods: 1/3 +1
Gold: 1/4 +4
Religion: Catholic
Stability: 2
Navy: 1 Warship


Nation name: Iuttia
Leader name: Lord Hugi//Justo
State Religion: Catholic Christianity
Population: 9
Royal Favor: -1
Bank
Food: 4
Goods: 6
Gold: 14
Total Military
Army: 340 Levy
Navy: 1 Warship
Upkeep: -3
Provinces:
(Total Province income and religion=
Food: 4/5 -1
Goods: 2/3 -1
Gold: 3/8 +12

Spoiler :
15 &#8211; Iuttia
Food: 4/5 +8
Goods: 2/3 +2
Gold: 3/8 +12
Religion: Jewish
Stability: 0
Army: 340 Levy
Navy: 1 Warship


Nation name: Fort Tussa
Leader name: Prince Antoni//sp1023
State Religion: Catholic Christianity
Population: 22
Royal Favor: 4
Bank
Food: 11
Goods: 1
Gold: 2
Total Military
Army: 500 Man-at-arms, 150 Levy, 40 Cavalry
Navy: 1 Warship
Upkeep: -9
Provinces:
(Total Province income and religion=
Food: 12/20 +2
Goods: 9/18 +-0
Gold: 1/2 +4
Spoiler :


13 &#8211; Holdings of Fort Tussa
Food: 10/10 +20
Goods: 6/12 +6
Gold: 0/1 +-0
Religion: Catholic
Stability: 2
Army: 50 Levy, 40 Cavalry, 200 Man-at-Arms

6 &#8211; Provincia Tussa
Food: 2/10 +4
Goods: 3/6 +3
Gold: 1/2 +4
Religion: Catholic
Stability: 1
Army: 100 Levy, 300 Man-at-Arms

22 &#8211; Costa Sibrim
Owned by Royal Sicily
Navy: 1 Warship


Nation name: Northern Sicily
Leader name: Lord Machés//Masada
State Religion: Catholic Christianity
Population: 11
Royal Favor: 0
Bank
Food: 19
Goods: 7
Gold: 6
Total Military
Army:
Navy: 1 Warship, 1 Transport
Upkeep: -2
Provinces:
(Total Province income and religion=
Food: 4/5 -6
Goods: 3/12 +1
Gold: 3/3 +12

Spoiler :

5 &#8211; North-Western Sicily
Food: 4/5 +8
Goods: 3/12 +3
Gold: 3/3 +12
Religion: Catholic
Stability: 3
Navy: 1 Warship, 1 Transport


Nation name: East-Micles
Leader name: Fussus//Charles Li
State Religion: Catholic Christianity
Population: 4
Royal Favor: 0
Bank
Food: 2
Goods: 2
Gold: 4
Total Military
Army:
Navy:
Upkeep: -+0
Provinces:
(Total Province income and religion=
Food: 3/2 +2
Goods: 1/3 +1
Gold: 0/4 +-0
Spoiler :

16 &#8211; Eastern Micles
Food: 3/4 +6
Goods: 1/3 +1
Gold: 0/4 +-0
Religion: Catholic
Stability: 0


Nation name: Mutus Provinces
Leader name: Amolo//Abaddon
State Religion: Catholic Christianity
Population: 1
Royal Favor: 0
Bank
Food: 2
Goods: 2
Gold: 5
Total Military
Army:
Navy:
Upkeep:
Provinces:
(Total Province income and religion=
Food: 1/2 +1
Goods: 0/6 +-0
Gold: 0/0 +-0
Spoiler :

12 &#8211; Mutus Beach
Food: 1/2 +2
Goods: 0/6 +-0
Gold: 0/0 +-0
Religion: Catholic
Stability: 0


Nation name: Turescy
Leader name: Justo Manifique//NPC
State Religion: Catholic Christianity
Population: 2
Royal Favor: -2
Bank
Food: 1
Goods: 1
Gold: 2
Total Military
Army: 200 Levy
Navy:
Upkeep: -1
Provinces:
(Total Province income and religion=
Food: 1/2 +-0
Goods: 1/1 +-0
Gold: 0/2 +-0
Spoiler :

11 &#8211; Turessia
Food: 1/2 +2
Goods: 1/1 +1
Gold: 0/2 +-0
Religion: Catholic
Stability: -2
Army: 200 Levy


Nation name: Blacelitan Provinces
Leader name: Ubevion//NPC
State Religion: Catholic Christianity
Population: 3
Royal Favor: -2
Bank
Food: 3
Goods: 0
Gold: 0
Total Military
Army:
Navy:
Upkeep: +-0
Provinces:
(Total Province income and religion=
Food: 3/3 +3
Goods: 0/0 +-0
Gold: 0/0 +-0
Spoiler :

