seasnake
Conquistador
Download Here:
http://www.filefactory.com/file/a0g25c9/n/Through_the_Ages_rar
This is a new mod called Through the Ages. Simply put, it's Civ IV with little changes to the basic gameplay, but it adds 6 civs, 3 wonders, 1 trait, 6 leaders for existing civs, new terrain art, 1 new resource, ethnic unit artstyle and city styles, a future citystyle, and all the Next War Technologies.
To play, simply download and unzip, and put the file Through the Ages into your Mods folder in BTS. Then, on the main menu, click "Advanced", "Load a Mod", "Through the Ages." Give it a minute and have fun!
I'll reserve the next two posts for screenshots and thank-yous.
FULL CHANGE LIST BELOW:
ALL NEXT WAR UNITS, BUILDINGS, WONDERS, PROMOTIONS AND TECHS, WITH MINOR ALTERATION, HAVE BEEN PUT IN AND ADDED ON. HOWEVER, THE GAMEPLAY IS OTHERWISE THE SAME, THERE IS NO "MR. BIG" OR "THE LADY", YOU JUST CAN RESEARCH FARTHER THAN BEFORE AND PLAY INTO THE FUTURE. SPACE RACE IS NOW MISSION TO MARS. GAMES ARE A LITTLE LONGER.
ADDED MECHAERIKS' WAR PRIZES MOD, SHIPS HAVE A 20 PERCENT CHANCE OF TAKING A PRIZE IF THEY WIN A NAVAL COMBAT.
New Trait
Resourceful (Res)
+25 percent Espionage Points
-50 percent cost to promote units
+1 gold per trade route
Changes to Traits: Imperialistic doubles production of Customs House, Jail, and Intelligence Agency. Protective doubles production of Security Bureau. Expansive gives +3 health. Aggressive doubles production of the Stable.
6 New Civilizations
Gran Colombia
Leaders: Simon Bolivar (Imp, Res), San Martin (Org, Res)
UU: Libertador, replaces Cavalry. Has 2 first strikes and a bonus attacking cities
UB: Arsenal, replaces Jail. -15 percent cost to train military units
Apache
Leaders: Mangas Coloradas (Pro, Org)
UU: Mounted Warrior, Replaces Cuirassier. Only requires Gunpowder to train, higher withdrawal chance.
UB: Wickiup, replaces Granary. -20 percent war weariness, +1 happy with horse.
Iroquois
Leaders: Hiawatha (Ind, Phi)
UU: Mohawk Rifler, replaces Rifleman. 12 strength, 2 movement, starts with Guerilla I and Woodsman I.
UB: Longhouse, Replaces barracks. +1 health.
Italy
Leaders: Mussolini (Pro, Res) and Lorenzo di Medici (Cre, Res)
UU: Geonese Crossbowman, replaces Crossbowman. +50 percent against archer units.
UB: Patron House, replaces University. One free artist and engineer in city.
Polynesia
Leaders: Kamehameha (Cre/Cha)
UU: Koa, replaces Swordsman. No resources necessary, +50 against Melee units, no city attack bonus.
UB: Fishery, replaces Lighthouse. +1 health and +1 happiness
Hittites
Leaders: Mursili II (Agg, Res)
UU: Huluganni, replaces Chariot. +50 against mounted units, targets mounted units in a stack.
UB: Smelter, replaces Forge. +1 happiness for Iron, free shock promotion to melee units.
Changes to exisiting Civs: Native American's changed to Sioux, Totem Pole changed to Sacred Council (same effects), Vikings changed to Scandinavian Empire
6 new leaders for existing civs
Taizong (Fin, Res) for China
Hitler (Cha, Res) for Germany
Hirohito (Ind, Res) for Japan
Itzcoatl (Exp, Res) for Aztecs
Mandela (Spi, Res) for Zulu
Carlos V (Res, Phi) for Spain
Changed LHs: Shi Huang is Chinese Version, Montezuma, Julius and Ragnar have new Art, Shaka has visibile crown wreath, Gandhi's favorite civic is Pacifisim.
