madscientist
RPC Supergenius
Pericles, Greek God of Peace: Start
Welcome to my next RPC, the second part of the Greek Brother: Pericles the Greek God of Peace. These challenges are hopefully put a more entertaining angle on the game, and are meant to be enjoyed as well as challenging. I also try to focus on a certain strategy/economy for educational purposes, this time I hope to emphasize the Builder aspect while showing the power (or lack or if) of peaceful diplomacy!!!
So here we finally have the flip side to Alexander's Greek God of War; Pericles the Greek God of Peace. Pericles view's hid brother's antics as ruthless, brutal, and a complete waste. War leads nowhere, with many dead. The lands should be ruled by the gentle habd, allowing stronge bonds between nations so they can share commone beliefs/views while respecting those that ar edifferent. Also, more is not always better and Pericles wants to carve out his littel nitch and live in harmony. He is no fool though, and is willing to remove a dangerous despot and of course defend the noble Greek people.
Settings
Fractal Map
Temperate climate
Random Sea Levels
Monarch Difficulty
Pericles 10 Rules for Peace and prosperity
1) Pericles is limited to 6 Greek founded cities (6 so I can still build all of the national wonders). We need to show Al that less is better!
2) We are prohibited from declaring war with the following exception. If a threat to world peace emerges we may join in with others to defeat that threat. At least 2 non-vassals must be involved first.
3) We must attempt to broker peace if possible. We also should open borders with all ASAP and must trade all excess resources if there is a taker. Also we cannot refuse a deal with the exception of DoW or stop trading.
4) We are limited to all peaceful victories (diplo, space, culture) but the AI has all option open.
5) We cannot adopt theocracy, vassalage, nationalism, mercantilism, or police state.
6) We can build defensive wonders, but not military offensive ones. West Point and Pentagon are out, but the great Wall and SoZ are OK. HE is also OK.
7) Great Generals must be saved for military academies only. No settling or attaching with the lone exception of a sinlge medic unit.
8) We can defend ourselves as best we can. However we cannot raze nor capture enemy cities, thus attacking cities are out. We can pillage to weaken the enemy's economy though. Thus seige weapons are only useful for collateral damage!!!
9) Culture flipped cities to us must be disbanded.
10) Spies are prohibited, and Great Spies are for Scotland yards only. No spy specialists either.
OK, our noble if clumsy leader
And the start!
Remember we start with Fishing and Hunting.
Welcome to my next RPC, the second part of the Greek Brother: Pericles the Greek God of Peace. These challenges are hopefully put a more entertaining angle on the game, and are meant to be enjoyed as well as challenging. I also try to focus on a certain strategy/economy for educational purposes, this time I hope to emphasize the Builder aspect while showing the power (or lack or if) of peaceful diplomacy!!!
So here we finally have the flip side to Alexander's Greek God of War; Pericles the Greek God of Peace. Pericles view's hid brother's antics as ruthless, brutal, and a complete waste. War leads nowhere, with many dead. The lands should be ruled by the gentle habd, allowing stronge bonds between nations so they can share commone beliefs/views while respecting those that ar edifferent. Also, more is not always better and Pericles wants to carve out his littel nitch and live in harmony. He is no fool though, and is willing to remove a dangerous despot and of course defend the noble Greek people.
Settings
Fractal Map
Temperate climate
Random Sea Levels
Monarch Difficulty
Pericles 10 Rules for Peace and prosperity
1) Pericles is limited to 6 Greek founded cities (6 so I can still build all of the national wonders). We need to show Al that less is better!
2) We are prohibited from declaring war with the following exception. If a threat to world peace emerges we may join in with others to defeat that threat. At least 2 non-vassals must be involved first.
3) We must attempt to broker peace if possible. We also should open borders with all ASAP and must trade all excess resources if there is a taker. Also we cannot refuse a deal with the exception of DoW or stop trading.
4) We are limited to all peaceful victories (diplo, space, culture) but the AI has all option open.
5) We cannot adopt theocracy, vassalage, nationalism, mercantilism, or police state.
6) We can build defensive wonders, but not military offensive ones. West Point and Pentagon are out, but the great Wall and SoZ are OK. HE is also OK.
7) Great Generals must be saved for military academies only. No settling or attaching with the lone exception of a sinlge medic unit.
8) We can defend ourselves as best we can. However we cannot raze nor capture enemy cities, thus attacking cities are out. We can pillage to weaken the enemy's economy though. Thus seige weapons are only useful for collateral damage!!!
9) Culture flipped cities to us must be disbanded.
10) Spies are prohibited, and Great Spies are for Scotland yards only. No spy specialists either.
OK, our noble if clumsy leader
And the start!
Remember we start with Fishing and Hunting.