Role Play Challenge: Pericles, Greek God of Peace

madscientist

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Pericles, Greek God of Peace: Start

Welcome to my next RPC, the second part of the Greek Brother: Pericles the Greek God of Peace. These challenges are hopefully put a more entertaining angle on the game, and are meant to be enjoyed as well as challenging. I also try to focus on a certain strategy/economy for educational purposes, this time I hope to emphasize the Builder aspect while showing the power (or lack or if) of peaceful diplomacy!!!

So here we finally have the flip side to Alexander's Greek God of War; Pericles the Greek God of Peace. Pericles view's hid brother's antics as ruthless, brutal, and a complete waste. War leads nowhere, with many dead. The lands should be ruled by the gentle habd, allowing stronge bonds between nations so they can share commone beliefs/views while respecting those that ar edifferent. Also, more is not always better and Pericles wants to carve out his littel nitch and live in harmony. He is no fool though, and is willing to remove a dangerous despot and of course defend the noble Greek people.

Settings
Fractal Map
Temperate climate
Random Sea Levels
Monarch Difficulty

Pericles 10 Rules for Peace and prosperity

1) Pericles is limited to 6 Greek founded cities (6 so I can still build all of the national wonders). We need to show Al that less is better!
2) We are prohibited from declaring war with the following exception. If a threat to world peace emerges we may join in with others to defeat that threat. At least 2 non-vassals must be involved first.
3) We must attempt to broker peace if possible. We also should open borders with all ASAP and must trade all excess resources if there is a taker. Also we cannot refuse a deal with the exception of DoW or stop trading.
4) We are limited to all peaceful victories (diplo, space, culture) but the AI has all option open.
5) We cannot adopt theocracy, vassalage, nationalism, mercantilism, or police state.
6) We can build defensive wonders, but not military offensive ones. West Point and Pentagon are out, but the great Wall and SoZ are OK. HE is also OK.
7) Great Generals must be saved for military academies only. No settling or attaching with the lone exception of a sinlge medic unit.
8) We can defend ourselves as best we can. However we cannot raze nor capture enemy cities, thus attacking cities are out. We can pillage to weaken the enemy's economy though. Thus seige weapons are only useful for collateral damage!!!
9) Culture flipped cities to us must be disbanded.
10) Spies are prohibited, and Great Spies are for Scotland yards only. No spy specialists either.

OK, our noble if clumsy leader



And the start!



Remember we start with Fishing and Hunting.
 
Doesn't look too bad to me. 2 health resources nearby to counter the floodplains plus fresh water. Also looks promising for early production as well. I'd settle in place and start a work boat. Perhaps research mining->bw to see if any copper is floating around. Afterwards Pottery for cottages on those floodplains. Just my two cents. Let's see what the better players have to say.
 
I'd settle in place and start a work boat. Perhaps research mining->bw to see if any copper is floating around.

EDIT: Move scout 1s, 1w, see if settling on the FP 1se is any better. My guess: no.

No strategic resources in the BFC. So if there is copper near the capital, it's going to be in the 3rd ring. Still BW is probably a decent idea due to all those forests, and all that food. :whipped:
 
Is it just me or does anyone else love having cows in the capitals BFC? What is it? +1:food: +3:hammers:? It just seems so good for early development.

I also say settle in place - after moving the scout of course - and then tech AH whilst building a work boat. I'd even consider building a second scout asap as if your limited to 6 cities you want to make sure there in good spots so knowing the nearby land and AIs will be pretty handy.

I also get the feeling that the unforested hill to the NE is hiding something...

If its metal ceative will pop the borders there in a nice time frame. I reckon the starting techs are pretty good for this start.

Can't wait to see if theres more seafood in the second ring.
 
I'd move the scout onto the plains hill 1S of your settler to shed some light on the coastal areas. If it's not going to move you away from any seafood I'd consider settling 1-SE for the levee bonus if you want Athens to have more Industrial era hammers, if you aren't aiming for long-term hammers settle in place.

Tech path:

I'd strongly consider AH first since there's likely no copper in the fat-x, you don't plan on rushing, and that plains cow is a nice food hammer combo for cranking out things while growing.

I'd then go Mining > BW > Archery (if no copper close by) so you can chop/slave settlers and defend yourself.

Agriculture > Wheel > Writing. Pericles CRE gives half price Libraries, Odeons, and Theatres. Leverage those cheap Libraries + PHI as early as possible IMHO.

Masonry since you probably want to go for the Pyramids, since Pericles screams SE SE SE! Find a Hammer strong site for your second city and have it start building the Pyramids ASAP (so Athens can build settlers and infrastructure to prepare for GLib).

Next I'd go Pottery > Polytheism > Aesthetics > Literature.
Pre-chop the hell out of Athens and crank the GP-Party-thenon out as quickly as possible. Then build the Great Library as soon as the Parthenon's completed.
 
My vote goes to settling in place, theres a clear tile in the fog to the west that might hold a hidden resource aside from that Its not looking good for strategic resources, so no early rushes... oh wait! no, that was the last game :crazyeye:

I'd move the scout 1 south 1 south east just to see whats out there.

I did enjoy the Alex game but I'm kinda rooting for Pericles to come on tops (he is the good guy after all), so don't mess it up, okay ;)
 
dman it, you scenarios are great..just cant stand the marathon speed. If you could set the map, then make a few saves with different game speeds, it would be great
 
dman it, you scenarios are great..just cant stand the marathon speed. If you could set the map, then make a few saves with different game speeds, it would be great


OK, I saved the game into a worldbuilder game (I zoomed in real close to avoid seeing any spoilers). then was able to save to opening start under standard and epic speeds.


