Orignally, this mod focused on the future, with Industrial, Modern, Near Future, Far Future, and Distant Future eras.
These eras have as many techs as regular civ, with each tech doing at least several things. Has been extended to include an Ancient era starting in 12000 BC, a Renaissance, and a true dark age in between, approximately doubling the number of techs game. It includes scripts for 5 different kinds of planets by themselves or with an Earthlike planet nearby in space, for a 5 planet solar system including an earthlike start planet, for a solar system with only hostile non-earthlike planets, for a map with Earth, Mars, and Luna, and for two different kinds of extraterrestrial planets with both habitable and hostile regions. Works on most regular maps too, though Earth2 has been reported to have problems. You must have BtS installed, patched to the relevant version, with all the mods that came with it. Also play this mod in English only.
This is version 2B.
https://forums.civfanatics.com/resources/futuremod-2b.12821/
What this means is that the mod design itself is finished and stable, but needs a final polish and review before I call it FutureMod 2.
Its for BtS 3.19.
It contains Revolutions 1.65, so it is not MP compatible. It will never change.
The following items are incomplete:
--the credits is not totally finished, I still have some stuff to look up.
--Many civilopedia articles are skimpy.
--Some of the far future wonders still don't have building art that you can see in the city (they are just vacant lots.)
--all possible leaderheads have not yet been included. I'm making a system to have a huge number of them without having to include them in the mod.
--no revolutions mod
Once I correct those deficiencies and create a bunch of leader packs and test this version I'll call it 2.0.
Along the way I will attach patches. When the art changes significantly, you will have to redownload. Replace the files in the FutureMod folder in your mods directory with these files (just drag it in there and it will be replaced.
No patches currently.
Heres are some screenshots of the last five eras of the tech tree, as of version 1.4.
Incidently, it evolved from this Civ3 Mod.
http://forums.civfanatics.com/showthread.php?t=105956
These eras have as many techs as regular civ, with each tech doing at least several things. Has been extended to include an Ancient era starting in 12000 BC, a Renaissance, and a true dark age in between, approximately doubling the number of techs game. It includes scripts for 5 different kinds of planets by themselves or with an Earthlike planet nearby in space, for a 5 planet solar system including an earthlike start planet, for a solar system with only hostile non-earthlike planets, for a map with Earth, Mars, and Luna, and for two different kinds of extraterrestrial planets with both habitable and hostile regions. Works on most regular maps too, though Earth2 has been reported to have problems. You must have BtS installed, patched to the relevant version, with all the mods that came with it. Also play this mod in English only.
This is version 2B.
https://forums.civfanatics.com/resources/futuremod-2b.12821/
What this means is that the mod design itself is finished and stable, but needs a final polish and review before I call it FutureMod 2.
Its for BtS 3.19.
It contains Revolutions 1.65, so it is not MP compatible. It will never change.
The following items are incomplete:
--the credits is not totally finished, I still have some stuff to look up.
--Many civilopedia articles are skimpy.
--Some of the far future wonders still don't have building art that you can see in the city (they are just vacant lots.)
--all possible leaderheads have not yet been included. I'm making a system to have a huge number of them without having to include them in the mod.
--no revolutions mod
Once I correct those deficiencies and create a bunch of leader packs and test this version I'll call it 2.0.
Along the way I will attach patches. When the art changes significantly, you will have to redownload. Replace the files in the FutureMod folder in your mods directory with these files (just drag it in there and it will be replaced.
No patches currently.
Heres are some screenshots of the last five eras of the tech tree, as of version 1.4.
Incidently, it evolved from this Civ3 Mod.
http://forums.civfanatics.com/showthread.php?t=105956
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