Dr.NES: The D.O.O.M. Project - Operation Skrømtby

Dreadnought

Deity
Joined
Mar 15, 2004
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Location
New Jersey, USA
Welcome, soldiers, to Dr.NES - The D.O.O.M Project - Operation Skrømtby

Once again, a customer is calling upon our services for a new project, this time in a considerably more…chilling…environment.


Dr.NES - The D.O.O.M. Project - Operation Skrømtby
Approximately 61°35'15” N., 5°16'38” E.
Skrømtby, Norway
January 25, 2011


missionlocation.png

Mission location -- Skrømtby.

It was a chilly -4° Celsius (24.8º Fahrenheit) on a foggy January morning. The captain of the Vannulv pulled slowly into the Skrømtby harbor to unload his cache of oil. Skrømtby was the regional supply depot of all crude oil; the barrels were collected here before being shipped to all sorts of destinations across the world.

He had been here numerous times before, both as a sailor and the captain aboard the Vannulv. It was an isolated oil kingdom, roughly 50 kilometers (31 miles) from the nearest city, Naustdal. Besides its isolation, it was well situated to be an oil station; the harbor was well shaped for naval traffic, and it was close to the North Sea drilling platforms out at sea.

The captain had become acquainted with many of the workers of this particular station. There were the workers on the docks; there were the ones who handled the barrels of oil; and there were the truck drivers. There were roughly one hundred workers at this particular station, but their families raised the total to almost four hundred people at this station.

The captain pulled the Vannulv to the docks, carefully avoiding any other ship moored to the platform. He anticipated a radio message, at least welcoming them, but there was none; maybe there was a new guy working at the radio tower. He did not see the many workers scurrying around the dock; maybe the fog was just obstructing his view of things. He did not see any activity on the other boats; maybe they had already unloaded.

_Bourbon_Dolphin_jp_538022s.jpg

The Vannulv.

He pulled into dock, and ordered his crew men to moor the ship on their own.

The sailors began their work, tying the boat to the platform and arranging the barrels for transport. One of the crew members cracked his knuckles and moved towards the crane to begin unloading the barrels.

But then he froze.

The captain came down, puzzled by his lack of initiative. “Hva er galt?” he asked his sailor. (“What is wrong?”)

The crew member pointed to a nearby ship, his arm shaking. The captain quickly, nonchalantly, and possibly impatiently, turned his head to where the sailor was pointing.

There, on the nearby ship, were more sailors.

They were dead.

Not just dead. They were mutilated. They were decapitated. They were chopped into pieces, like livestock in a butcher’s shop.

Blood was everywhere.

The captain failed to move for nearly a minute, drawing the attention of all the other sailors. The sight was nauseating, grotesque, and abominable.

Finally summoning the courage to actually move, the captain rushed to the ship’s radio, broadcasting on all channels: “Alle som kan høre dette … Vi trenger hjelp!” (“Anyone who can here this … we need help!”)

That was the last message received from Skrømtby. January 25, 2011. 0654 hours.


* * * * *

Hired by an anonymous customer, your mission, should you choose to accept, is:

-- Reach Skrømtby and determine the situation in the area.
-- Find the Vannulv and determine the status of her and her crew.
-- Find the station’s logs, which are most likely in the radio tower or administration. See if they have any clues to the situation in Skrømtby.
-- Determine the status of the workers and their families.

NOTE: Command has the reserved right to add or remove objectives as necessary.

The money they are offering us is $300,000. We have never had such a large contract for a few days’ work. Each soldier will receive approximately $1000-2500 for two days of service.



We have neither evidence nor inclination to tell us what, if anything, is happening in Skrømtby. However, we have the utmost confidence in your ability to perform to D.O.O.M. standards. We have high hopes for this contract. You know what is expected of you.

For any greenhorns in the organization, fear not! This is a routine reconnaissance mission, both uneventful and safe. There are many paths you can choose to take, but do not worry -- all roads lead to Rome…

…or do they?

Beware: things are NOT as they appear to be.
 
Preamble: The D.O.O.M. Project Contract

Spoiler :
By joining this NES, you, the soldier, are signing a contract with me, the moderator. It is a two way deal:

As moderator, I promise to keep you updated as to the condition of this NES, whether it be through actual game updates, or through posting to inform you of any changes I will need to make regarding this NES.

As a player, you promise to maintain a civil atmosphere in this thread. I will accept disagreements, debates, arguments, etc. What I cannot accept is trolling and spam. I know, however, that this community is above such trivial nonsense. I hope that I don’t sound stern by saying this; in fact, I believe that anything besides those two things mentioned is fair game. I would make you promise to have fun, but it’s my job to make sure that happens. :)


Rules

Firstly, in this NES there is no need for PM’ed orders. This is a discussion based game, and I will follow the discussion on my own, and write the update using what you guys say in the thread itself. However, if there is a need to PM anything that cannot be said in the thread, by all means you may message me.

The only rules in this NES concern character creation. Remember, though I am writing the story, I have no idea about who the characters are; as such, it may be tricky to write some updates concerning characters -- unless you provide for me some good background information to base your character upon. Be creative, but realistic. And have fun in the process.

This stage is, probably, the most work you will do for this NES. And it isn’t too much at all!


When you join, fill out a stat sheet. The blank stats look like this:

Player: [enter your name here]
Health: 100%
Weapons (Ammo): [enter your weapon choice here. If you are creating your own weapon, post a classification and description of it as well].
Inventory (0/? [at least 8]): [enter your remaining inventory items here. If you are creating any items, post a classification and description of the item. NOTE: inventory size based on strength]
-----
Strength: 50
Agility: 40
Stamina: 40
Intelligence: 40
Willpower: 50
Expertise: 50
Luck: 50
-----
Background:


If you look up, you will see several characteristics of your character, such as strength and willpower. These work as a description of your character. Is your guy a strong, agile soldier, or a smart, expert sniper? You can customize your character by adding points to the stats above.

You have 100 extra points to place into any of those stats above. Use them in whatever way you want to. Here is a brief description of each stat:

Strength: how strong your character is; whether he is a heavy weightlifter or just an average soldier. For every 10 points in this category you gain 1 inventory space. Also, strength aids your power in combat and other related passive bonuses.

Agility: How athletic your character is. An agile soldier could, for example, dodge melee swings or easily climb or jump over obstacles.

Stamina: How much endurance your character has. A character with higher stamina will be able to fight longer and at a better capacity.

