Why won't it export/

Flying Pig

Utrinque Paratus
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I made a custom leaderhead model in Blender. I press A so that all of it is selected, hit file/export nif, give it a name and a location, wait a bit - and it's not there! Why is this?

EDIT: It says something about 'unweighted vertices'
 
That means that you have vertices in your model that aren't a part of a bone. You'll have to assign every vertice a bone. I think there is an option to highlight unweighted vertices, but I don't remember where. (Maybe PM Ekmek or someone else.)
 
I did that, and it's fixed! :)

EDIT: When I run it in game, I now have a creepy set of eyes and a mouth moving, but nothing else moves
 
Go to NifSkope, open up the NiTriStrips/Shapes branch (the Leaderhead part that doesn't move) and check if theres a branch that says NiSkinInstance, which is the rigging.
 
There's the problem: It's not rigged. As in the Nif isn't attached to the skeleton.


I'll find the solution for you in Ekmek's tutorial.
 
Well, I can't find the post, but here's the solution:

Go to object mode. Note the little icon next to Object mode, some kind of three-arrow dealie.

Go to row below that where it says "Panels " and find that exact icon, then press it.


It should show two little boxes.

One should say Par: xyz

Change the xyz to Scene Root.


That should work.
 
I think you might of had the wrong export settings. when i tried to export it showed blivion instead of civ4. but the other thing was the unweighted vertices. you missed a piece of the moustache and your hat wasn't totally assigned to the head. also the blend looked like you moved degaulle off the skeleton which will distort with animations so it i tried to line it up. if its not perfectly lined up you should just beable to nif swap the hat and moustache on the regular degaulle nif since you didnt change him much.

anyways I exported it and attached is an updated blend file and an exported nif (I didnt do the nifswap though so its not game playable). other than that you did everything else right.
 
I think I can handle it from here - thanks

EDIT: Do you just remove the TriShapes in the original, then paste them in from the new one?

EDIT MK2: It works great, but the eyes are really bright and creepy. Can I just fix this via a simple method?
 
I think I can handle it from here - thanks

EDIT: Do you just remove the TriShapes in the original, then paste them in from the new one?

EDIT MK2: It works great, but the eyes are really bright and creepy. Can I just fix this via a simple method?

bright & creepy? how well do you know nifskope? you can adjust the materials properties (under shinyness in my tutorial). that may fix it.
 
Actually, the rest of it is really dark - do you know where this came from?

EDIT: And the hat's too low. I think the problem with the eyes is that they're too far to the right - could you please try and fix it?
 
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