drjest2000
Prince
Update 25 Sept 2009 - added screencaps for next release
I have been puttering on this project as my pet project for the past week,
learning the skills for modding as I go. Now I am at a point where I understand
the more basic aspects of adding units and buildings, modular civs, and adding
things like new resources -- although I am not quite up to adding new resources
quite yet.
The basic idea is to create a CIV Gold style super mod with a crap-load of new
natives and as many colonial civs as the game will support. Honestly, it
started small and just kept growing, so now I am getting to the point where it
is looking like a thing requiring group effort or needs to be down-scaled to a
point that one guy can manage it (that would be me).
The native civs I have so far added or partially developed are (by region):
Africa:
Asia
Austraila & Oceania
Central America
North America (east)
North America (west)
South America
The colonial side is kind of vanilla, I have only recycled existing modular civs:
EDIT: Random King Bug resolved with KJ Jansson's help
If I can resolve the bug that assigns randomn leaderheads as the king, I'll
add New belgium, New Scotland, New Brandenburg/Prussia, and New Germany.
Definitely, I want to add a viking colonial civ, but that's a bit of trouble since
they really fall outside the timeline of the game and what would you name it?
New Iceland or New Greenland is better than "New Viking Land" any day...
And the overlap between the Danes and the Vikings is fairly large, so the
vikings may need to wait for another mod geared for them alone.
I want to add others, but I ran into bugs with the Europe screen after adding
six. I've already run out of 3D leader heads, so I don't think I could add much
more, but I am always open to suggestions.
Any way, so far this has been a hoot learning all the bits and bobs of modding
and it's addictive as crack cocaine.
Resources I would like to add -- but most likely won't -- are:
Turquoise, gems, jade, spices, opium, hemp, tea, rice
If I can ever figure out how to use Nifskope to any degree, I'd like to convert
the sloop from Pirates! and add unique units for each colonial and native civ.
I'm still looking at the code for city styles, but i think I have that figured out.
If I ever get this completed, I may end up doing a COL Fantasy mod using the
great fantasy stuff made for Civ IV. >_<
IMPORTANT! requires 1.01f patch - Don't have it? get it here!
Download the (very) alpha (v 0.1.4) here: http://www.megaupload.com/?d=1BPU5K8Z
ColGold_0_1_4.rar - 400 MB (420,438,094 bytes)
I have been puttering on this project as my pet project for the past week,
learning the skills for modding as I go. Now I am at a point where I understand
the more basic aspects of adding units and buildings, modular civs, and adding
things like new resources -- although I am not quite up to adding new resources
quite yet.
The basic idea is to create a CIV Gold style super mod with a crap-load of new
natives and as many colonial civs as the game will support. Honestly, it
started small and just kept growing, so now I am getting to the point where it
is looking like a thing requiring group effort or needs to be down-scaled to a
point that one guy can manage it (that would be me).
The native civs I have so far added or partially developed are (by region):
Africa:
- Asante (Ashanti)
- Bornu Empire
- Edo (Benin)
- Hausa (Sokoto)
- Kongo
- Maasai
- Madagascar (Malagasy)
- Songhai Empire
- Xhosa
- Zulu
- Bornu Empire
- Edo (Benin)
- Hausa (Sokoto)
- Kongo
- Maasai
- Madagascar (Malagasy)
- Songhai Empire
- Xhosa
- Zulu
Asia
- Aceh Sultinate
- Ainu *to be done*
- Ayutthaya
- Bod (An ancient Tibetan kingdom or empire that held territory in Indo-china)
- Brunei
- Champa
- Dai Viet *to be done*
- Goldconda
- Japan
- Khmer
- Laos
- Majapahit
- Malacca
- Mysore
- Orissa
- Pandyan
- Tagalog
- Toungoo
- Ainu *to be done*
- Ayutthaya
- Bod (An ancient Tibetan kingdom or empire that held territory in Indo-china)
- Brunei
- Champa
- Dai Viet *to be done*
- Goldconda
- Japan
- Khmer
- Laos
- Majapahit
- Malacca
- Mysore
- Orissa
- Pandyan
- Tagalog