Intelligence: How smart your character is. It provides passive bonuses, such as improved decision making and such, and will help when presented with technological obstacles, such as computer systems or other electrical equipment.

Willpower: The morale of your character. Do you never give up, never surrender? Putting points into this category will improve your overall resolve and keep you thinking clearly in stressful times.

Expertise: How skilled you are with your weapon. Higher expertise increases the chance of accurate shots, faster reloading, etc.

Luck: how lucky your character is. Pretty self-explanatory.

Inventory: Everyone has at least 8 slots in their inventory. If you have more strength you can have more inventory space - every additional 10 strength added beyond the starting amount grants 1 additional inventory spot. Gadgets each take up a slot in your inventory. Should you chose to bring a second weapon into combat, you lose 4 slots of inventory to carry that extra weapon on your back (note, I am not talking about pistols here; I am referring to actually bringing two main weapons with you on the mission).

Regardless of your choice of inventory, your soldier is guaranteed to have: a weapon, 3 clips of ammunition for that weapon, a sidearm (pistol), 2 clips of ammunition for that pistol, a short ranged radio (for squad communications), night vision goggles, a flashlight, rations, a multitool, and dog tags.

Here are some examples of items that can go into your inventory. You can invent your own weapon or gadget not found on the list. Simply post your weapon or item with the correct name, classification, and a description. Please keep it realistic.

Remember, choosing a weapon and pistol (and their subsequent ammo) does not count towards your inventory limit. If you choose to have two main weapons, then you lose 4 inventory spots.

ARMORY

Sniper Rifles

Beretta M107
Classification: Heavy Sniper Rifle
Description: The top choice for any military sniper, this beastly firearm is both accurate and lethal. This weapon comes with a scope.

Remington 700 Hunting Rifle
Classification: Heavy Sniper Rifle
Description: Do not be fooled by this weapon’s civilian origins. It is, perhaps, the most powerful sniper rifle globally, combining extreme strength and accuracy. The downside to this weapon is its recoil - it kicks like a biologically augmented mule. Nevertheless, while wielded safely distant from the front lines, it can be very lethal. This weapon comes with a scope.

M40A5
Classification: Light Sniper Rifle
Description: More mobile than most other sniper rifles, this weapon is made to be taken into the actual battle lines. Useful for medium to long range sniping, it is powerful, accurate, and light. Uses a clip-feed system. Comes with a scope.

Shotguns

I2S Shotgun
Classification: Sawed Off Shotgun
Description: an Italian weapon, utterly lethal in close quarters combat. While powerful, this weapon is slow to fire, and is not designed for ranged combat. However, in close range this weapon is unmatched.

AA12 Automatic Shotgun
Classification: Automatic Shotgun
Description: This shotgun features automatic firing, combining the power of a shotgun with fast fire rates. Though automatic, it sacrifices power for speed.

Assault Rifles

G3 Carbine
Classification: Carbine
Description: Those who want the accuracy of a sniper while not sacrificing mobility should look no further. This weapon combines the accuracy and range of a sniper with the handling and speed of an assault rifle. However, while being the jack of these trades, he is the master of neither.

G36 Assault Rifle
Classification: Automatic Assault Rifle
Description: With an impressive rate of fire with powerful shots, this weapon is the favorite of soldiers who prefer automatic fire without wielding a bulky machine gun. This weapon is made to spray into close enemies - treat it as such.

M4 Carbine
Classification: Heavy Assault Rifle
Description: With both power and good rate of fire, this weapon is useful as a general, all-purpose weapon. It substitutes high rate of fire for improved accuracy and damage.

Submachine Guns

P90 Submachine Gun
Classification: Heavy Submachine Gun
Description: With the feel of an assault rifle and the rate of fire of a submachine gun, this weapon combines heavy firepower with reasonable power and strength. However, it is made for the “spray-and-pray” approach rather than accurate shots.

MP5 Submachine Gun
Classification: Hybrid Submachine Gun
Description: This weapon is a cross between a carbine and a submachine gun. It is outfitted with a scope for long range targets and has automatic fire for closer enemies, though it is not extremely powerful in either respect.

Machine Guns

FN Minimi Machine Gun
Classification: Heavy Machine Gun
Description: Heavier models of this weapon are used on vehicles as mounted turrets. This monster is powerful and quick-firing. Its weight is testament to its power - it is big and heavy. Though it is inaccurate, its power, combined with rate of fire, is unmatched.

‘Reaper’ Light Machine Gun
Classification: Light Machine Gun
Description: Trading power for rate of fire, this weapon has unbelievable speed of firing. While inaccurate, it can overwhelm enemies with sheer weight of bullets.

Pistols
Note: Every character can chose a pistol as a sidearm.

Uzi
Classification: Submachine Gun - Pistol
Description: This weapon combines excellent rate of fire with a small, compact design. Though weak, it is made to be sprayed into enemies rather than accurate sniping.

Desert Eagle
Classification: Heavy Pistol
Description: With the stopping power of a tractor trailer, this weapon is unrivaled for power by any other pistol. Combining that with its reasonable accuracy, and ignoring its low rate of fire, this weapon is deadly in the right hands.

M9 Colt
Classification: Light Pistol
Description: Made as a light sidearm, this weapon is very accurate and has decent range. Its rate of fire is also good, to compensate for its low damage output. Nevertheless, as a sidearm it works well.

EQUIPMENT

Extra Ammo
Classification: Extra Ammunition
Description: An extra clip of ammunition for your weapon. If you have more than one weapon, specify which weapon’s clip it is.

Medical Pack
Classification: First Aide
Description: 1 pack. Used to heal wounded squad mates.

C4 Explosive
Classification: Heavy explosives
Description: 1 C4 Explosive, which are remotely detonated. This bombs have high explosive damage and are very effective tools.

High-Powered Radio
Classification: Powerful Radio
Description: 1 High-Powered Radio, useful for long distance radio transmissions.

Claymore Landmines
Classification: Landmines.
Description: 1 Claymore Landmine, which can be placed along the ground. They will detonate when an enemy walks too close.

Fragmentation Grenades
Classification: Heavy Grenades
Description: 1 Fragmentation Grenade, useful for eliminating large groups of enemies at once.

Flashbang Grenades
Classification: Special Grenades
Description: 1 Flashbang, a grenade that explode with bright light and high pitched sound to daze and confuse enemies.

Smoke Grenade
Classification: Special Grenades
Description: 1 Smoke Grenade, which will explode with a large, thick cloud of smoke. Useful for cover and to confuse enemies.

