OK i see it like this (just propositions - if it could be done it would be awsome):
1. Two types - historical and flavour.
2. Most of the events should be triggered by something (the situtaion on the map, civics, technologies).
3. Flavour could appear in all the scenarios. Historical should appear in selected scenarios - so when scenario name is WW2 Europe - June 1943.CivBeyondSwordWBSave and WW2 Europe - September 1939.CivBeyondSwordWBSave use this events. To make life easier it could create additional tag in EventsInfos where the scenarios could be specified.
Something like this
Code:
<EventBasedScenario>
<Scenario>WW2 Europe - June 1943.CivBeyondSwordWBSave</Scenario>
<Scenario>WW2 Europe - September 1939.CivBeyondSwordWBSave</Scenario>
</EventBasedScenario>
Not sure if this is doable since I'm programming dummy.
4.It would be also good if player could choose in the begining
-game without all events
-game without only historical events
-game with all events.
5. As many as possible events should at least have two options to choose (like it is in Hearts of Iron II).
So for example Player playing Germany could decide if:
- it wants start the war with Poland, (Triggers war with Poland, France, Great Britain, Canada, and if available on the map Australia and Canada)
- demand once again "Gdansk or war" (15% chance for success - Gdansk go to Germany, -5 to diplomacy with Poland and -2 to all the other countries mentioned above, Germany cannot declare war for 10 turns)(85% chance for failure - start the war with all above),
- don't start war yet. (it would be rather option for player, AI would start war, unless the situation on the map is very critical - for example it won't start war with Soviet Union if it can't beat France on the west).
6. It could use the graphics for the events
http://forums.civfanatics.com/showthread.php?t=314250
I would love to make the .dds work