Modern Privateer

snafusmith

Unit Maker
Joined
Nov 1, 2005
Messages
1,549
Location
I've been everywhere, man
Something I've always thought should be in the game, but never got around to making. Requested by hun+celt (not wolfshanze, oops!) to use the modern work boat model as a base - it turned out well too.



In includes custom animations. Unit Scale ~.35-.40

DOWNLOAD HERE

ENJOY!
-Smitty
 
It looks excellent and top-notch as all your units due,:) but I was wondering what type of stats would the boat have? On one hand it may be so weak that it's worthless, but on the other, I shudder to think of a three or four of these ganging up on a battleship and taking it out... Or maybe even a transport.

What would you suggest?
 
Look, just because somebody stole my avatar, doesn't mean I requested it! Somebody else requested it, and they had my Wolf!

I see I'll have to come-up with a unique avatar now.

Oh... and good work... even though I didn't ask for it.


EDIT:
Okay... misidentification problem solved.
 
My mistake - hun+celt posted 2 posts below yours in the units request thread and had the same wolf picture.

BTW, now we're even - you got me to change my avatar, and I got you to change yours.
 
Thank you!!!!!!!! I appreciate the rapid (and perfect) response to my request. It goes into my mod tonight.

And to Wolfshanze: sorry for the avatar hijacking, but hey--a good looking wolf is always going to be a hot commodity. I guess it's a curse we'll have to live with.

Although it's appropriate that this should come up in a thread dealing with piracy...
 
And to Wolfshanze: sorry for the avatar hijacking, but hey--a good looking wolf is always going to be a hot commodity. I guess it's a curse we'll have to live with.
Eh... I've been lazy about making a custom avatar... your piracy and Snafu's confusion just got me off the fence! ;)
 
Oh, and to Bakuel:
Sorry, I got so excited when I saw this unit I didn't even read the posts! I've always thought that transports were overpowered to begin with, so in my mod they've been dropped down to 12. Transports tend to be relatively unarmored and (at best) lightly armed vessels. The only reason I can see for their current rating is that they're steel-hulled and physically large.

I'm going to use these modern pirate ships as:
> 10 with +100% vs. transport (they're not standing up to any armed vessel alone)
> hidden nationality/always hostile (obviously)
> 25% withdrawal (still debating if this could make them too survivable against fighting ships)
> can only operate in coastal waters.
Generally, attacks from these boats occur within several miles of shore although there are some notable exceptions: "The attack against the U.S. cruise ship the Seabourn Spirit offshore of Somalia in November 2005 is an example of the sophisticated pirates mariners face. The pirates carried out their attack more than 100 miles (160 km) offshore with speedboats launched from a larger mother ship. The attackers were armed with automatic firearms and an RPG." quote: Wikipedia, source: The Business Times Singapore. August 14, 2006

Essentially, they will be effective for disrupting trade routes where there is no Navy and for preying on the occasional hapless unescorted transport. I'm debating on making them a national unit to reduce the chance of the AI spamming these, but I'll hold off until I see how the computer utilizes them.
 
nice job. thank you for the share (long life for you! :))
 
I see I'll have to come-up with a unique avatar now.

yeah with your forum activity you should have a unique one ;) I was just expecting something with nazi runes :lol:


On topic: wesome unit...now I cang et rid of those rogue workboats I've been using in my personal mod :)
 
I am going to use this as a special unit that becomes available to Pirates via a random event -- whenever I get the time for modding again. Thanks!
 
I wonder if there is a way to make these spawn alot in the modern age as barbarians. It would make naval defence a bigger priority as all of your fishing/clams/shellfish would be endangered
 
:clap:
Really nice shading and cool base idea!

Only thing better would be a grungy looking rpg-dude standing in the middle of it with a missile animation. (though maybe that'd be TOO busy looking).
 
I have downloaded and installed the modern privateer to my BTS assets and then units. And I've also tried to install it in the Civ 4 assets and then units folder. The problem that I am having is that the Modern Privateer will not show up in the Civlopedia nor in the game.

Can anyone help?
Тhanks.
 
There are a variety of reasons for a unit not showing up (I'm assuming you don't mean that the unit is there, but just appears as a pink ball). If you haven't read it already, sovarn made a basic tutorial on how to add a unit that is very helpful:
http://forums.civfanatics.com/showthread.php?t=139721
try following this step-by-step to see if there's a file you didn't edit. Otherwise, look to see if you have the right tech/resource/etc to build it or make sure there isn't a conflict if you're adding it to another mod or mod component.
 
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