Noble's Club XXIII: Hatsheput

TheMeInTeam

If A implies B...
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Hello everybody, it's time to present the 23nd installment of the Noble's Club series!

This time we are using:


Hatsheput!


Who does not get a picture because it didn't take when I thought it did.

Hatsheput. When there are discussions for "best leader in the game", Hatty rarely sees #1. Ask people for their top 5? Suddenly, it's different. The better warmonger of Egypt's starting two, Hatty can set the tone with war chariots, fast expansion and great people, and flexibility. Others rate her looks, but this isn't the place for that ;).

Egypt's UU is a chariot upgrade, with +1 str and FIRST STRIKE IMMUNITY...basically a stronger, anti-archer chariot. Somewhat eclipsed by immortals, the war chariot remains a solid instrument of slaughter nonetheless.

The UB rates a little more poorly, especially for Hatty who has little use with the culture. However, the priest slots are the earliest specialist slots possible, and can allow some interesting gambits to the brave.

And the start:



What, you thought I'd be handing out gold?! The economy is bad! I'm hedging! That said, I DID clean up the land near us a tiny bit, to make it less ridiculous.

What kind of map are we on? Let's do it BOTM style!

Opponents: Probably
Map script: Definitely
Win condition: Any
Bad humor: Likely
Custom Edits: Minimal

Very funny guys (but you're awesome...keep it up over there)

And here is the standard cut and paste of our Club Doctrine, courtesy of when Bleys was hosting the series and relentlessly vultured:

There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.

Tentative posting updates are suggested at the following, but since this host admits to bypassing them on occasion you won't be skinned alive for following suit. I might tell Izzy you're not in her religion though:

4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)

Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.

We also welcome players to ask for specific game advice, as we have a number of stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.

Special Thanks go to Bleys, who really made this series a great one, r_rolo, mapmaker extraordinaire, for his maps for most of the series (and the one I learned from!), and all of you for playing.

The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG or HoF Mods), select "Play Scenario", and look for "NC XXIII". This allows you to play with your favorite Mod at the Level and Speed of your choice. From Quick-Warlord to Marathon-Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.

Also, it should be noted that although this is a "pre-Monarch" oriented series, you are welcome to play it at levels above Prince (I do so, but don't forget I was a noble player who benefited from this series myself!). However, the AIs will NOT get their full set of bonus techs (unless your host gets too creative). The main difference is Archery, which the AI normally gets for free at Monarch and above. The main effects of this are in the AIs starting units (warriors instead of archers) and it also creates a tad "slower" AI, since they now have to tech archery themselves.

I reserve the right to give tips. Or withhold them. Haha! But the relevant one from me this time is:

Mind favorite civics.

Starting zip file:

View attachment NC XXIII Hatty.zip
 
hmm ... screams hammer capital to me ... gotta find a place where we can move the cap for more commence
 
First series game I'm actually going to take a part in and play.

Only really doing it because I hardly, if ever play hatty so I'll try and challenge myself.
 
Finally, I see a running NC game... But I may not have enough time. I haven't master TMIT's speeding trick yet. And I'll travelling this Saturday for 2 weeks.... Let's see. I'm thinking of GPr farming, though. And advice? I have never done that before.
 
Capitol is a bit weak for a GP farm (I agree with the notion of moving the palace actually). You want it in your highest food city. Early on you can run specs in more than one city to get 1st/2nd/possibly 3rd GP out sooner, after that it's time to think about whether you want to stay in "parallel GP" generation or go full-out GP farm (the latter is almost required when going mostly cottages or hammers, but might be best even with a spec approach).

In your GP farm, just run as many specialists as possible. Get pacifism/religion in there if your diplo can afford it, and consider national epic. Otherwise just run a ton...caste lets you run as many as you need of course and the transition from slavery to caste isn't always seamless...but optimized expansion rate + caste switch (and civic swapping with spiritual since hatty has the trait) aren't really the realm of noble play :p. It's good to run as many specialists in a "gp farm" as possible to get into the habit, though. Other than that, usually noble just needs to get expansion timing and tech choices down.
 