Flaregun
Classification: Flaregun
Description: 1 Flaregun with 3 flares, useful for signaling allies or setting things on fire.


The remaining bits of information are not rules, but more like guildlines.

Arrival: There are two ways you can chose, as a squad, to arrive at the mission location: by land, using Humvees, or by sea, using a converted fishing trawler. It is your decision, as a squad, to chose how you wish to arrive. Is one way better than the other? We shall find out…

Extraction: Colonel Valentin will be awaiting your call for extraction. He will remain with the vehicle(s) until you call for his assistance. Keep in mind that he has orders not to extract the squad until the mission is complete, though he does believe in the importance of saving lives over earning profit. Don’t be too quick to ask for extraction, especially before the mission is complete, but also keep in mind the possibility

* * * * *
 
THE SQUAD (continued)

* * * * *

Stats

Mark Daniels
Spoiler :
Player: Mark Daniels. .
Health: 100%
Weapons (Ammo):. .C8 SFW carbine. .with a SUSAT sight mounted and the. .Heckler & Koch AG-C/GLM. .for heavy fire support.. .SIG P226. .is the side-arm of choice.

Inventory (10/10): Extra ammo (C8) x2, extra ammo (AG-C/EGLM) x2, extra ammo (P226) x2, high-powered radio x1, claymores x2 and frag grenade x1. .
-----
Strength: 70 (20)
Agility: 60 (20)
Stamina: 60 (20)
Intelligence: 50 (10)
Willpower: 60 (10)
Expertise: 70 (20)
Luck: 50. .
-----
Background: Served in the SBS for eight years, joining when he was twenty. He served with a distinction and reached the rank of Lieutenant. Upon leaving the SBS he went and joined DOOM, looking for more action. His high level of training allowed him to ace the entrance test first time. Under DOOM he has pushed his training up a gear and proves to be a strong, well rounded addition to the project. Fluent in Norwegian, Swedish and Danish, to at least a working level owing to the amount of training he has done in these countries, and also fluent in German, from school and later army training. He was a natural choice for this mission. He is dressed in standard British combat 95 uniform with an advanced body armour system akin to Dragon Skin armour, but with the lethal flaws ironed out and a secondary Kevlar layer in case the Dragon Skin does give out.

Languages: English (primary), Norweigen, Danish, Swedish and German
Height: 6'2"
Weight: 95 kilos
Race: Caucasian British
Hair Color: Black
Eye Color: Blue-grey
Other Distinguishing Characteristics: Small tattoo on his right forearm reading "By strength and guile"


Youriy Alexandrov
Spoiler :
Player: Youriy Alexandrov
Health: 100%
Weapons (Ammo): AK-107 with GP-25 grenade launcher, reflex sights and armour piercing bullets, MP-443 Grach sidearm.
Inventory (0/9 [at least 8]): 2x ammunition to AK, 1x medpack, 1x C4, 2x bouncing frag grenade, 1x smoke grenade, 1x flashbang grenade, 1x long range radio.
-----
Strength: 50 +10
Agility: 40 +10. .
Stamina: 40 +10
Intelligence: 40 +30
Willpower: 50 +30
Expertise: 50 +10
Luck: 50
-----
Background:
Alexandrov is 28 years old former Spetsnaz operative who originally joined GRU 2001 and was trained in a secret training compound near Vladivostok. During the training he became quickly know for his cunning and quick decision making even while under pressure. Originally trained as sniper, Alexandrov preferred AK-107 over long range sniper because of AK's greater flexibility on shorter ranges all the while being very accurate weapon up till 600m. Thanks to his sniper training, Alexandrov knows how to move in the countryside easily without being spotted.
In 2007 Alexandrov resigned from GRU and joined DOOM project in the hopes of better salary.
Alexandrov can speak Russian and fluent english, but with rather strong accent.


Robert "Bobby" Chandler. .
Spoiler :
Player: Robert "Bobby" Chandler. .
Health: 100%
Weapons (Ammo): M4 Carbine (6), M9 (3)
Inventory (8/8 [at least 8]): +3 M4 Ammo, +2 Flash Bang Grenade, +2 Frag Grenade, +1 Claymore Mine
-----
Strength: 50
Agility: 70
Stamina: 70
Intelligence: 60
Willpower: 50
Expertise: 70
Luck: 50
-----
Background: Robert Chandler was born October 12, 1986 in the city of Mobile, Alabama and spent his whole life there. He grew up in a very proud African-American home with his mom and three brothers. (His dad, a police officer, was struck and killed by a motorist one night while issuing a speeding ticket.) Though his dad wasn't around for most of his childhood, his mother was able to earn enough money to keep her sons taken care of and go through school.

Bobby, as his friends called him, was a star athlete in high school. He ran track, mostly long distance events, and went to state all four years of his high school career, and won state championships his junior and senior years in the one mile and two mile events. Everything was looking good for him, and the University of Alabama even offered him a full tuition track scholarship but, to the surprise of many, he turned it down.

His reasoning was that he was bored with school. He wasn't a bad student, but wasn't great, either, and didn't know what he would do when he got out of college. So, instead of pursuing an education, he enlisted in the United States Army upon graduation. He went off to airborne, air assault, and ranger school, joining the Army Rangers. He quickly worked his way up in the ranks and made sergeant after two years, upon which he applied for Special Forces school. He was accepted, passed the try outs, and was accepted.. .

Though he loved the army, and especially the freedoms that came with being SF, he resented his pay. He had plenty of friends who had already gotten out and joined the big PMCs, and were making twice as much money, or more, a year as he was. As soon as his enlistment ended, he left the army and applied to various different mercenary outfits, with D.O.O.M. accepting his resume and hiring him.. .


James Gallagher
Spoiler :
Player: James Gallagher / LittleBoots
Health: 100%
Weapons (Ammo):. .HK-416. .(5 clips),. .HK USP. .(4 clips)
Inventory (8/8):. .
- Extra Clip: HK-416 (2)
- Extra Clip: HK-USP (2)
- Medical Pack (4)
- Hip flask, Jameson Irish Whiskey
- Cigarettes. .
- Rosary
-----
Strength: 50
Agility: 70
Stamina: 40
Intelligence: 80
Willpower: 60
Expertise: 70
Luck: 50
-----
Fluent in English, Irish; Limited knowledge of Russian, Arabic
-----
Background:. .
Born in Belfast, Northern Ireland on Easter Day, 1989 to a Roman Catholic dockworker with ties to the Irish Republican Army, James Gallagher lived and breathed gang violence, religious conflict, and Irish nationalism from a young age. In September 2005, his father was killed during the Orange Order riots, and in January 2006, Gallagher was arrested for his part in a Catholic revenge killing. Upon turning eighteen, the British government, desperate to fill uniforms, gave him a choice - enlist with the military, or rot in prison. Though initially unwilling, Gallagher eventually consented due largely to his mother's pleading.