You should be able to do this with any of these RPCs. To convert out of Marathon.
1) open the start and zoom in as far as you can on the settler.
2) Enter worldbuilder and place a piece of paper on the lower right hand side of the screen to avoid seeing the map.
3) Save the game and exit worldbuilder.
4) At the main menu select scenario and the game will be listed.
5) I suggest covering up the left side of the screen unless you want to see the other civilizations in the game.
6) You will get the screen that allows you to setup game speed and difficulty.
 
I also prefer to settle in place. There is too many plain tiles in the capital BFC for my liking if you were to settle onthe floodplain. Also, I have a sneaky suspision that there might be some hidden resources on your west. Lastly, additional hammer from plain hill is nice too.
 
Peace man! Subscribed and vote for settling in place. Workboat -> worker and teching AH->Mining->BW
 
If it's not going to move you away from any seafood I'd consider settling 1-SE...
I don't see any reason not to move 1SE. Settling in place would remove a guaranteed reliable production site. Additionally, 1SE holds the advantage of trading two water tiles for two land tiles.
paulthebug said:
There is too many plain tiles in the capital BFC for my liking if you were to settle onthe floodplain.
There's seven, three of them visibly on a river. Fresh water access, cows and clams give a good health bonus.
paulthebug said:
Also, I have a sneaky suspision that there might be some hidden resources on your west.
See above. Guaranteed versus possible. Also, I think if it's anything, it's probably horses, probably plains. A decent tile, but not worth sacrifcing for.
paulthebug said:
Lastly, additional hammer from plain hill is nice too.
Long-term, the mine is better. Consider the trees an added bonus.

You start with fishing, so a fishing boat is an obvious start while you research a worker tech. Mining would be great while you're building the fishing boat, and agriculture while you're building your first worker, followed by bronze working, animal husbandry, and the wheel. Keep in mind, you don't need agriculture until you finish your first worker, so you can probably start research on another tech or run zero research (gold is good, especially for pacifism). Hopefully both pop at the same time, and you've started on bronze working or built up some small amount of gold. You could potentially even switch out of mining and into agriculture if it allowed for coinciding completions. Mining is useless without bronze working, at this point. However, bronze working is more important than animal husbandry.

Get a scout out asap and start searching for more good sites. Six pacifist cities could be tough if the wrong people are around. Depending on what happens with animal husbandry and bronze working, you'll know whether to research archery next or not.

Mining -> Agriculture -> Bronze Working -> Animal Husbandry -> The Wheel -> Archery/Pottery (depending on copper/horse status)
Fishing Boat -> Worker -> Scout -> Warrior -> Worker
 
Settle in place is my tip.
And also i think you should try to get thoose citys pretty quick... just in case something happens :cry:
Spoiler contains nothing big but if you want to play absolutely with no info dont read it!
Spoiler :
This map is... interesting but it might be a bit "too easy" and non-warry :cry: (ofc thats good thing for you :rolleyes: )
 
Settling 1 SE riverside will allow Athens to build a Levee in the future. The settler's current location is not adjacent to a river.

The move will still keep the clams and cows in the BFC and will have at least 2 flood plains available to cottage. Plus the forested plains hill can still be mined which will give you at least 20 hammers for the forest chop and the additional hammers for the mine as opposed to the additional 1 hammer for the city square if you settle in place.
 
The levee and the extra mine are good points for moving. Too bad the scout is in the wrong spot. If it were down he could scout a little more.

Also @Maaximillus, even spoilers like that can take away a bit of the tension of these games as you have already seen the land around you and the rest hasn't. It is like hinting about the end of the film you have seen and the others don't. It takes away a bit of the excitement. So please no more spoilers like this.
 
OK, about settling inplace versus the floodplains.

Both have fresh water.

Both give us 2 floodplains to work, as bets we can see.

Both give us the two resoruces.

Both give us 2 hills to work although settling in place may give us an extra hammer if we are on a plains hill which I did not check.

So the big choice is this

The computer usually is reliable in the best settle point at the start, it knows something we do not.

Moving would get us the levees and at least 6 extra hammers.

There may be extra seafood to the west which we will claim for health if we move, but would be outside the BFC. Also to the east could be better workable land which our scout can evaluate before we commit.

But I think the BIG decision is, Which victory condition do we think we are going to go after? Levees are very important for the space race since we would be limited to 6 cities and thus tech slower. OR Cultural where I thing I would take the chance for more seafood in the BFC to run artists (remember the ODEAN allows us to run 2).

My feeling is that a culture win is more in line with the Greek Civilization, leads to less pollution, and more befitting for a God of Peace.

So unless we find something tasty to the east, I am thinking of settling in place and sacrificing the levee option.
 
The computer usually is reliable in the best settle point at the start, it knows something we do not.

I always get stung by this when I try and move my settler. with only two resources I think there must be something else hidding in the BFC (to the west). But getting a strategic resource early isn't so important as your planning to play peacefully.

I say definatley go for culture, for the earlier win, forget about the relevance of levee's and make your choice based on early production.
 
I'll give it a try, but at normal speed, because without warring there are not any benefits from marathon.

A quick question before to start. Can we capture and keep a barb city, if we have less than 6. or we must raze it and settle again?
 
I'll give it a try, but at normal speed, because without warring there are not any benefits from marathon.

A quick question before to start. Can we capture and keep a barb city, if we have less than 6. or we must raze it and settle again?

Nope. Pericles is the God of Peace, even for Barbarians who are usually more peaceful than AIs once they have their cities.

Which reminds me, I had better send out ALOT of fogbusters to avoid just this happening!
 
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