Bleys
Deity
Its that time again, time for another edition of the Nobles Club. This round, we feature a very flexible leader who can win many different ways, Charles De Gaulle!
He has very solid traits that offer a variety of victory conditions and styles. IND for those Wonder Spammer types, or even a WE/SSE. CHA is one of the true top-tier traits, strong at every level from Noble to Deity, early happiness combined with its militaristic component. The French have strong Uniques as well, here they are:
His UU, a 2-move Musket, is one of the best pillaging units in the game. So hard to dislodge, yet strong enough to attack, and fast enough to get to the front lines quickly. The French are one of those Civs that I tend to go into Nationalism and draft pre-Rifles.
The UB combines science with culture. Added to De Gaulles IND trait, the possibilities are numerous. Cultural wins are always possible with the French, and the Artist is especially strong for an SE, which is always possible with an IND leader:
And finally, the start. I am going to offer this early tip, the map is Pangaea, with Natural Shoreline (meaning there are likely to be small islands off the coasts). Stone in the BFC offers a multitude of potential for some of the strongest Wonders in the game. Lots of forests as well, but remember, its Pangaea, and you are likely to be surrounded by opponents who are close on all sides. Choose well!
And now for the copy and pasted standard monthly rundown:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats dont fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Once again, special recognition goes out to r_rolo1, our Map Maker, who sets these up for us (so I can play without peeking, heh, the WB needs to be modified) and also to Krick19, who came up with the idea of running a series like this for the less confident players. It is our goal to get folks to play and post without feeling self-conscious about being a "n00b" or asking dumb things. There are NO stupid questions! Learning this game is a process, not an event.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG MOD), select "Play Scenario", and look for "NC VIII - De Gaulle".This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick Warlord to Marathon Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
He has very solid traits that offer a variety of victory conditions and styles. IND for those Wonder Spammer types, or even a WE/SSE. CHA is one of the true top-tier traits, strong at every level from Noble to Deity, early happiness combined with its militaristic component. The French have strong Uniques as well, here they are:
His UU, a 2-move Musket, is one of the best pillaging units in the game. So hard to dislodge, yet strong enough to attack, and fast enough to get to the front lines quickly. The French are one of those Civs that I tend to go into Nationalism and draft pre-Rifles.
The UB combines science with culture. Added to De Gaulles IND trait, the possibilities are numerous. Cultural wins are always possible with the French, and the Artist is especially strong for an SE, which is always possible with an IND leader:
And finally, the start. I am going to offer this early tip, the map is Pangaea, with Natural Shoreline (meaning there are likely to be small islands off the coasts). Stone in the BFC offers a multitude of potential for some of the strongest Wonders in the game. Lots of forests as well, but remember, its Pangaea, and you are likely to be surrounded by opponents who are close on all sides. Choose well!
And now for the copy and pasted standard monthly rundown:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats dont fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Once again, special recognition goes out to r_rolo1, our Map Maker, who sets these up for us (so I can play without peeking, heh, the WB needs to be modified) and also to Krick19, who came up with the idea of running a series like this for the less confident players. It is our goal to get folks to play and post without feeling self-conscious about being a "n00b" or asking dumb things. There are NO stupid questions! Learning this game is a process, not an event.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG MOD), select "Play Scenario", and look for "NC VIII - De Gaulle".This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick Warlord to Marathon Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.