Once enlisted, Gallagher received training as a combat medic and excelled in action, proving himself both capable and surprisingly deferential to commanding officers. When the Special Air Service put out a recruitment notice for combat medics, Gallagher was recommended by a superior and accepted shortly thereafter. He saw action in Iraq, Afghanistan, and Zimbabwe, as well as in Iran during the Israeli Crisis, and further classified action in South Ossetia and the Ukraine during Russia's power plays of 2010. Yet serving in Her Majesty's Armed Forces never sat well with the young Catholic and when D.O.O.M contacted him late in 2010, he jumped at the offer.. .

An adept marksman and decorated soldier, Gallagher is a team-player, but capable of intelligent independent action and initiative. He is small and quick, and was often employed as a scout in addition to his medical duties. James is also a devout Irish Catholic, as his heavily tattooed body will attest (all text in Gothic script).
Left Forearm, inside: "Et Tenebris"
Right Forearm, inside: "Et Lux"
Left Knuckles: "IRAE"
Right Knuckles: "DIES"
Left Bicep: Celtic Cross wrapped in bloody Crown of Thorns with "Miserere Mei"
Right Bicep: Blessed Heart with "Ave Maria"
Chest: "DEFENDE NOS IN PROELIO"
Back: Crucifixion with "VITAM AETERNAM"


Jarkko Hirvonen
Spoiler :
Player: Jarkko Hirvonen / DarthNader
Health: 100%
Weapons (Ammo): RK 95 TP (4 clips); Glock 17Pro + silencer (2 clips)
Inventory (8/9): Sako TRG-42 (2 clips); 1 Frag Grenade; 3 Extra Clips (2 TRG-42, 1 RK 95 TP)
-----
Strength: 60
Agility: 70
Stamina: 50
Intelligence: 70
Willpower: 60
Expertise: 60
Luck: 50
-----
Background: Jarkko Hirvonen was born in Tampere, Finland on November 2nd, 1982. Is military career began two weeks after he turned 18, when, in Finland, military training was mandatory. After his 12 months of service were over, he enlisted into the Suomen Maavoimat and became a professional soldier. He excelled in his unit, and in 2003, entered the Utin Jääkärirykmentti (Utti Jaeger Regiment). It was here that he was trained in long-range recon, airborne operations, winter combat, and tactical operations. He left the military in 2007 and built a home outside Taivalkoski in northern Finland. He joined D.O.O.M in 2009 as part of the Nordic Operations Group. He speaks some Swedish and Russian but speaks fluent English.


Thomas "Sarge" Logan
Spoiler :
Player: Thomas "Sarge" Logan / germanicus
Health: Right Arm/Legs/Torso/Head uninjured; Left Arm injured but stable.
Weapon (Ammo): M66 Machine Gun (9 clips)
Inventory (8/8): M4A1 (6 clips) (Similar to the M4 but instead utilizing the (Safety/Semi Auto/Fully Auto) instead of the M4's (Safety/3 burst/Semi Auto)). But both uses the same carbine: The M4 and variants fire 5.56x45mm NATO ammunition and are gas-operated, air-cooled, magazine-fed, selective fire firearms with a 4-position telescoping stock. Original M4 models had a flat-ended telescoping stock, but newer models are now equipped with a redesigned telescoping stock that is slightly larger with curvature at the end;
3 Extra ammo packs (1 for the M4A1; 2 for the M66)
Desert Eagle.. .

Languages Fluent: English and Spanish, knows Farsi but not fluent.. .
-----
Strength: 100. .(Used to be 80)
Agility: 40
Stamina: 60
Intelligence: 50
Willpower: 60
Expertise: 60
Luck: 50


Roman Kostyantyn Mikhailovich
Spoiler :
Player: Roman Kostyantyn Mikhailovich. .
Health: 100%
Weapons (Ammo):. .HK USP,. .HK-416
Inventory (7/8 [at least 8]):. .
-1 Extra Ammo (HK-USP)
-2 Extra Ammo (HK-416)
-Grenades (1 Flashbang, 1 Smoke)
-----
Strength: 50
Agility: 50
Stamina: 50
Intelligence: 80
Willpower: 65
Expertise: 65
Luck: 50
-----
An East European wander, Roman Mikhailovich is a spry 42 year old, one among the more elder members, self-proclaimed German, working to fulfill what he believes to be his final contract.

Spoiler:. .
Born in Odessa, on March 3rd, 1969, Roman K. Mikhailovich grew up with a rather unassuming youth. In his young years, his instructors took note of his retracted demeanor and penchant for solitude, and despite numerous attempts, the outsider-psyche dominated. His later adolescence was dominated by his drifter father, who moved, with boy in tow, quite often during the late 70s and early 80s. Traveling alongside his father, the duo moved in a northwards pattern; Odessa to Kiev, Brest, Minsk, Moscow, and St. Petersburg among others cities. As they traveled, Roman's father noted the boy's ability to pick up tongues with ease, and used it to his advantage; by age sixteen, Roman could speak the east Slavics with utmost ease. Roman left his father behind in Moscow in 1986, and arriving in Petrograd at the age of 18, enlisted into the Soviet service. Three years passed Roman by with little change, the man taking little risk or advantage with his position.. .

When the Soviet Union began to unravel in 1991, the young man's loyalty to the state began to rival, and with the failure of the August Coop, collapsed. Tracing his route backwards, Roman wandered backwards, arriving in Kiev during the spring of 1992. Word of mouth of the events in Yugoslavia reached into the Ukraine, and intrigued by the promise of action, Roman set course for the region. He enlisted in the Republika Srpska, and received a position near Bijeljina. Another three years passed, during which the intense fighting drained the young man's interest in warfare. After the IFOR took command in December of 1995, Roman gained the interest of a few German commanders, and with their support took leave for Berlin.

Upon arriving in Berlin, Roman took a position as an specialist in the German Army, eventually moving to General Staff after obtaining citizenship. When the Special Forces Division was created in 2001, Roman was moved into the division and served as support, very rarely taking part of an operation. After serving in the Army for the thirteen years, he took leave once more in early 2009, taking up a private life and courses at the University of Lübeck. After two years as a citizen, the same commanders that supported his move to Berlin arrived at his home in Scharbeutz, seeking to collect on the old debt in the form of a contract; after a little discussion, Roman agreed with his signature.