New Wonders:
Himeji Castle: Requires Feudalism, double income from pillaging, no enemy income for pillaging in your land
Sydney Opera House: Requires Mass Media, Harbor, and Coast. Inspires one random great person.
Pantheon: Requires Polytheism and Construction, +2 Espionage points per state religion building
New Building:
Refinery
+10 percent gold, -1 health, -2 happiness
Power with Oil, -2 health
Grants Refined Fuel promotion.
Changes to buildings: Scotland Yard Requires Printing Press, Russian Research Institute produces four espionage points, Castles don't obsolete until Steel and +2 happy with Serfdom, Academy requires writing, Nuclear Plant +2 happy with Police State, Walls +10 percent Espionage Defense.
New Units:
Special Forces: 28 strength, moves 2, starts with Amphibious and Commando, National Limit 5, can paradrop (7).
Floating Fortress: 20 strength, moves 7, can bombard city defenses, can carry five fighters. Requires Aquaculture.
Stealth Fighter: 100 percent chance interception, Range 12, 50 chance evasion, 16 city bombard. Requires Fiber Optics and Stealth.
Hover Gunship: Str. 30, +50 percent against armor, siege, and mech units. Requires Robotics.
Siege Mech: 45 Str. can only build three, 75 percent chance interception, 20 percent bombard per turn, 90 percent damage to attacked unit, 80 percent to other units in stack. Requires Fusion.
Changes to Units: Marines and Paratroopers upgrade to Special Forces, or Cyborgs. Explorers upgrade to Airships. Spies move 2. Great Generals can start golden ages. Jaguars have a first strike. Gallic Warriors +20 percent city attack. Caravels cannot enter rival territory without open borders. Grenadiers -10 hammers to build. Ballista Elephant does collateral damage to stacks. Gunships, Jet Fighters, Carriers, Mobile Sam and Mobile Artillery all upgrade to futuristic units. Workers upgrade to Clone workers.
New Promotion:
Refined Fuel. +1 movement to Armor, Naval units. +1 operation range to Air Units. Requires a refinery or future tech.
Changes to Techs: Divine Right grants a Great Prophet if your are the first to research it. Paper allows you to produce Espionage in cities.
New Terrain and Bonus:
Marsh: From colonization, +10 percent defense, +25 percent time to build improvements.
Titanium: Revealed by Scientific Method, +2 gold and +1 hammer with Mine. Required for Cyborgs, Siege Mechs, Dreadnoughts and Assault Mechs.
Other Changes: There are six unit and city styles: Middle East, South America, African, European, Asian, Greco Roman. Cities are diverse until Industrial era, units are diverse pre-gunpowder (including ships). New Futuristic city art thanks to Planetfall.
Terrain is from Colonization with Water changed as well. Looks pretty good and more realistic.
http://www.filefactory.com/file/a0g25c9/n/Through_the_Ages_rar
This is a new mod called Through the Ages. Simply put, it's Civ IV with little changes to the basic gameplay, but it adds 6 civs, 3 wonders, 1 trait, 6 leaders for existing civs, new terrain art, 1 new resource, ethnic unit artstyle and city styles, a future citystyle, and all the Next War Technologies.
To play, simply download and unzip, and put the file Through the Ages into your Mods folder in BTS. Then, on the main menu, click "Advanced", "Load a Mod", "Through the Ages." Give it a minute and have fun!
I'll reserve the next two posts for screenshots and thank-yous.
FULL CHANGE LIST BELOW:
Spoiler :
ALL NEXT WAR UNITS, BUILDINGS, WONDERS, PROMOTIONS AND TECHS, WITH MINOR ALTERATION, HAVE BEEN PUT IN AND ADDED ON. HOWEVER, THE GAMEPLAY IS OTHERWISE THE SAME, THERE IS NO "MR. BIG" OR "THE LADY", YOU JUST CAN RESEARCH FARTHER THAN BEFORE AND PLAY INTO THE FUTURE. SPACE RACE IS NOW MISSION TO MARS. GAMES ARE A LITTLE LONGER.
