georgestow
Proud to be Awesome
Is it possible to get barbarians to upgrade their units or have unit lines of any sort?
So they can't increase in power? Damn. Thanks anyway guys. =]
Why did I never thought about it??You can`t upgrade them, but you can change how do they look at each era by modifying your unit name information in PediaIcons.txt like this:
#ANIMNAME_PRTO_Barbarian
Barbarian
#ANIMNAME_PRTO_Barbarian_ERAS_Middle_Ages
unit name 2 (for example Raider)
#ANIMNAME_PRTO_Barbarian_ERAS_Industrial_Age
unit name 3 (for example Pirate)
#ANIMNAME_PRTO_Barbarian_ERAS_Modern_Era
unit name 4 (for example Terrorist)
They will be able to do that when I can change my computerNo, unfortunately they can`t.
Moderator Action: Stop posting two answers in a row. If you want to add something, edit your latest post
You can make a unit such as a "trapper" or "mountian man" and give them the enslave ability and set the enslavement to pelt so if that unit fights and wins against a barbarian bear then you can get a pelt. However you would get a pelt from the snakes also.
You can`t upgrade them, but you can change how do they look at each era by modifying your unit name information in PediaIcons.txt like this:
#ANIMNAME_PRTO_Barbarian
Barbarian
#ANIMNAME_PRTO_Barbarian_ERAS_Middle_Ages
unit name 2 (for example Raider)
#ANIMNAME_PRTO_Barbarian_ERAS_Industrial_Age
unit name 3 (for example Pirate)
#ANIMNAME_PRTO_Barbarian_ERAS_Modern_Era
unit name 4 (for example Terrorist)
Balthasar... The Enslave Results for a Unit dictates what Unit is Gained when they Enslave a Unit.
Cross Posts with you Arexander... Regarding ONLY enslaving from Barbarians, it will happen some time that a Trapper Wins against a Stronger Unit and would gain a Pelt. This is the OLE Spearman killing a Tank situation
So - (bear with me here) if I'm to sum up posts 10 through 15, it is: the Captured Unit is set in the General Settings tab of the editor. Any enslaved unit will become this unit if enslaved. But if a unit (such as a Trapper) is set to enslave, and has a different unit (such as a pelt, which is tradeable) set in the "enslave results in" box, every unit the Trapper enslaves will become a pelt.
Now, there may be ways to restrict which units the Trapper will and will not attack. In the mod Native America, Colonel Kraken has a priest that can enslave. He controls the targets by using the "Stealth Attack Targets" box. BTW, the priest does not have the stealth flag, so I don't know how this works. I hope it does, otherwise you could inadvertently end up with a world of Holy Agent Smiths.
Well this suggests that in addition to the above, I could also give a Sioux Brave the ability to turn captured units into indian workers, and a Cavalry soldier to turn captured units into soldiers, and California militia to turn captured units into zombies, all in the same game.
If nothing is chosen in the "enslave results in" box, the game simply defaults to the unit chosen in the "Captured Unit" tab in General Settings. Have I got that right? Then I'll leave you alone, I promise.