TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,993
Hello everybody, it's time to present the 23nd installment of the Noble's Club series!
This time we are using:
Hatsheput!
Who does not get a picture because it didn't take when I thought it did.
Hatsheput. When there are discussions for "best leader in the game", Hatty rarely sees #1. Ask people for their top 5? Suddenly, it's different. The better warmonger of Egypt's starting two, Hatty can set the tone with war chariots, fast expansion and great people, and flexibility. Others rate her looks, but this isn't the place for that .
Egypt's UU is a chariot upgrade, with +1 str and FIRST STRIKE IMMUNITY...basically a stronger, anti-archer chariot. Somewhat eclipsed by immortals, the war chariot remains a solid instrument of slaughter nonetheless.
The UB rates a little more poorly, especially for Hatty who has little use with the culture. However, the priest slots are the earliest specialist slots possible, and can allow some interesting gambits to the brave.
And the start:
What, you thought I'd be handing out gold?! The economy is bad! I'm hedging! That said, I DID clean up the land near us a tiny bit, to make it less ridiculous.
What kind of map are we on? Let's do it BOTM style!
Opponents: Probably
Map script: Definitely
Win condition: Any
Bad humor: Likely
Custom Edits: Minimal
Very funny guys (but you're awesome...keep it up over there)
And here is the standard cut and paste of our Club Doctrine, courtesy of when Bleys was hosting the series and relentlessly vultured:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at the following, but since this host admits to bypassing them on occasion you won't be skinned alive for following suit. I might tell Izzy you're not in her religion though:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number of stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys, who really made this series a great one, r_rolo, mapmaker extraordinaire, for his maps for most of the series (and the one I learned from!), and all of you for playing.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG or HoF Mods), select "Play Scenario", and look for "NC XXIII". This allows you to play with your favorite Mod at the Level and Speed of your choice. From Quick-Warlord to Marathon-Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Also, it should be noted that although this is a "pre-Monarch" oriented series, you are welcome to play it at levels above Prince (I do so, but don't forget I was a noble player who benefited from this series myself!). However, the AIs will NOT get their full set of bonus techs (unless your host gets too creative). The main difference is Archery, which the AI normally gets for free at Monarch and above. The main effects of this are in the AIs starting units (warriors instead of archers) and it also creates a tad "slower" AI, since they now have to tech archery themselves.
I reserve the right to give tips. Or withhold them. Haha! But the relevant one from me this time is:
Mind favorite civics.
Starting zip file:
View attachment NC XXIII Hatty.zip
This time we are using:
Hatsheput!
Who does not get a picture because it didn't take when I thought it did.
Hatsheput. When there are discussions for "best leader in the game", Hatty rarely sees #1. Ask people for their top 5? Suddenly, it's different. The better warmonger of Egypt's starting two, Hatty can set the tone with war chariots, fast expansion and great people, and flexibility. Others rate her looks, but this isn't the place for that .
Egypt's UU is a chariot upgrade, with +1 str and FIRST STRIKE IMMUNITY...basically a stronger, anti-archer chariot. Somewhat eclipsed by immortals, the war chariot remains a solid instrument of slaughter nonetheless.
The UB rates a little more poorly, especially for Hatty who has little use with the culture. However, the priest slots are the earliest specialist slots possible, and can allow some interesting gambits to the brave.
And the start:
What, you thought I'd be handing out gold?! The economy is bad! I'm hedging! That said, I DID clean up the land near us a tiny bit, to make it less ridiculous.
What kind of map are we on? Let's do it BOTM style!
Opponents: Probably
Map script: Definitely
Win condition: Any
Bad humor: Likely
Custom Edits: Minimal
Very funny guys (but you're awesome...keep it up over there)
And here is the standard cut and paste of our Club Doctrine, courtesy of when Bleys was hosting the series and relentlessly vultured:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at the following, but since this host admits to bypassing them on occasion you won't be skinned alive for following suit. I might tell Izzy you're not in her religion though:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number of stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys, who really made this series a great one, r_rolo, mapmaker extraordinaire, for his maps for most of the series (and the one I learned from!), and all of you for playing.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG or HoF Mods), select "Play Scenario", and look for "NC XXIII". This allows you to play with your favorite Mod at the Level and Speed of your choice. From Quick-Warlord to Marathon-Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Also, it should be noted that although this is a "pre-Monarch" oriented series, you are welcome to play it at levels above Prince (I do so, but don't forget I was a noble player who benefited from this series myself!). However, the AIs will NOT get their full set of bonus techs (unless your host gets too creative). The main difference is Archery, which the AI normally gets for free at Monarch and above. The main effects of this are in the AIs starting units (warriors instead of archers) and it also creates a tad "slower" AI, since they now have to tech archery themselves.
I reserve the right to give tips. Or withhold them. Haha! But the relevant one from me this time is:
Mind favorite civics.
Starting zip file:
View attachment NC XXIII Hatty.zip