950BC - I decide to go for literature next. I was thinking about picking up iron working first, but I hope I can get it from trade, because at this point AI's usually have it already. I hope someone reaches the alphabet soon, so I can trade for it. I start chopping a plains hill forest to speed up the ToA.
800BC - The Temple of Artemis is completed. Aqueduct is next, as it's needed for the HG. My worker is chopping forests outside Paris' FC to speed things up. I make sure that the chops go for the wonder itself, not the aqueduct, because this way I get all multipliers in.
775BC - Great Engineer pops with 21% changes, that's cool. I decide to wait and burn him for the Great Library, since it's so huge wonder and without marble it's going to take ~15-20 turns to build. I have to start building other stuff as well.
750BC - Paris grows to size 7, I start working another mined grassland hill.
700BC - Sury demands me to cancel my deals with Liz. I turn him down of course.. This is the negative side of signing open borders with everyone. I still haven't found out where Sury is, so I suspect he's not too close to me. It also seems like he has already picked his worst enemy, and therefore might not attack me. I still need some defense so I don't look like too easy target.
675BC - Hannibal welcomes my cute little nation. WOW, this is getting really interesting! 4th financial leader, and not too peaceful either... That's dangerous combo, he seems to be on the top in most of my games. Literature is finished and I start on pottery. I will need granary in my 2nd city. Still no-one has researched alphabet, but Willem is about to research it in 5 turns. This is the benefit of early settled great spy, I have visibility to Willy's, Liz's and Darius's research. Sury has espionage much higher than anyone else, that's why I don't see his research. As I just met Hannibal, it takes a while to see his.
650BC - Aqueduct is finished, and I start the HG. I have quite some overflow due to chopping, which I want to go for it before rushing TGL.
600BC - Pottery in, start on the alphabet. This is so I can trade aestethics for it after a couple of turns. I decide to finish the HG before rushing TGL. That's because of the +1 population I get from it, and it takes only 2 turns to build after all. Liz uses a missionary to spread judaism to me. I may consider switching into it at some point, but no need for it at the moment.
575BC - Both Willy and Sury get alphabet this turn. I decide to do the trade with Sury, since he lacks mysticism in addition to aestethics and maths. So I trade aestethics+mysticism for alphabet with Sury. I then make the following deal with Darius:
I chose Darius because he's at the bottom of the score list. I didn't want to give him maths, because I hold a monopoly for it. Those 2 little techs will count on the WFYABTA limit, but I think it's still so early that the AI's have enough time to "forget" it. I also need both hunting and fishing in the long run. After getting IW, iron shows up on grassland in my capital. That's great since grassland iron mine is the best improvement in the game, and to make it even better, my worker was standing on top of the square it showed upon! I then had to think pretty long while deciding what tech to pick next. Now that I had iron, I didn't see a reason for archery. Currency isn't going to be that big with only 1 (and soon to be 2) cities. Metal casting for industrous' cheap forges is one possibility, but 22 turns research doesn't seem to be worth it. I decide to go for CoL, because it's on the way to both philosophy and civil service.
550BC - The Hanging Gardens built, now going to rush TGL. I also get this random event:
Unfortunately I don't have the gold needed for the better reward (+1 beaker for Paris's library), but I don't complain about this either.
525BC - The Great Library completed, start building a settler. I still haven't decided, where to settle my 2nd city.. There just doesn't seem to be any locations with much surplus food. Well, you can't have everything I guess. I will switch to axeman before the settler is finished, but I still have to wait a couple of turns for iron.
500BC - Darius founds confuciaism and converts.
450BC - Hannibal converts to hinduism. Religions are really well-spread, so I think I'm going to avoid one for diplomatic reasons. I hope to get s-paya, it would be useful for early free religion.
400BC - Axeman completed, settler will be ready on the next turn. Will start s-paya after it.
350BC - Sury comes demanding priesthood. I give in of course, since it's so cheap tech. A Great Prophet has born in my capital, and gets settled. This gives me nice +5gpt allowing me to run 100% science longer. Orleans is founded, here's a picture a few turns later, after the border pop:
It's a decent city with corn and horses, the spices are just a bonus. I wanted to settle towards the AI's to block some room for me, instead of settling to the north where I can do it later.
300BC - Code of Laws finished, start on construction. I fear for my safety, and I plan to grab ivory for war elephants with my next city. Darius spreads confuciasm to Orleans, speeding up it's border pop.
275BC - Sury comes demanding again, this time for maths. C'mon man, it hasn't been 10 turns from your last demand! I decide to give in, because if he declares on me it's a game over. I still had monopoly for maths, but Darius is going to research it in 5 turns anyway. This also bumps him up to pleased for fair trade realtions.