Having extensive travel through Eastern Europe, Roman is fluent in Ukrainian, Belorussian, Russian, German, and English (the latter possessing a difficult accent). In addition, he speaks some Serbian and Croat, and can utilize some phrases from a variety of other South Slavic tongues.


Curtis Peterson
Spoiler :
Name: Curtis Peterson
Health:100
Weapon: SABR (Selectable Assult Battle Rifle). .Explanation, M9 Colt (silenced)
Inventory(7/8): SABR, M9 Colt, 4 clips for SABR, 2 clips for M9 Colt, 2 fragmentation grenade, 1 High Powered Radio, 1 Med kit, 1 Claymore, White Camouflage suit (Does that count as a inventory?), Sniper Attachment for SABR (Scope and longer barrel), iPod Touch
Strength: 50
Agility: 70
Stamina: 40
Intelligence: 70
Willpower: 50
Expertise: 90
Luck: 50
Languages: English, Norwegian (enough to read), A small bit of Spanish
Background: 32 year old American from the Delaware town of Hope, he spent great deals outdoors spending time in the wild. At the age of 16, his father bought him his first gun, which he turned out to be naturally adapt at using. Although he excelled at most other people in his school, he chose to join the army. After 5 years, recognizing Peterson's ability with marksmanship, offered a place in the Rangers. After few years, however, Peterson realized that army was no longer a place for him. Peterson clashed with other Rangers and was much more of a lone wolf than a team player the army demanded him be. Soon after he was demoted for insubordination, Peterson quit the army and joined D.O.O.M. project.


James Egrishaw
Spoiler :
James Egrishaw/ Ninja Dude
Health: 100%
Weapons (Ammo): AA12 Automatic Shotgun (3 Clips) Desert Eagle (2 Clips)
Inventory: 3 Claymores, 4 Fragmentation Grenades, 1 High Powered Radio, 2 Medical Packs. .
-----
Strength: 100
Agility: 40
Stamina: 70
Intelligence: 40
Willpower: 50
Expertise: 60
Luck: 70
-----
Background: A towering hulk of muscle and bone, James has decided to try his luck serving as a D.O.O.M operative. Some saying he's mentally unstable, he has shone unusual joy killing targets, especially at close quarters. Before joining D.O.O.M., he had a bad habit for getting into street fights, and sometimes even shoot outs. He joined the U.S. Army, but found it not to his liking, often getting into more fights with his fellow soldiers than with the enemy. But he hopes D.O.O.M. will be different. He has even begun acting professional, sprinkling words into his vocabulary with words he think are important sounding and actually following orders from superiors.


Vladimir Andreyevich
Spoiler :
Player: Vladimir Andreyevich
Health: 100%
Weapons: Berretta M107 (6), MR-443 Grach (5)
The MR-443 is the latest standard issue Russian military sidearm. It uses an 18 round magazine. It is a medium-power semi-auto built for reliability and durability.
Inventory (8/8):. .
-3 extra M107 rounds
-3 extra MR-443 rounds
-1 medical pack
-1 hunting knife
-Cigarettes. .
-Hip flask of vodka. .
-Copy of the Complete Poems of Aleksander Pushkin
-----
Strength: 50
Agility: 50
Stamina: 40
Intelligence: 40
Willpower: 90
Expertise: 90
Luck: 60
-----
Background:
Vladimir Andreyevich was born October 6, 1983 in Arkhangelsk, Russia to a fisherman. He was a hard-working boy, helping his father with his work when he was not in school. He grew up quickly, like most children did during the upheaval of the late 80's and 90's. When the USSR broke apart in 1991, the fishing industry in Archangelsk was hit hard, and his already poor family plunged further into poverty. In 1993 his mother hung herself, and his father became a melancholy alcoholic. By the time Vladimir turned 18, he had the choice of joining the military or the Bratva. He chose the military.
He was immediately recognized for having a natural talent for marksmanship and a joy for taking on a task and seeing it through. He was recruited by Spetsnaz as a sniper. Upon completing his training in 2006, he was assigned to the Vympel unit. His body count is classified, and as a good soldier he will never tell, but it is rumored that in 2009 he broke Vympel's record for most peace-time kills. He participated mostly in counter-terrorism operations on the Khazak border, in the Black Sea area, Siberia, and the Balkans. He also participated in the Georgian conflict and the Ukranian conflict. In November of 2010, Vladimir's commanding officer quietly informed him that the Russian military was instituting company-wide pay cuts due to the slumping Russian economy, and that he had a good shot at making much more money as a mercenary. Vladimir retired from Russian military service in December and joined D.O.O.M.

Physical Features:
Height: 5'11"
Weight: 180lbs
-Dark brown hair, brown eyes
-well-trimmed goatee
-slightly crooked nose
-Long scar along the length of his left cheek
-Tattoo, right forearm: (in Russian)
We must all go under the eternal vault,
And someone's hour is already at hand.. .
(A. Pushkin, 1829)

Languages: Fluent in Russian, Ukrainian, and English. Working knowledge of Norwegian, Khazak, Greek, and Polish.


Lars Sanderson
Spoiler :
Player: Lars Sanderson
Health: 100%
Weapons (Ammo): Remington 700 Hunting Rifle(4 clips), Uzi(6clips)
Inventory (7):2 Extra Ammo sniper, 2 Extra Ammo Uzi, 2 Medical Packs, camouflage stuff, hunting knife for deerhunting
***Languages spoken: english, french, dutch, german, and a brief understanding of Spanish, Latin, Russian
-----
Strength: 50
Agility: 60
Stamina: 60
Intelligence: 60
Willpower: 60
Expertise: 80
Luck: 50
-----
Background:Lars was a professional hunter for years. As other deals came by, he changed his profession to the human-hunts. Always known for his positive attitude, and friendly ways not many people see the killing machine that he is. His expertise is long range kills, without the enemy knowing he is there. His camouflage skills are unseen to many!


