blaise bailey
Chieftain
- Joined
- Feb 16, 2008
- Messages
- 14
Well this is not just about Elohim but.. well firstly I love the addition of the one off specials but just a few minor tweaks would be nice
1. The Elohim special (which grants no access to an enemy for 30 turns) would be much clearer (and cooler) if it say.. had a glow around the civilizations boarders... like the ring of warding effect in a similar visual manner to the great wall... I had no idea why my units could not enter there boarders after declaring war.. which leads me onto part 2
2. Make it clear on both the startup screen and in the civilpedia what world effect each civ has... currently the only way to know is the play as the civilization and when crazy things happen in a game it can be hard to follow who or what it was
3. Finally, the world effect (one time use!) button is right down next to and in the same group as unit buttons (upgrades/commands etc). This can be really annoying (thankfully there is a "are you sure" type option if you click it") but also it seems a little out of place here... for something so powerful and important I think maybe it should have its own button... somewhere.. maybe next to the civilization banner button or something whilst making the banner button smaller or something..
Anyway just some minor things I thought i would mention, some of which you may have already planned...
Probably the best game modification I have played
P.S. Oh yea some summoned things can actually capture cities when I dont thing they should be able too, like the Azar (The big flying crown thing with a fireball inside it)
1. The Elohim special (which grants no access to an enemy for 30 turns) would be much clearer (and cooler) if it say.. had a glow around the civilizations boarders... like the ring of warding effect in a similar visual manner to the great wall... I had no idea why my units could not enter there boarders after declaring war.. which leads me onto part 2
2. Make it clear on both the startup screen and in the civilpedia what world effect each civ has... currently the only way to know is the play as the civilization and when crazy things happen in a game it can be hard to follow who or what it was
3. Finally, the world effect (one time use!) button is right down next to and in the same group as unit buttons (upgrades/commands etc). This can be really annoying (thankfully there is a "are you sure" type option if you click it") but also it seems a little out of place here... for something so powerful and important I think maybe it should have its own button... somewhere.. maybe next to the civilization banner button or something whilst making the banner button smaller or something..
Anyway just some minor things I thought i would mention, some of which you may have already planned...
Probably the best game modification I have played
P.S. Oh yea some summoned things can actually capture cities when I dont thing they should be able too, like the Azar (The big flying crown thing with a fireball inside it)