I think it's worth coming up with an overall plan for new resources now that you've cracked the new yield issue.
1. We know we want more, but how many is too many? To list bonuses/yields I've seen implemented or mentioned somewhere around here we have:
Coffee Beans
Cocoa
Dye
Gold
Potatoes - (I like this for some reason -
graphics exist - could use Bonus xml to make appear in only Southern Hemisphere)
Prime Timber - (from original Colonization - just produces more wood)
Beyond this I think other suggestions such as Amber or Rubber either aren't that interesting or weren't really exploited and traded before the War of Independence. Obviously, this area is open for discussion...
2. How can we make resources and production more interesting than just Raw Material -> Finished Product repeated several times?
I summarised some of the ideas from the Cochineal Insects thread
here (we seem to have a few threads touching on similar ideas, but I decided to post this in this one)
And I also like the subsequent Settlers type idea from that thread where resources can be allocated to different uses or produce. Basically, it would be nice to come up with a big picture plan for changes to resources, yields, bonuses and production.
Also, Aymerick, are you working on a mod with all this code you are doing? If not, I'd be happy to incorporate into my mod to test this stuff out...