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| View Poll Results: My feelings about the Ratha unit project | |||
| I'm likely to USE this unit but can’t help the project |
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13 | 68.42% |
| I can CONTRIBUTE skills/computer time to the project |
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4 | 21.05% |
| I'm willing to COORDINATE a major section of the project |
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2 | 10.53% |
| I think the whole proposal is Lame / IMPOSSIBLE |
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0 | 0% |
| Voters: 19. You may not vote on this poll | |||
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#1 |
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nobody
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Ratha (Indian Chariot) Project
Ratha (Indian Chariot) Project Proposal ![]() Even more than the elephant, the ratha (Indian chariot) is indispensable to a pre-gunpowder Indian army. The only reason I can think of that it has not yet been made is the complexity of the model that must be created & the requirement for widely varied animation skills (people, animals, vehicle). It occurred to me that the work could be done by a team, rather than an individual. Not having done this, I don’t know which parts of the work could be split up, but here are my thoughts: EDIT: An updated summary of what I'm looking for is in this post. Division of Basic Tasks
Early Responses I sent a PM to several people who have previously requested or otherwise shown a strong interest in this badly needed & unique unit (pun/no pun). These are the responses I got: [B Mithadan: “Well, I can't do any of that technical helping required as I've got none of the software or expertise required, sadly. I can always do a bit of lobbying, though. My desire for an Indian chariot was more of the sort that would have been running around before and during Alexander's time (presumably on two wheels), but a ratha four-wheeler would do fine with me.” Virote_Considon: “I'd be happy to do the rendering, for sure!” R8XFT: “I'd be happy to do all the rendering and pallette/.flc work - i.e. all the finishing tasks if someone puts together the model and animations. I might have an Indian parasol from an Indian poser pack, so I'll check on that.” Quinzy: “I fully support it too. It is, without a doubt, the most needed and least able to be substituted for unit. It's very, very possible to do that, splitting the workload. However, the level of people with time, Poser, and a will/need for the unit serverly reduces likelyhoods of getting a team up. One thing I was contemplating, if the unit doesn't win in the competition is making it myself.” Basic Unit Requirements For me, these are the key elements needed for a Ratha unit (illustrated in galleries below):
Suggested details (see image galleries):
the front can either be boxy or curved
pennant
the distinctive Indian helmets
The charioteer blows a conch (I can supply the sounds)
Only the archer dies, the chariot turns & retreats Variations Once a base model and animations are made & available elaborations / variations would be possible (most of these are illustrated in the galleries below):
Illustrative Galleries I do not intend at all that the unit(s) be as elaborate as some of these images. As in many cultures, it is the Indian gods & heroes that usually get depicted, not the average warrior (even of the elite Kshatrya caste). But the basic design of the ratha will be the same. Spoiler:
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... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent Last edited by Blue Monkey; Jan 06, 2010 at 03:52 PM. Reason: added link to update |
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#2 | |
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nobody
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I'm still working on adding the galleries. Meanwhile Quinzy PMed me a preview of an early stage model he's working on getting postable. I did a PBJT. He has a request:
Quote:
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... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
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#3 |
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Rise and Rule
Join Date: Jun 2005
Location: Rus
Posts: 993
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I need an e-mail to send Quinzy the horse & rider *.pz-scene.
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#4 |
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Journeyman Historian
Join Date: Jul 2005
Location: Éire!
Posts: 5,390
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I've PM'd you Sandris.
This is the current rendition. ![]() No doubt it will change over the coming weeks. I'm having ideas about the animations already. Once I get all the pieced I need that I can't make myself, i'll be on my way. ![]() As you can see, it'll be a 2 horse chariot, if that's no problem Blue? And yes, the flag will wave, as per your question
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#5 |
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nobody
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2 horses are just fine.
I'd like to hear your thoughts on the animations. I hope you'll take up my suggestion of the conch blowing for the victory animation. & speaking of that, I have a request for a version with a blue-skinned charioteer to make a special unit (everything else, including animations, can be identical): ![]() Plotinus made a helmet for the Golden Warrior that works pretty well for any Kshatriya unit (although I think the long tunics he put them in make them look Babylonian more than Indian). Talk to him about the dhoti he made for the Indian worker as well. The texture looks very good in game. Maybe some palette genius can figure out how to make a civ-color version.
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... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
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#6 |
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Rise and Rule
Join Date: Jun 2005
Location: Rus
Posts: 993
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What degree of visibility of riders in the cart should be used ? The Quinzy`s cart looks great, but how it does compare to riders` scales ? Should not the front wheels be smaller than the back ones ?
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#7 |
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Journeyman Historian
Join Date: Jul 2005
Location: Éire!
