ModCast 27: "Too Much Fun"

GarretSidzaka

Modder
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Dec 17, 2002
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[img=right]http://polycast.apolyton.net/images/modcast_logo.jpg[/img] Is it really possible? The twenty-seventh episode of PolyCast, an official podcast of Apolyton Civilization Site (ACS), is now netcasting. Entitled "Too Much Fun", core panelists Core panelists Tony "GarretSidzaka" Kiehl, Kenneth "Impaler[WrG]" Ferland and John "bt_oz" Archer with Tim "ruff_hi" Pratt are joined by first-time guest co-host Gunnar "Gr3yHound" Bindig.

- 03m02s | Artist Sketchpad
All about the Various Ancient Medieval Units by Bakuel and WWII US Machine Gunners by dutchking.
- 14m30s | Modding Spotlight
Going over "MapView 2.0" with its creator, Gunner "Gr3yHound" Bindig.
- 29m56s | Code Corner
Heating things up with the Global Warming Mod by Minor Annoyance.

An official podcast of Apolyton Civilization Site, ModCast is an ongoing effort to give the Civ community an interactive voice on Civilization modding; its sibling show PolyCast focuses on Civ strategy. To date, ACS is the only community on the web to produce its own Civilization podcasts.
 
;) My Name is spelled with an a. Gunnar
Pardon that (Tony based his news item on my copy at Poly). I couldn't find a written copy of your name, so I could only go by what was said during the recording, and there was an inconsistency in how your name was being pronounced.

Thanks for pointing that out so quickly :yup: -- I've fixed instances of it on Poly.
 
Pardon that (Tony based his news item on my copy at Poly). I couldn't find a written copy of your name, so I could only go by what was said during the recording, and there was an inconsistency in how your name was being pronounced.

Thanks for pointing that out so quickly :yup: -- I've fixed instances of it on Poly.

great ;D

gotcha! i hope you like the episode!! :D

suuuuuuuuuuuuure ;) I just hate myself hehe
 
I don't remember if there was a past version where I forgot to include the source code and that was the one all y'all had seen, but the one uploaded now has it in the Global Warming\CvGameCoreDLL folder created the installer. Changes in the code are marked with "GWmod" comment.

Regarding rising seas and cities, when the game picks a random tile to be hit by global warming it excludes city tiles. I left that as it was because I didn't have a reason to change it, so cities can't be destroyed. This may however mean that forts can protect a tile from being included as a valid target before a tile is picked since they are treated as cities in many cases. I tested it and didn't see a coastal desert with a fort get flooded, but when testing random effects there's always the possibility that it might just not have happened yet. Deserts are less productive than coast so there's not much reason to prefer them to coast, but assuming forts do protect from flooding, they could be used to build a wall, protect a resource from disappearing into the sea, or keep a land route open.

Anyway thanks for mentioning my work 'n stuff, or whatever y'all.
 
I don't remember if there was a past version where I forgot to include the source code and that was the one all y'all had seen, but the one uploaded now has it in the Global Warming\CvGameCoreDLL folder created the installer. Changes in the code are marked with "GWmod" comment.

Regarding rising seas and cities, when the game picks a random tile to be hit by global warming it excludes city tiles. I left that as it was because I didn't have a reason to change it, so cities can't be destroyed. This may however mean that forts can protect a tile from being included as a valid target before a tile is picked since they are treated as cities in many cases. I tested it and didn't see a coastal desert with a fort get flooded, but when testing random effects there's always the possibility that it might just not have happened yet. Deserts are less productive than coast so there's not much reason to prefer them to coast, but assuming forts do protect from flooding, they could be used to build a wall, protect a resource from disappearing into the sea, or keep a land route open.

Anyway thanks for mentioning my work 'n stuff, or whatever y'all.

why dont you come onto the show? send me a PM if your interested :)
 
I'm half way thru the show and (so far) it is a very funny show. Really like the cat comments at the beginning!
 
Hey, you talked about my machine gunners! :p

I'm listening right now...btw I'll contact you once I finish my mod Garret.
 
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