- Toungoo
Austraila & Oceania
- Australian Aborigines
- Hawaii
- Maori
- Papua
- Rapa Nui (Easter Island)
- Samoa
- Hawaii
- Maori
- Papua
- Rapa Nui (Easter Island)
- Samoa
Central America
- Acolhua (one of the three principal members of the Aztec Triple Alliance)
- Arawak
- Carib *to be done*
- Aztec (additional leaders)
- Maya
- Purhepecha (Tarascan)
- Tlaxcalan
- Zapotec
- Zoque
- Arawak
- Carib *to be done*
- Aztec (additional leaders)
- Maya
- Purhepecha (Tarascan)
- Tlaxcalan
- Zapotec
- Zoque
North America (east)
- Beothuk (Skraelings)
- Chickasaw *to be done*
- Choctaw
- Creek *to be done*
- Huron
- Mahican *to be done*
- Mohawk
- Mohegan *to be done*
- Powhatan
- Seminole
- Shawnee *to be done*
- Chickasaw *to be done*
- Choctaw
- Creek *to be done*
- Huron
- Mahican *to be done*
- Mohawk
- Mohegan *to be done*
- Powhatan
- Seminole
- Shawnee *to be done*
North America (west)
- Arapaho *to be done*
- Blackfoot
- Cree *to be done*
- Crow *to be done*
- Denesuline (Chipewayan)
- Haida
- Hopi
- Inuit
- Navajo
- Nez Perce *to be done*
- Paiute *to be done*
- Pawnee *to be done*
- Shoshone *to be done*
- Ute
- Yuma *to be done*
- Zuni *to be done*
- Blackfoot
- Cree *to be done*
- Crow *to be done*
- Denesuline (Chipewayan)
- Haida
- Hopi
- Inuit
- Navajo
- Nez Perce *to be done*
- Paiute *to be done*
- Pawnee *to be done*
- Shoshone *to be done*
- Ute
- Yuma *to be done*
- Zuni *to be done*
South America
- Guarani
- Inca (additional leader)
- Jivaro *to be done*
- Moche
- Nazca
- Tupi
- Inca (additional leader)
- Jivaro *to be done*
- Moche
- Nazca
- Tupi
The colonial side is kind of vanilla, I have only recycled existing modular civs:
- Belgium/Congo Free State
- China/New China
- Courland/New Courland
- Denmark/New Denmark
- England/New England
- Germany/German East Africa Company *to be done*
- Italy(Republic of Florence)/New Italy
- Iceland(Vikings)/Vinland *to be done*
- Portugal/New Portugal
- Prussia/New Prussia
- Russia/New Russia
- Scotland/New Scotland
- Sweden/New Sweden
- Vatican/Society of Jesus (Jesuits) *to be done*
- United Kingdom/East India Company
- Wales/New Wales *to be done*
- China/New China
- Courland/New Courland
- Denmark/New Denmark
- England/New England
- Germany/German East Africa Company *to be done*
- Italy(Republic of Florence)/New Italy
- Iceland(Vikings)/Vinland *to be done*
- Portugal/New Portugal
- Prussia/New Prussia
- Russia/New Russia
- Scotland/New Scotland
- Sweden/New Sweden
- Vatican/Society of Jesus (Jesuits) *to be done*
- United Kingdom/East India Company
- Wales/New Wales *to be done*
EDIT: Random King Bug resolved with KJ Jansson's help
If I can resolve the bug that assigns randomn leaderheads as the king, I'll
add New belgium, New Scotland, New Brandenburg/Prussia, and New Germany.
Definitely, I want to add a viking colonial civ, but that's a bit of trouble since
they really fall outside the timeline of the game and what would you name it?
New Iceland or New Greenland is better than "New Viking Land" any day...
And the overlap between the Danes and the Vikings is fairly large, so the
vikings may need to wait for another mod geared for them alone.
I want to add others, but I ran into bugs with the Europe screen after adding
six. I've already run out of 3D leader heads, so I don't think I could add much
more, but I am always open to suggestions.
Any way, so far this has been a hoot learning all the bits and bobs of modding
and it's addictive as crack cocaine.
Resources I would like to add -- but most likely won't -- are:
Turquoise, gems, jade, spices, opium, hemp, tea, rice
If I can ever figure out how to use Nifskope to any degree, I'd like to convert
the sloop from Pirates! and add unique units for each colonial and native civ.
I'm still looking at the code for city styles, but i think I have that figured out.
If I ever get this completed, I may end up doing a COL Fantasy mod using the
great fantasy stuff made for Civ IV. >_<
IMPORTANT! requires 1.01f patch - Don't have it? get it here!
Download the (very) alpha (v 0.1.4) here: http://www.megaupload.com/?d=1BPU5K8Z
ColGold_0_1_4.rar - 400 MB (420,438,094 bytes)