The_Coyote
Emperor
Sentri Fighter from the Centauri Republik
http://en.wikipedia.org/wiki/Sentri_medium_fighter
http://www.b5tech.com/centauri/centauriships/centaurifighters/sentri.html
the model has 1262 vertices and 934 triangles (i´m a bit surprised, i know the numbers in Blender and Nifviewer are not the same, but from 494 vertices in Blender to 1262 in Nifskope is a new record
)
the model has one 256 skin (one with and one without teamcolour included).
scale for picture was 0.65
uses fighter animation
this time no starfighter nif (was too lazy)
added to db: http://forums.civfanatics.com/downloads.php?do=file&id=9163
Ciao
The_Coyote
http://en.wikipedia.org/wiki/Sentri_medium_fighter
http://www.b5tech.com/centauri/centauriships/centaurifighters/sentri.html
the model has 1262 vertices and 934 triangles (i´m a bit surprised, i know the numbers in Blender and Nifviewer are not the same, but from 494 vertices in Blender to 1262 in Nifskope is a new record
)the model has one 256 skin (one with and one without teamcolour included).
scale for picture was 0.65
uses fighter animation
this time no starfighter nif (was too lazy)
added to db: http://forums.civfanatics.com/downloads.php?do=file&id=9163
Ciao
The_Coyote


)
with us!.
) then get that prepared to match my UV. I paint on basic colors, use lots of adjustments etc. Put on details then add dirt, scratches, etc. Then I do more model work with shaders and all that jazz and voila.
) on a new layer on the exportet UVmap, but only save the bump details layer. The exportet UVmap get transpency in gimp and is the top layer in the working process,
), Why not resize the bump, paint it, delete the resized version, shrink the picture to the native size of your bump, add the unresized bump as layer and than save your dds?