Generic Missionaries Male & Female

Refar

Deity
Joined
Apr 10, 2005
Messages
4,608
A Male and Female Missionary (<--- Link)
without any obviously religion specific symbols. Could go as great people as well, since the animations sets are the same - tho they look a bit plain for those.

genmisionar_large_P9u.jpg

Both have generic activation effects (Replaced the glowing religion symbol with just glowing aura...). Have Teamcolor and Shaders.

Both are firaxis units:
The Male is the Generic Missionary that came with Gods of Old - i only changed the animation, to remove the Christian Cross, when he was activated.
The Female is rerigged and slightly reskinned female settler. Also changed the Effect and Sounds to fit her.

Use Included Animations; Also note, that while the Nif and Anim files for Male and Female have same names, they are
different, so take care not to mix those up.

fScale: ~ 0.46
Spoiler :
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
...
<NIF>[YOUR_PATH]/Missionary_General.nif</NIF>
<KFM>[YOUR_PATH]/Missionary_General.kfm</KFM>
<SHADERNIF>[YOUR_PATH]/Missionary_General_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
...

Female Only:
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_UN_SPY_SURR_VOX</SelectionSound>
<ActionSound>AS3D_UN_SPY_SURR_VOX</ActionSound>
 
I'm considering someday modding Manichaeism into my game, and if I ever get around to that, your unit would work great!

So, yeah, good job :)
 
These will hopefully find a spot. Perhaps as an early era prophet for the female and a committed european prophet.
 
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