250BC - Sury has enough on his hands, meaning that he will attack someone soon. I'm keeping my fingers crossed, but as a pessimist I think the demands predict a bad future. Liz is his worst enemy though, but I don't trust this yellow-face at all.
225BC - Darius comes offering sailing for mathematics. I accept. It seems to be highway robbery, but I can see he would research maths in 4 turns anyway. I also need sailing for trade routes on river, and for Calendar as well.
200BC - Paris reaches size 9, where it will stay until discovering civil service for irrigating:
I also make the following deal with Willem:
Again, he is 3 turns from researching maths himself, so the deal is very good. It is pretty uncommon that the AI is willing to trade a tech he has monopoly on. I need monarchy for wine, and it's on the way to feudalism as well.
175BC - Sury converts to buddhism. This means I'll probably try to buddy up with him and Willy. Darius is boxed in by me and Liz, meaning he should be easy pickings later on.
150BC - I meet the last AI, Suleiman. He doesn't seem too dangerous to me. He's also the founder of hinduism.
100BC - Sury comes offering this deal:
I refuse, because I don't like to trade for cheap techs I don't really need. I'm also starting to feel a little more confident about Sury not attacking me, but I still have to keep my fingers crossed as it's still the 10 turns peace treaty going on. Shwedagon Paya is also completed, and I switch to free religion right away. This way I avoid the "convert to this religion" -demands. It also gives a nice +10% boost to my research.
75BC - I find out where Sury is. He seems to be far enough for me.
50BC - Construction is in, I start on calendar since no-one else is researching it. I also have two calendar resources: spices and incense. I hope to get civil service from trade later.
50AD - My 2nd settler is completed, I start on Chichen Izza. Since I have stone, it only takes 7 turns to build. It's an easy way to raise up my power rating, and if I want to get it, I need to shoot for it right now. Despite it being pretty expensive wonder, the AI seems to value it quite high and therefore build it early. Good news on this turn also, Sury declares war on Liz. I'm going to stay away from the conflict at least until I get a decent army up. Then I may consider joining on Sury's side if he asks me, for the diplo bonus for shared war.
75AD - Liz asks me to join his side on the war. I refuse of course. I then get this event:
I decide to take the highlighted option, despite it being quite a price for just one road tile. My lone worker is just too busy to re-construct anything.
100AD - A Great Prophet has born in my capital. He gets settled, of course.
125AD - Lyons founded for ivory and rice. I'll probably cottage up this city later. I'm still running 100% research with a profit, thanks to the prophets. Here's a shot of Lyons after border pop:
You can also see that I really lack workers. At the time of this screen, it's been 10 turns from founding the city and the rice still isn't improved.
150AD - Calendar learned, start on currency. Now that I have 3 cities, currency is more attractive choice. All AI's still lack it and no-one is researching it, so I will have a monopoly again.
Here's something I did in Orleans:
I built barracks for one turn while waiting the city to grow to size 4, before starting a worker. I also get the forest chop to speed up the worker.
200AD - Liz comes demanding monarchy, I refuse.
225AD - Sury wants me to adopt organized religion. I refuse, because it would cost me 2 turns of anarchy in total if switching in and out. Sury has already forgot about me refusing to cancel my deals with Liz a couple of centuries ago. Chichen Izza is completed, start another settler-axe combo.
250AD - Currency in, start on civil service. Darius is the only one with it, and therefore won't trade it. I can't see anyone researching it either, so I guess I have to self-research it as I don't want to put it off for too long. Bureaucracy is just perfect for this kind of monster-capital, and it's also on the way to liberalism.
300AD - Darius demands me to cancel my deals with Sury. I refuse, of course. This drops him to cautious.
325AD - Settler finished in Paris, start a worker. Orleans completes a barracks, it will be my military-bump while the capital keeps spitting out more workers and settlers.
400AD - Rheims founded for incence, wheat, 2 floodplains and another source of horse. This will be a good production city, despite it having 2 peaks in it's fat cross. This is also the first time I touch the research slider, lowering it to 90% to stay at +/- 0.
450AD - Liz offers me monotheism and 30g for calendar, I refuse. Suleiman offers me archery for aestethics and 60g, he must be 1 turn from researching it himself. Still, I reject this laughable offer.
560AD - Stopped playing here. Get a Great Scientist in Paris, he constructs an academy. Some screenies at this point:
Tech situation:
I'll probably trade for metal casting and horseback riding. I think I'm doing pretty good, but Hannibal seems scary as always.
Financial advisor:
Military advisor:
I need more military, and couple of workers as well.
Paris:
Orleans:
Lyons:
Rheims:
My empire:
I'm going to settle 2 more cities, then I need to go to war. I must stop Hannibal at some point, but I have no change to do that in the near future. I'll probably attack Darius first.