Settle in place and tech AH --> Min --> BW

why not fishing ... true ... theres only a clam to be seen but nonetheless

i'd say

Fishing --> Min --> AH --> BW
 
If this were Ramses I know exactly how I'd run this game. :)

With Hatshepsut . . . well, I'll have to think about it.
 
lurker's comment: :D :p

:lol:

TMIT doesn't get enough sleep. He missed an "s" in Hatty's name too. Of course I'm the worst speller in the world so I can't talk.....:blush:

Capital looks food and commerce poor at first glance, but I'd settle in place to get the fresh water :health: from the river. Maybe flood plains to the west too?
 
:lol:

TMIT doesn't get enough sleep. He missed an "s" in Hatty's name too. Of course I'm the worst speller in the world so I can't talk.....:blush:

Capital looks food and commerce poor at first glance, but I'd settle in place to get the fresh water :health: from the river. Maybe flood plains to the west too?

Spoiler :
Capital has 2 clam in its BFC, I've played up to 800BC or something around that on Prince/Epic so I'll post a bigger spoiler when i get some time tommorow
 
Thanks TMiT. I am yet to play a game of Civ to the finish. I will try to make this my first finish (and hopefully first win ;))

Not sure what the starting techs are or her traits but Fishing, Animal Husbandry, Mining & Bronze Working seem important early.

Will get my first update up later today.
 
I might join in. Only really played at Warlord, but Noble shouldn't be too big a jump. Wish me luck.
 
I love Egypt. I'll be playing this when I'm off work.
 
Not enough sleep is right...sometimes I civ when I should be in bed, but when I can sleep in the next day I just stay up too long sometimes. Then, you see typos and extremely bizarre LP's.

I haven't playtested the map because I didn't make any modifications that merited it, so I can't say if it's good for moving up in difficulty. It looks pretty reasonable to me in terms of challenge (probably won't be bad), but for moving up no idea...probably "lincoln of egypt" is a very easy game for moving up that's ongoing.
 
Moving up time, eh? Okay. Not Noble/Normal for the first time. Prince is next. Epic because if this world has horses I will need the war chariots to be affective and effective for some period of time. There is no apparent reason not to settle in place; animal husbandry seems to be the deal-maker or the harbinger of a serious "re-think". So, for now, it looks like warrior, worker, settler.
 
Emperor - Epic - 10AD

Spoiler :
Settled in place, the capital has good production, but not much else, I'll probably move the palace to a city down in the jungle. I met the neighbors, Gilgamesh and Sury. Not my ideal choices. 2 strong AI leaders, and they're going to like each other thanks to peace weights and early favorite civics.

Anyway, tech path was fishing, AH, mining, BW. After growing the capital a little I started cranking out settlers to claim as much land as possible. First city was to the left claiming horses, and the next ones were settled right in Sury and Gil's faces to claim as much land as possible. Unfortunately that means settling in a ton of jungle. And to make things worse, the AI decided it wasn't going to help me by researching alphabet until ~300BC, so I had to tech IW off myself.

Interesting info from the Venerable Bede:



So we're on the big continent, with only 3 civs. Should make it pretty easy once we get rid of our continent.

Nothing else of interest yet really, there is plenty of land to expand peacefully, so no need to use war chariots. Although Sury went WHEOOHRN a few turns ago, so maybe my war chariots will get some use after all. He built SH, ToA and MoM in his capital, so I can always take that and get peace.





Still 5 or 6 more cities to fill in on our side of the continent. I think there may be an island to the north as well, I need to explore that. Should be able to stay peaceful until the renaissance, although probably not with these AIs.

Techs are OK:



I'll have philo on everyone as well once I get meditation.

I would guess the other continent is way behind, they're has been some fighting over there, Gil and Sury have gotten almost every wonder, and they're on a crowded continent. Just more motivation to take out the neighbors for an easy win.
 
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