8 &#8211; Blacilito
Food: 3/3 +6
Goods: 0/0 +-0
Gold: 0/0 +-0
Religion: Catholic
Stability: -3


Nation name: Seloie
Leader name: Duke Acio//NPC
State Religion: Catholic Christianity
Population: 5
Royal Favor: 0
Bank
Food: 21
Goods: 2
Gold: 0
Total Military
Army: 400 Levy
Navy:
Upkeep: -2
Provinces:
(Total Province income and religion=
Food: 3/3 +1
Goods: 2/3 +-0
Gold: 0/0 +-0
Spoiler :

12 &#8211; Seloa
Food: 3/3 +6
Goods: 2/3 +2
Gold: 0/0 +-0
Religion: Catholic
Stability: 0


Nation name: Tunesian Outposts
Leader name: Sabivelli//NPC
State Religion: Catholic Christianity
Population: 6
Royal Favor: 0
Bank
Food: 1
Goods: 0
Gold: 3
Total Military
Army: 100 Man-at-Arms
Navy:
Upkeep: -1
Provinces:
(Total Province income and religion=
Food: 4/4 +4
Goods: 1/1 +-0
Gold: 0/0 +-0
Spoiler :

2 &#8211; Provincia Tunesia Minor
Food: 5/5 +10
Goods: 1/1 +1
Gold: 0/0 +-0
Religion: Sunni
Stability: 1
Army: 100 Man-at Arms


Nation name: Royal Sicily
Leader name: King Giorgio//NPC
State Religion: Catholic Christianity
Population: 67
Royal Favor: :king:
Bank
Food: 24
Goods: 20
Gold: 120
Total Military
Army: 750 Levy, 600 Man-at-Arms, 200 Cavalry, 3 Catapult
Navy: 8 Warship, 4 Transport
Upkeep: 35
Provinces:
(Total Province income and religion=
Food: 32/48 -4
Goods: 23/61 -12
Gold: 13/44 +52
Spoiler :

17 &#8211; Terrilone Royale
Food: 7/12 +14
Goods: 3/5 +3
Gold: 1/3 +4
Religion: Catholic, Sunni
Stability: 2
Army: 100 Levy, 150 Man-at-Arms, 20 Cavalry
Navy: 2 Warship, 1 Transport

18 &#8211; Costa Lutella
Food: 4/7 +8
Goods: 4/8 +4
Gold: 5/19 +20
Religion: Catholic, Sunni
Stability: 1
Army: 150 Levy, 50 Man-at-Arms
Navy: 3 Warship

19 &#8211; Sibvia
Food: 3/4 +6
Goods: 1/10 +1
Gold: 1/6 +4
Religion: Catholic, Sunni
Stability: 0
Army: 100 Levy

20 &#8211; Litus
Food: 0/4 +-0
Goods: 5/18 +5
Gold: 1/4 +4
Religion: Catholic
Stability: 3
Army: 200 Man-at-Arms, 110 Cavalry

21 &#8211; Heart of Sicily
Food: 14/14 +28
Goods: 8/13 +8
Gold: 4/8 +16
Religion: Catholic
Stability: 3
Army: 50 Man-at-Arms, 150 Levy, 2 Catapult

22 &#8211; Costa Sibrim
Food: 1/2 +2
Goods: 2/5 +2
Gold: 0/1 +-0
Religion: Catholic, Sunni
Stability: 2
Navy: 1 Warship, 1 Transport

23 &#8211; Islé de Suse
Food: 3/4 +6
Goods: 0/0 +-0
Gold: 0/2+-0
Religion: Sunni
Stability: -1
Army: 100 Levy, 150 Man-at-Arms, 1 Catapult, 70 Cavalry
Navy: 2 Warship, 2 Transport

30 &#8211; Avalo
Food: 0/1 +-0
Goods: 0/2 +-0
Gold: 1/1 +4
Religion: Catholic
Stability: 1
Army: 50 Levy
 
Religions

Catholicism

Judaism

Sunni

--- Religions of no interest ---

Shiite

Orthodox

Current important nations in the known world

Al-Khamein
Alexandria
Anglia
Arda
Burgundia
Byzantium
Cairo
Francia
Genoa
Gothland
Naples
Sicily
Siena
Old Rome
Tunis
Venice

LIST OF KNOWN WARS

War of Gallic Supremacy
Francia vs Gothland
No aggressors

War of Hispania
Arda vs Tunis
Tunis was in Spain first, Muslims support Tunis, Christians support Arda
 
Reserved, if this hopefully makes it that far ;)

Notice this: ORDERS for SUNDAY 2nd!

