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#1 | |
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Prince
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[MOD] Land of our Fathers (now with AODII 1.04!)
![]() Land of our Fathers v1.4 An historical mod of the Founding Fathers of Civilization IV: Colonization LATEST VERSION 1. AODII v1.04 LooF Compilation: released 22nd December 2008 66Mb - on 2shared.com (click the 'click here' link bottom right part of screen) 2. AODII v1.04 LooF Compilation 66Mb - on Sendspace VERSION HISTORY Spoiler:
* Strategic decisions (all Founding Fathers useful in-game, more balanced) * Historical accuracy (Hernan Cortes 'famed conquistador and slayer of the Aztecs' no longer gives you a free stockade, pilgrim leader William Brewster no longer gives a discount when buying indian land) * Play as Portugal (Portuguese leaders Henry Aviz and Martim de Sousa, AOD2) * Aggressive natives (missionaries fail more often, less positive modifiers to Indian relations) * Religious migration (crosses, churches and cathedrals are all easier to produce & focus on, migration has more value) * Harvest raw materials (no nearby villages training planters for that prime resource near your town? Get the corresponding trade Father and bring one over from Europe) * Classic music (original colonization score added to the shuffled soundtrack) * New Europe screen (Europescreen version 3 replaces brown background) * The 'French Intervention' (at some expense and likely late in the War of Independance, Founding Father Benjamin Franklin will now bring reinforcements from Europe) Quote:
Spoiler:
Spoiler:
ALL feedback, comments, suggestions and playtesting are much appreciated
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization Last edited by jenks; Dec 22, 2008 at 03:10 PM. |
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#2 |
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Prince
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Reported bugs and issues:
None In the to-do 'suggestions' box for future versions: PRIORITY * Combine the custom Founding Fathers ordering/design with the AOD2 mod! * Splash screen * Add Trade Route Utils * Design unique units for all nations * Graphics for Unique units for all nations In the ideas 'awaiting/need some help with' box: (all tips appreciated!) * create an event or bonus for destroying a galleon carrying treasure (+gold & XP) * king demands to rotate between : asking for 10% - 40% of your gold reserve / war with a rival european nation / increase 1% - 5% taxes * add numbers/text describing the specific effect of +ve or -ve Founding Father relations with natives * add African slaves (purchase from Europe screen/new Africa screen)
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization Last edited by jenks; Dec 19, 2008 at 09:58 AM. |
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#3 |
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Chieftain
Join Date: Nov 2008
Posts: 12
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now merge it with AOD2 and im happy
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#5 |
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Lord Commander
Join Date: Nov 2007
Posts: 904
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#6 |
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Prince
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Many of the similarities are there because I've used PatchMod 1.07 as the base of the MOD, this is the unofficial patch in my opinion, and it addresses too many fixes and bugs from vanilla col2 to be ignored.
Land of our Fathers v1.00 Key gameplay differences from AODII: - Complete restructure (balancing act) of Founding Fathers - More aggressive natives - Increased power of religion for migration - No 'Pirate nation' - No Portugal nation, and no unique 'Fluyt' unit - No 'cheat menu' I am actually hoping to add in Portugal in a later version, probably will not be until I get enough time off work though!
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization |
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#7 |
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Explorer
Join Date: Jul 2008
Location: Oslo, Norway
Posts: 98
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Any chance you'll add Denmark and Sweden as well?
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#8 |
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Wanted in Monte Carlo...
Join Date: Dec 2003
Location: Southampton, UK
Posts: 1,024
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I'm in the merge with AoD II / Triangle Trade Camp too...
It seems to me that the base game is pretty narrow in it's focus and it would be better if we unify all of the "New World of America" mods into one team working on a super-mod than to have several marginally different ones. Contentious decisions (e.g. Wild Animals, New Civs) can be exposed to Game Options so that individual players have the choose which ones they want to use in their game. |
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#10 |
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Prince
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Perhaps at some stage, but Portugal are my first priority to get in the Land of our Fathers mod, as historically they were a major colonizer of South America (somehow Sid omitted them from the original!)
The Portuguese Empire
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization |
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#11 |
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Chieftain
Join Date: Sep 2008
Posts: 86
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Holy crap. That's way more balanced than vanilla. Good work.
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#12 | |
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Reaver
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Quote:
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#13 |
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Explorer
Join Date: Jul 2008
Location: Oslo, Norway
Posts: 98
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Of course! I would just like to see the smaller colony powers in there as well.
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#14 | |
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Prince
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Quote:
Spoiler:
I'm thinking Portugal will play with bonuses to both Exploration & Trade
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization |
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#15 |
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Prince
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17 Names (lifted from AOD 2) for the Portuguese colonies in the new world, in order:
Spoiler:
Can anyone suggest a couple of others or if any need re-ordering?
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization |
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#16 |
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Explorer
Join Date: Jul 2008
Location: Oslo, Norway
Posts: 98
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How about São José da Barra, which is the original name for Manaus in Northern Brazil? It was settled in 1669, IIRC.
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#17 | |
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Wanted in Monte Carlo...
Join Date: Dec 2003
Location: Southampton, UK
Posts: 1,024
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Quote:
Cargo Holds: Fall from Heaven 2 has an expanded Cargo hold promotion (as well as the capacity to crew your vessels differently, but I digress). You could use the icon they use. |
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#18 | ||
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Prince
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Quote:
general gameplay bonuses (dependant on leader: English : Religious (crosses) / Political French : Religious (missions) / Peaceful Dutch : Trade / Development Spanish : Aggressive / Political I saw that was in AOD2 but want to make the new nation to be unique to create as much diversity as possible between nations and gameplay bonuses. Whilst Portugal did a lot of missionary type work with Brazilian tribes, they were also THE major player in exploration (in part due to wanting to find quicker and more lucrative spice trading routes), and were a big player (until the independance of Brazil) in setting up plantations exporting sugar and coffee from South America. hence I go for Portugal : Exploration / Trading Quote:
might have to go pinch that icon!
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization |
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#20 | |
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Prince
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Quote:
But I think those two are already covered by Founding Fathers : Juan de Bermudez / Jan De Witt / James Madison, don't want to duplicate the bonuses just yet
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Age of Discovery II Now including Land of our Fathers LooF: An historical mod of the Founding Fathers of Civilization IV: Colonization |
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