vyeh
Emperor
- Joined
- May 15, 2006
- Messages
- 1,204
Eldramatico said:Hi,
Is there any way to harvest more than 15/18 minerals in a base without having eco-damage, without having secret projects who reduce ecodamage and without tree farms? Is there a way to harvest the squares with supply crawlers to prevent eco-damage?
From the Datalinks:
There is a correction:
In steps 5 and 7, replace "16 plus # of previous damages" by "16 plus # of previous damages plus # of Tree Farms, Hybrid Forests, Centauri Preserves and Temples of Planet constructed by your faction since the first Fungal Bloom."
Notes
(1) Worked squares containing improvements count double unworked squares (including squares that are being crawled).
(2) A forest cancels out one unworked improvement.
(3) A fungal bloom increases the number of clean minerals for every base, i.e. ecological damage at one base permits every base to produce one more mineral without risk of ecological damage.
What does this mean?
Eco damage has two sources: improvements and mineral production.
(1) improvements:
(a) every improvement (except forests) causes ecodamage. Boreholes, condensors and echelon mirrors cost more.
(b) forests subtract ecodamage from improvements
(c) tree farms half ecodamage from improvements; hybrid forests eliminates the other half of ecodamage from improvements.
(2) mineral production
(a) mineral production above the "clean mineral" limit causes eco-damage.
(b) the "clean mineral" limit can increase. Every fungal pop and every tree farm, hybrid forests, centauri preserve and temple of planet built after the first fungal pop increases the clean mineral limit.
(c) Any of the above facilities built at any base increases the clean mineral limit at every base. If you scrap the facility, the clean mineral limit does not go down. In fact, if you rebuild the facility the clean mineral limit will increase.
To answer your question, the answer is yes.
Wait until you have a fungal pop. Then build and scrap centauri preserves. The clean mineral limit will rise.