I changed the starting year from 612 to 712, because I realised Tunis couldn't be muslim until after 650ish >.<. So please enjoy your new starting date :p

I have added a Religion part of the rules, please find it and read it through. It will be important in this NES.

Also, I corrected Province 2.

To the notes, I'm not completely done with Naples' stats. But they'll be done before you guys conquer them, at least.

ALWAYS keep a teenie eye on this noticeboard. I'll try to keep it updated.

---

Order format

---

Headline should be: Nes Name;Province Name;What this PM is about

example:

LJNES ; Royal Sicily ; Orders

---

Order format:

Nation name: Any Nationinni
Leader name: Anileaderi//NPC
State Religion: Catholic Christianity
Population: 6
Royal Favor: 0
Bank
Food: 20
Goods: 20
Gold: 60
Total Military
Army: 100 Man-at-Arms
Navy:
Upkeep: 1
Provinces:
(Total Province income and religion=
Food: 3/3 +-0
Goods: 1/1 +-0
Gold: 1/2 +4
Spoiler :

X &#8211; Examplio Territoriale
Food: 3/3 +6
Goods: 1/1 +1
Gold: 1/2 +4
Religion: Catholic, Sunni
Stability: 0
Army: 100 Man at Arms
Unemployed Population: 1


:-:-:-:-:-:-:-:-:

Orders:

1. Move 100 Man at Arms from province X to help province Y in our war against Anynationland
2. Build a easily accessable harbour to increase both Food and Trade capacity in province X (-5 Goods)
3. Assign 1 Unemployed Population to the Trade economy in province X (-1 Gold)
4. Increase Population in province X by 1 (-18 Food)
5. Buy 3 Food (-12 Gold)

Details:

1. <route of which the soldiers will follow, fx>
2. <details on the construction plan or background of the building>
3. <maybe write a bit about the incorporation and training of the men you have assigned>
4. <Write something about population boom, or a lasting epidemy>
5. <Write problems about trade maybe>
 
Hopefully that means we can post...

Anyways, hooray for yet another NES! Although I did get a fairly poor region, I suppose that just means I have to do that much better than everyone else... ;)

Good job on getting it up so quick, Joakim. :goodjob:

EDIT: Uh-oh. Seems posting privileges were only granted a while down. Sorry about that...
 
Good luck Joakim!
Questions:
1. Where can I find names to the numbers? (map)
2. Could we now perform diplomacy?
 
HISTORICAL INTRODUCTION

The sun rises over the Italian hillside &#8211; the sheep wander peacefully on the grassy earth and eat peacefully of the green plains. A small pack of men rides by, with their armor shining in the bright morning light. The trees around them cover the area very little, and most of the plains can be seen from here &#8211; I, myself, sit at my chair, overlooking the area and having my scroll open before me. As a servant of the holy Father, Creator of this beautiful Earth, my task is to write down the stories behind this place. The Poet, my brothers call me &#8211; Marcometti the Fair. Love is shared between us and the nature around us; the sheep will be watched by their shepherds &#8211; as the peasants will be protected by the lords.

Dipping my pen in black ink, I begin writing. It is the year of the Lord 712, and here I begin my story...

------

The Roman Empire was a great state, covering much of the Mediterranean Sea, Northern and Western Europe and a it had provinces in Minor Asia and Africa. Over the course of years, the Empire turned into decline. The small provinces became more independent until the enourmous nation crumbled from corruption and bad politics. The previously Roman provinces in the north were overrun by the strong Germanian barbarians, and Roman Britain was invaded by the Anglo-Saxons. The Franks, Burgunds and Goths gained foothold in Europe and created small royal assemblies, as well as managing their goods. The Roman culture dissappeared slightly over time. At about 500 AD, the west of the Roman Empire was somehow gone. Two kingdoms were now to notice from all the chaos left afterwards &#8211; the Franks in northern Gaul, and the Goths south of Belgium. The two factions grew slowly.

At the same time, the eastern part of Rome remained intact &#8211; well, not quite, but there still was some kind of order. Anatolia, Macedonia and Greece were all still kept as Byzantian lands, and the great realm would not see her end yet. Though, her occupations in the Middle East and Africa were lost due to mismanagement and Arab-Kurd invasions. The Arabians did, though, develop a flourishing culture, even faster than the Germanic tribes in Europe. While the Europeans were warring and struggling over tiny cities, Cairo and Alexandria was overrun by Kurds, and there was a significant increase in centralised goods as well as healthcare in the post-Roman cities. The Arabs ruled well, and major governments were constructed. To notice was the powerful Al-Khamein state in Asia Minor, and Tunis in Africa.