Doctor Nils "Doc" Jensen
Spoiler :
Player: Doctor Nils "Doc" Jensen/Milarqui
Health: 100%
Weapons (Ammo): M4 Carbine, Desert Eagle.
Inventory (9/9): 5x Medical Packs, 2 Smoke Grenades, 1 Flaregun, 1 High Powered Radio
Strength: 60
Agility: 65
Stamina: 50
Intelligence: 75
Willpower: 60
Expertise: 65
Luck: 55
Languages: Norwegian (maternal), English (fluent), Spanish (fluent), German (conversational but not fluent), Swedish (written), Chinese (basic)
Background: Nils Jensen was born in Bergen, Norway, in 29th September 1983 to Reverend Henrik Jensen and Camilla Aall. A devout and religious family, they would inculcate these feelings onto young Nils and his other five siblings, with Nils being the third out of the six and the first boy.. .

At first, he followed the precepts of God willingly and gladly, as his father's teachings had been quite adamant on the fact that the only way for them to reach Heaven was to obey His word. He was a fan of the Rosenborg BK, like his father and all of his brothers, and at school, while he didn't have the best marks, he was fairly intelligent and always got As and Bs in most subjects (even in Mathematics, which he wasn't very interested in).

However, as he grew older, he started to see more of the world around him, and slowly his faith in God fell. How could He allow people to die in wars and of hunger in all the world? How could He allow men to hit their wives and go on with their lives without being punished? How could He allow corrupt politicians to steal money which was needed by the people they had swore to protect?

Finally, the last drop came, and it tipped the glass: his sister Erika, 1 year younger than him, contracted pancreas cancer. It was a malignant tumour that slowly sapped the life force of his favourite sister, who went from being a happy, lively 16-year-old girl from a poor wretch that could hardly arise from her bed, much less rest due to the pain she was in.

It was during school that the first big bout of pain struck her, and thus she was taken to the Haukeland University Hospital. It was there that the illness was diagnosed by the doctors, but the turning point then was reached: his parents refused to allow the doctors to start treating Erika, saying that their faith in God would be enough to help her recover, for how could He let such a faithful girl from a faithful to die in such a horrible and painful way?

As time passed, it was pretty clear that faith wasn't enough to keep the tumour at bay, as it kept killing the girl, and the cancer even metastasized to the liver. Doctors did everything they could to convince Henrik and Camilla to allow them to help the girl, but they kept saying: "God will save her."

It was not to be. The hoped-for miracle didn't happen, and Erika died, next to her family, on 29th September 2001. It was Nils' 18th birthday. It was the worst ever birthday "present" he had ever gotten.

As the corpse was taken away to prepare it for its eventual burial (the Jensen didn't allow the doctors to practise an autopsy), Henrik Jensen made the worst mistake he could have ever made.

"Children, now you know what happens when you don't have enough faith in our God. Erika obviously didn't have enough faith in God."

Nils saw. .RED. Erika was his favourite sister. Their small age difference meant that they were very close. They always played together, and they always helped each other with homework and their chores. That his father could be so callous to state that she had died just because she didn't have faith in God, when he knew that Erika could have survived if his parents had allowed the doctors to treat her, was the catalyst for his reaction.

He gave a step forward and hit his father on the face, breaking his jaw.

As the doctors jumped forward to help his father, and his mother shouted for him to come back, Nils left the hospital and went to his house, where he took the few things that were still in the family house - he was going to start studying Medicine at the University of Oslo - and took the bus to the Norwegian capital.

It was the last time he ever talked to his parents.

As time passed, he became introverted, concentrating on his studies, for now the necessity to help others, as his father hadn't allow others to help his sister, was a part of his life. He had several friends, and even a girlfriend for one year, but when he managed to get the Erasmus grant for studying at the Universidad Complutense of Madrid in his third year, he left them all behind.

By the time he graduated, he had done so with distinction. .cum laude, one of the few to do so in that year. During the ceremony, he saw that his family had come to the ceremony, despite the fact that he hadn't told them about it. To save himself and his family the pain of remembering Erika's death, he left as soon as the ceremony finished.

After his graduation, all the hospitals in Norway and even some in Denmark and Sweden sought him for his great ability and intelligence, but he rejected all offers, as they would pin him down to a place, and it was probable that his family would attempt to contact him, something he didn't desire. That was when he found a small offer from a mercenary group called D.O.O.M. Project, which wished to acquire his services as a doctor for "delicate operations", as they put it, which might require medical attention. This was something that called to his necessity of not staying pinned down, and gladly accepted it.

With the D.O.O.M. Project, he learnt the use of many weapons, he practiced field healing and he did everything the mercenaries did. He learnt several languages in an effort to be able to communicate with his companions in any circumstances. He even found some friends in the teams he worked on.

And every year he would always ask for a leave. He always took a plane to Bergen, went to the cemetery, and, every year, on his birthday, he would leave a bouquet of roses on his sister's tomb. He would stay there for several minutes, and then he left, promising in a low voice that he would be there the following year. He would never know that his parents always knew when he went there, and would stay away, crying, looking at the son they had lost at the same time they had lost their daughter and that they were only able to see once a year.

It was a sad life. But it was his life.


Basil "Aussie" MacFadden
Spoiler :
Player: Basil "Aussie" MacFadden
Health: 100%
Weapons (Ammo): MAG 58 (1500 rounds?), M79 grenade launcher (21 grenades, split equally between close range, explosive, and less-than-lethal), Browning Hi-Power (2 clips)
Inventory (11/11):. .
Extra weapon - 4 slots
Extra ammo for MAG 58 - +2000 rounds
Extra explosive grenades for M79 - +14
Extra less-than-lethal grenades for M79 - +7

*I hope no one minds that I opted to go for lots and lots of ammo instead of wimpy things like, I dunno, first aid and powerful radios.

*All weapons and Dragon Skin body armor can be looked up via Wikipedia.

*"Explosive", "Close Range", and "Less-than-lethal" kits for the M79 include more than just three types of grenade. "Explosive" is pretty much a base HE, but "Close Range" includes buckshot and flachettes. "Less-than-lethal" is a catchall term that includes smoke grenades and flashbangs, as well as more idealised nonlethal rounds like CS gas, sponge rounds, or rubber buckshot rounds. For my consideration, I assume to have mostly flash and smoke, but at least one CS grenade and possibly a couple sponge rounds. I also assume to have one or two rubber buckshots. Finally, I have one "specialist" round - the XM688, or more colliqually, a grapnel. I'll just assume to have 5 nonlethals, 4 smoke, 4 flash, and the grapnel at the moment.

*I guessed as to the amount of ammo for my main weapons, since neither grenade launchers nor machine guns translate well to "clips"... I tried to be reasonable, though.