Posts: 5,390
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If they are in the chariot, their pants will be little seen, but i'll add in as many details as I realistically can, and i'll constantly ask for your opinion on every detail
![]() Edit: Yes, I can change the size of the wheels ![]() Also, I was planning on the horse pulling the chariot forward, and then sort of reversing it at an angle, so the archer can shoot out of the chariot with a clearer view. I will also adjust the scales of the chariot, length of the pole, and riders once I have them all in place
Last edited by Quinzy; Jul 10, 2008 at 03:46 PM. |
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#8 | ||
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nobody
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Quote:
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Attack: I just posted the "riders" gallery above. Most of the Images I've seen show him shooting out the side & at a forward angle, so an "angled" move by the horses would probably get the right effect. These guys famously shot accurately with the chariot in motion - although I'm not sure how a "red queen" animation looks in game. Scale: Personally I'd be happy for the unit to be on the large size so that the riders are closer to the size of the foot units, within the limits of game scale. The rathas are like tanks in a sense -big, expensive, & dominating the field. "Juggernaut" is a corruption of a name for a special kind of ratha used to carry a consecrated image.
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... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
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#9 |
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nobody
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A new thought - If you need more room to display the riders maybe you can make the chattra more like this image:
![]() You can still use your basic superstructure, but with only a single pole, or two, in the rear. The pictures in the chattra gallery above have a similar look. Well, I've got to leave my computer for at least a few hours. Thank you, Quinzy, for beginning this so quickly. And thank you, Sandris, for giving your support. Feel free to be as active a participant as you want; anyone with your unit-making skills is a welcome addition.
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... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
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#10 |
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Journeyman Historian
Join Date: Jul 2005
Location: Éire!
Posts: 5,390
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You mean getting rid of the 4 poles and using just 1 thicker one? I can do that
I'll see how it looks tomorrow ![]() One thing I was thinking about- if anyone with Bryce 6 wants to convert the chariot to a Poser frieldly model, I could then pass it on to someone to add in people and horses etc. That is, if I don't get a working horse model
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#11 |
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Rise and Rule
Join Date: Jun 2005
Location: Rus
Posts: 993
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It would be better to have the same size as the standard paperdoll-based horseman/rider has.
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#12 |
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Love one another
Join Date: Dec 2003
Location: Cobourg, Ontario, Canada
Posts: 2,093
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As a friend of civilizations with not many units to their name, I wish you all luck.
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CANADA'S NEW ARMY NEEDS MEN LIKE YOU My Creations RedAlert's City Graphics RedAlert's MapsAnimal Resources Terrain Buildings With Sword of Geddon: Atlantian City Graphics Current Projects: Japanese Cities Unit Concept Art Born of Fire - A Mesoamerican Mod "Dude If I Flipped Off My Board And Landed Butt First On A Cactus I'd Puke Blood Too" - Blue Monkey |
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#13 |
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Journeyman Historian
Join Date: Jul 2005
Location: Éire!
Posts: 5,390
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Yeah, I'd like to keep it as close to the original charioteer scale as I can, simply for standardisational purposes
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#14 |
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nobody
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I trust your judgment. I'm just hoping the archer & charioteer are detailed enough.
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... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
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#15 |
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Journeyman Historian
Join Date: Jul 2005
Location: Éire!
Posts: 5,390
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He seems detailed enough in the stock Chariot, so i'd say he'll be
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#16 | ||||
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nobody
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Well, I was wrong & rude & it's been bothering me ever since.
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__________________
... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
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#17 |
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Journeyman Historian
Join Date: Jul 2005
Location: Éire!
Posts: 5,390
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I'm back from holidays now. I'll keep on working shortly
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#18 |
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Wandering Woodsman
Join Date: Apr 2003
Location: Alberta über alles ;)
Posts: 4,021
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I second Blue Monkey's seconding of my two wheeled Indian chariot request!
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"Seeking self, I find nothing but myself, but in this I drink the cup of gall I really am." -- William Desmond ----- "I'm not a fan of censoring history." -- gorn |
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#19 | |
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aspiring scholar
Join Date: Jul 2002
Location: USA
Posts: 329
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Quote:
My apologies for the delayed reply--I was swamped last week and then was out of town. I'll see if I can fashion something decent from that second chariot and I'll get back to you. |
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#20 | |
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nobody
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Quote:
Quinzy & Micaelus: On another note, if either of you could work some version of this symbol into the unit, the way shield emblems are sometimes done, that would be peachy. It's the Sanskrit for "Arya" - what the Vedic Indians called themselves. Feel free to be creative with it, you don't have to use this exact version.
__________________
... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
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