Spain, however, was left out. When losing contact with Rome, Hispania experienced massive emigrations, and the lands were left out very sparely populated. This was not left unnoticed by the major powers of Tunis or the minor nation of Arda in France, and they populated the Iberian soil. Spain was being built up by the Arab Tunesians slowly. The Roman Empire had her official closure, when the last Roman Emperor Popius signed his resignation. Having seen Christianity gaining the only unifying power in Europe, he saw that there was no choice but to end the era.

In the century after 600 though, there began severe turmoil. An official war between the Goths and the Franks in Gaul began, and the two minor nations clashed to gain superiority over each other. At the same time, tribes in Germania began settling in cities, and a couple of nations were found. They marched westwards and founded several states in Southern Gaul. Britain was left out, suffering from internal struggle, but in the end, the Anglo-Saxons subjugated the weakened post-Roman kingdoms there. Anglia was founded on freshly taken Roman soil, and a small kingdom was being built.

With the expansion of Muslim Kurds and Arabs, Mohammad sent several missionaries to the Mediterranean and the Arab-Kurd states; soon the Arabian Empires were followers of him. When Mohammad died, the Islamic expansion had made it to the largest faith in Europe, and even though there were difference between the Sunni and the Shiite believers, religious struggles were not severely difficult yet. Tunis gained more and more land in Spain and built small mosques on the Hispanian countryside. Al-Khamein, on the other hand, began a minor decline only a hundred years after her greatness. The pressure from Byzantine traders put Al-Khamein out of business in the Mediterranean, and the nation suffered economical problems. Over time, they lost their foothold in the Mediterranean, and after leaving the Ashjim Islands in the Mediterranean, Tunis saw their hint of chance and colonised the rich hills.

In Old Rome, Catholicism rose in influence over the post-Roman nations. Naples and Siena saw the Muslim faith being pressed out of their nations as well as churches being built. Sicily was crumbling from the lack of Roman economical support, as the dissolvement of the Empire led to sudden provincial indenpendence. As the only Italian nation still to have colonies, Sicilian Tunis proved to be a big thorn in the muslims' eyes. The Tunesians had made their conquest not interfering with the Sicilian lands, unifying all small Italian cities around them, but Sicily was still left, having what should be a part of their land.

In 712 AD, the world looked much different than it did just 200 years ago. Here, I sat down and wondered how this was going to end.
 
Hopefully that means we can post...

Anyways, hooray for yet another NES! Although I did get a fairly poor region, I suppose that just means I have to do that much better than everyone else... ;)

Good job on getting it up so quick, Joakim. :goodjob:

EDIT: Uh-oh. Seems posting privileges were only granted a while down. Sorry about that...

Haha, no problem at all :) The last thing was just a historical introduction - originally it should have been up later.

Anyways, thanks! Currently you are very poor, I know... But, well, at least you didn't get Turescy. And yes, you still have very, very good chances to prosper through the heavy weight on diplomacy.

Good luck Joakim!
Questions:
1. Where can I find names to the numbers? (map)
2. Could we now perform diplomacy?

1. Currently, the nations are mixed-up, but I'll likely add numbers later because it's very dang difficult to figure out which is wich.
2. Feel free to do so. :) Though, I would personally be reluctant to diplo too much with Tunis, fx. The king don't appreciate if you start cooperating with them out of a sudden, and on the other hand they will probably attack you if they get the chance.

Can i get a Sunni nation, since I am one myself?

As it is now, you play Catholic Sicily. There are heavy traces of Sunni Islam in Sicily as it is, but unfortunately no Sicilian province has Sunni as a state religion. You can take Province 2 which is purely Sunni though, but it will be very, very, very tough to manage. I strongly suggest you play any Catholic province. (You can attemp to spread Sunni Islam to the Sicilian provinces though... It will hurt your relations terrifyingly, but you are able to do that.)
 
Yo, checking in. When are we ordering?
 
Yo, checking in. When are we ordering?

Orders are for the sunday next week. I will probably have troubles replying NPCs next week, so maybe we should make it tuesday the 19th instead?

After first update, I should be warmed up just enough to update once a week :)

Background History will be completed in some time.

EDIT: HIstorical introduction done. Now to do the War and Alliance list.
 
so this is the NES you were referring to. Interesting and intriguing set up, I dabbled with the idea of including food stocks, but was more interested with the diplomacy and family aspects of the NES. I shall be watching.
 
Fine, Ill play as a Catholic Religion state. You ranfddomly opick 1 for me right?
 
so this is the NES you were referring to. Interesting and intriguing set up, I dabbled with the idea of including food stocks, but was more interested with the diplomacy and family aspects of the NES. I shall be watching.

Thanks then, I'm watching yours too ;)

Fine, Ill play as a Catholic Religion state. You ranfddomly opick 1 for me right?

CAn I get Fort Tussa?

You can, yes, but even though Tussa is strong now, it will be problematic to keep up.
 
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