-----
Strength: 50 + 30
Agility: 40
Stamina: 40 + 30
Intelligence: 40
Willpower: 50 + 15
Expertise: 50 + 25
Luck: 50
-----
Languages: English (primary) somewhat Americanized; he took two years of high school French; other than that, he can swear in several languages at need, including Spanish, Dari, and a couple indigenous Australian variants
Height: 5'10" (178 cm)
Weight: 220 lb (100 kilos)
Race: Caucasian Australian, very well-tanned
Hair Color: brown
Eye Color: hazel
Other Distinguishing Characteristics: wears glasses

----
Background: Basil MacFadden was born in 1977, the son of ranchers in the Northern Territory. His childhood was largely unremarkable - if a bit isolated - until 1992, when Basil's father died due to melanoma. His mother moved Basil and his three younger sisters to Darwin, selling the moderately profitable ranch and working as a maid to make ends meet. Realizing the difficulty of providing for the family, Basil enlisted in the Australian Army as soon as he graduated high school, sending most of the money home.. .

After ten years of service, Lance Corporal MacFadden was involved in an altercation while on leave - an altercation that involved both alcohol, marijuana, a private's missing hand, and a dead New Zealander. Most evidence was circumstantial; it could be proved that Basil was at the scene, but his claim that he was in fact trying to defuse the situation and stop the deal was refuted only by the testimony of the newly left-handed private, who himself was certainly destined for a long sojourn in jail. The final verdict? Basil was convicted only of Conduct Unbecoming, and was dishonorably discharged forthwith. He left the country soon after for America, never to return.

The next five years in America saw him employed in various unoffical capacities. He saw some time along the Mexican border, hired by paranoid landowners to prevent illegal immigration. He also did several jobs in security, most of arguable legality. His big break came late in 2007, while he was living in New York. A newly established merc company along the lines of DynCorp or Blackwater made him a primary hire, and sent him off to Afghanistan. While there, Basil showed the talent and training he'd had in the Australian Army, and furthermore proved to have discipline beyond that expected from his prior history.

In September 2009, the company that hired him folded, and Basil found himself in the unenviable position of being unemployed and stranded in Pakistan. Luckily for him, he had done enough to gain notice by another up-and-coming merc company, this one named D.O.O.M. He was hired almost immediately, and by that Christmas was already serving in Indonesia. Over the next year, Basil traveled throughout Asia and Oceania on various company contracts, until Command decided that it was time to broaden his horizons a bit.

He was tapped for the next European job. It was in Norway.
 
IMPORTANT INFORMATION

THE SQUAD, QUICK FACTS

Quick Facts

Mark Daniels/Vertinari118 - COMMANDER - Assault - 100%
Roman Kostyantyn Mikhailovich/~Darkening~ - Assault - 100%
Jarkko Hirvonen/DarthNader - Assault - 100%
James Morgan/LittleBoots - Assault - 100%
Robert "Bobby" Chandler/bestshot9 - Assault - 100%
Youriy Alexandrov/andis-1 - Assault - 100%

Basil "Aussie" MacFadden/jd06562 - Heavy Weapons - 100%
Thomas "Sarge" Logan/germanicus - Heavy Weapons - 100%

Doctor Nils "Doc" Jensen/Milarqui - Medic - 100%

James Egrishaw/ Ninja Dude - Close Range - 100%

Lars Sanderson/The Loser - Sniper - 100%
Vladimir Andreyevich/Chatraha - Sniper - 100%
Curtis Peterson/Seon - Sniper - 100%

Colonel Emmanuel Valentín / Dreadnought - Command - 100%

* * * * *

Fire Teams

Charlie Team
Mark Daniels (Commander/Communications)
Hirvonen- long-ranged support and rifleman (Second-in-Command)
MacFadden- fire support
Jesen- medic and rifleman
Chandler- rifleman
Mikhailovich- rifleman

Delta Team
Sarge- IC and fire support (Team Commander)
Alexanderov-Rifleman/Assault (Delta's Second-in-Command)
Sanderson-Sniper
Egrishaw-Close Range Specialist
Peterson-Sniper
Kostyantyn-Rifleman/Assault
Andreyevich-Sniper
Gallagher-Medic/Rifleman/Assault

* * * * *

Area Map

A basic map of the mission area, useful for general reference.

locationmap2.png


* * * * *

Detailed Maps

To be added tomorrow

* * * * *

UPDATE LIST

Update 0
 
Dr.NES: The D.O.O.M. Project - Operation Skrømtby - Update 0
Copenhagen, Denmark
January 26, 2011
1300 Hours


Dead men tell no tales.

Valentín leaned back against his lawn chair, set up on the dock directly in front of the fishing trawler that would serve as his command post for the next few days. He lit a cigarette and raised it to his mouth, inhaling softly.

He had not been on a mission since the debacle in Indonesia a few months ago, a fiasco that ended in complete disaster.

Valentín tried to fight the memory…

Jakarta, Indonesia
August 31, 2010
2251 Hours


3291420707_2898bfd34a_m.jpg


The United Nations wished to extradite an Indonesian crime lord, for charges of international drug trading and human trafficking, amongst other things. Indonesia refused to give the UN access to arrest this crime lord, so an ‘anonymous’ client hired the DOOM Project to do so. They wanted him alive.

This was the first mission that Valentín would actually be leading in person for years. He had been promoted to commander of Covert Operations and oversaw many missions, but actually participated in few.

His time out of field work had dulled his senses.

They were entering the warehouse, the headquarters of the crime lord. There were six of them, acting as a tactical squad. They were stealthy and had, thus far, avoided confrontation.

The two guards were shot with silenced weapons before they detected the mercenaries.

The crime lord himself was in a secluded room which acted as his living quarters. The mercenaries had little difficulty finding his room, and burst in, guns at the ready. The crime lord was still awake. He turned, picking up a pistol as he went.

“We need him alive!” Valentín shouted.

The mercenary on point, Joseph Shawden, reached for his trigger, but hesitated and did not fire.

The crime lord did fire, three time. Each round hit Shawden; two in the chest, and one in the face.

He was dead instantly.

Shawden had a wife and three children. One of them was eight months old.

The crime lord turned his pistol on Valentín, but the colonel was too fast. Forgetting the mission, he unloaded his P90 clip into the enemy, sending thirty shots ripping through the crime lord, obliterating his body and ending his life.

The mission was a failure. And Shawden was dead.


Valentín exhaled, letting the smoke carry the memory out of his conscience. He regretted that day ever since, but he had learned his lesson.

And he’d be damned if anyone died on this mission.

* * *

Mark Daniels walked slowly through the dockyards of Copenhagen. Dressed in civilian garb, and not even equipped with a weapon, he was unaware of what the Project’s intentions were for this mission. He was told to find the colonel, who would be sitting outside the fishing trawler on a blue lawn chair, wearing a blue baseball cap, and smoking a cigarette.

What was this, a friggin’ blind date?

He remembered the colonel before. As commander of Covert Operations, Daniels had seen him once or twice, giving a briefing about a mission. This was his first operation, however, directly with the colonel.

As he turned onto the next series of docks, he saw the colonel, sitting in his lawn chair, his head tilted back as he exhaled his cigarette smoke.

“Valentín?” Daniels asked.

“Yes. You must be Mark Daniels.” Valentín looked up from the lawn chair. “Your equipment is on board, in your locker. You’ll see your name. I suggest you get ready quickly and prepare your briefing. We’ll be loading out soon.” He took another breath from his cigarette.

Daniels didn’t bother to ask how Valentín had gotten the entire squad’s specific equipment, loaded it onto an insignificant fishing boat, and sailed all the way to Copenhagen. He instead moved to board the ship. At the last moment, however, he turned back to the colonel. “I know we aren’t on the mission yet, but during the actual mission I don’t want you smoking. You cannot be influenced by chemicals, no matter how insignificant they are.”

Valentín, completely surprised by the comment, let out a string of quick coughs. Man, did that guy have balls. We need more men like them. “Its your call, Daniels. I respect that.”

Daniels marched triumphantly onto the boat to prepare for the mission ahead.

Valentín chuckled.

p407243-San_Diego_CA-fishing_trawler.jpg


* * *

So they arrived, one after the other, each coming within a few moments of the other to avoid any suspicion. Each found their equipment, neatly organized in their respective lockers, arranged throughout the ship’s hold. The ship itself was a wonder to behold; while humbly painted and arranged on the outside, on the inside it was the pride of modern technology. Radios, computers, maps, monitors, and medical equipment was packed together in the ship’s hold, forming a small but comfortable command hub for the mission.

When everyone had suited up, Valentín turned to Daniels. “You’re on center stage. I’m moving us out. Begin your briefing.”
 
Curtis reporting for duty. Let's get this over with.
 
MacFadden on board. Out of curiosity, and seeing my own history, would I have been a participant in the good Colonel's little mishap?
 
Gallagher, James, ready and able, sir.
 
Lars Sanderson present!
 
Unpacking gear, cleaning gun, checking and double checking everything...

" How I love preparing for a mission!!!" Lars said.

His first impressions of the other guys were quite normal, a group of stereotype people together with a common goal. Whether it was for the money, sports or the lack of knowing other means. Everyone could be read like a book! He had been on to many missions to see something special or new...

He grabbed his new book and started reading:

Gallia est omnis divisa in partes tres, quarum unam incolunt Belgae,....
 
Sarge got on the ship and headed quickly to his locker, smiled as he saw that everything he needed was there, after checking and double checking his equipment.

Satisfied everything was in place and in good working condition, Sarge headed to the deck in the aft and sat, taking in the scenery and listening to Country on his ipod.
 
Bobby arrived shortly after Sarge, finding his locker aboard the ship. He had never been to Copenhagen before, so he made sure to arrive in the city a day early to look around. He was impressed, it was a lot different from Mobile, and certainly any city he'd been to in Afghanistan.

As he worked his way down the decks to his locker he nodded at his fellow mercs. Some he had seen around, some he had worked with in the past, Sarge being one of them. His locker was next to Logan, and he was greeted by Sarge, who was listening to his iPod, with a nod as Chandler opened up his locker and investigated the weapons in there. Everything was good and in in working order, he was happy and ready.
 
Egrishaw walked to his locker lethargically, his eyes half open. He opened the locker after minor difficulties, and proceeded to count how many grenades he had, as well as clips of ammo. Everything seemed to be in fine order. James hoped that he would get to use his claymores this mission. The grenades too. He wanted to use everything basically, except for maybe the radio. James was never too good with high tech stuff. But if he was in a situation in which he ended up alone or something, he'd rather fumble with the radio for a little bit and get help rather then get his brains blown out.

"Alright, I'm all good," he said lazily. "When are we getting to Russia? [1] I'm all set to start shooting at some Ruski-!"

James stopped right there, reading some of the names on the lockers. Vladimir. Roman. Youriy. James quickly decided to shut his mouth, trying to look as casual as possible, even forcing an uncomfortable smile.

OOC: James Egrishaw is terrible at geography :p
 
Jarkko, had been making a call to a friend from back home when he had seen the first of his comrades hop onto the boat.
"Yes, just make sure the dog is fed, the house is maintained, and that everything is decent when I get back...thanks Launo."
He quickly grabbed up his rucksack and jogged over to the boat and hopped aboard. His locker had his name on it and was tucked in the back, and he opened it to retrieve his equipment. Inside, he found his RK 95 TP with four clips of ammunition, totaling 120 rounds; his Finnish Military standard issue Glock 17Pro with tritium sights, a silencer and two clips of ammunition; his Sako TRG 42, with a folding stock, bipod and two clips of .338 Laupa Magnum, useful with light anti-material targets, which totaled 20 rounds; and a single M67 fragmentation grenade...useful in a pinch. He inspected his weapons, made sure they were all clean and oiled, and inserted the magazines into their respective slots for his pistol and assault rifle. He was ready.
 
I gathered the men together in the main briefing room.

"Apologies for the poor quality map. It was all that I could find that was not part of a GPS navigation system on the bridge. Now that's sorted let's move onto choosing a landing site. Personally I favour landing on the headland, finding a secluded spot, which is not too obvious or in a forest, and setting up camp. If we head for a k or two and find nothing suitable we will return to the boat and head to a different point further down until we find somewhere. Why the headland and not the harbour or the village? We are going in blind and must therefore assume every millimetre of territory we are not actively securing is enemy territory and the enemy will base themselves in the village and the harbour. Once we have established a base the two fireteams will take it in turns to guard the base and scout the area. If you find an item of interest do not take any action: merely note its location, inform me and then circumvent it or withdraw. Do not investigate anything you are not ordered to investigate. We shall aim to have scouted both the harbour and the village from afar on the third or fourth day of landing and then proceed from there. Questions and suggestions?"
 
"That peninsula between the village and the oil station could be a good place in which to land. Near the water, with forests in which we can put up camp. As it is in-between the two points we have to explore, it is more the like that it'll be quite useful for our base. What do you think?"
 
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