ADDED MECHAERIKS' WAR PRIZES MOD, SHIPS HAVE A 20 PERCENT CHANCE OF TAKING A PRIZE IF THEY WIN A NAVAL COMBAT.
New Trait
Resourceful (Res)
+25 percent Espionage Points
-50 percent cost to promote units
+1 gold per trade route
Changes to Traits: Imperialistic doubles production of Customs House, Jail, and Intelligence Agency. Protective doubles production of Security Bureau. Expansive gives +3 health. Aggressive doubles production of the Stable.
6 New Civilizations
Gran Colombia
Leaders: Simon Bolivar (Imp, Res), San Martin (Org, Res)
UU: Libertador, replaces Cavalry. Has 2 first strikes and a bonus attacking cities
UB: Arsenal, replaces Jail. -15 percent cost to train military units
Apache
Leaders: Mangas Coloradas (Pro, Org)
UU: Mounted Warrior, Replaces Cuirassier. Only requires Gunpowder to train, higher withdrawal chance.
UB: Wickiup, replaces Granary. -20 percent war weariness, +1 happy with horse.
Iroquois
Leaders: Hiawatha (Ind, Phi)
UU: Mohawk Rifler, replaces Rifleman. 12 strength, 2 movement, starts with Guerilla I and Woodsman I.
UB: Longhouse, Replaces barracks. +1 health.
Italy
Leaders: Mussolini (Pro, Res) and Lorenzo di Medici (Cre, Res)
UU: Geonese Crossbowman, replaces Crossbowman. +50 percent against archer units.
UB: Patron House, replaces University. One free artist and engineer in city.
Polynesia
Leaders: Kamehameha (Cre/Cha)
UU: Koa, replaces Swordsman. No resources necessary, +50 against Melee units, no city attack bonus.
UB: Fishery, replaces Lighthouse. +1 health and +1 happiness
Hittites
Leaders: Mursili II (Agg, Res)
UU: Huluganni, replaces Chariot. +50 against mounted units, targets mounted units in a stack.
UB: Smelter, replaces Forge. +1 happiness for Iron, free shock promotion to melee units.
Changes to exisiting Civs: Native American's changed to Sioux, Totem Pole changed to Sacred Council (same effects), Vikings changed to Scandinavian Empire
6 new leaders for existing civs
Taizong (Fin, Res) for China
Hitler (Cha, Res) for Germany
Hirohito (Ind, Res) for Japan
Itzcoatl (Exp, Res) for Aztecs
Mandela (Spi, Res) for Zulu
Carlos V (Res, Phi) for Spain
Changed LHs: Shi Huang is Chinese Version, Montezuma, Julius and Ragnar have new Art, Shaka has visibile crown wreath, Gandhi's favorite civic is Pacifisim.
New Wonders:
Himeji Castle: Requires Feudalism, double income from pillaging, no enemy income for pillaging in your land
Sydney Opera House: Requires Mass Media, Harbor, and Coast. Inspires one random great person.
Pantheon: Requires Polytheism and Construction, +2 Espionage points per state religion building
New Building:
Refinery
+10 percent gold, -1 health, -2 happiness
Power with Oil, -2 health
Grants Refined Fuel promotion.
Changes to buildings: Scotland Yard Requires Printing Press, Russian Research Institute produces four espionage points, Castles don't obsolete until Steel and +2 happy with Serfdom, Academy requires writing, Nuclear Plant +2 happy with Police State, Walls +10 percent Espionage Defense.
New Units:
Special Forces: 28 strength, moves 2, starts with Amphibious and Commando, National Limit 5, can paradrop (7).
Floating Fortress: 20 strength, moves 7, can bombard city defenses, can carry five fighters. Requires Aquaculture.
Stealth Fighter: 100 percent chance interception, Range 12, 50 chance evasion, 16 city bombard. Requires Fiber Optics and Stealth.
Hover Gunship: Str. 30, +50 percent against armor, siege, and mech units. Requires Robotics.
Siege Mech: 45 Str. can only build three, 75 percent chance interception, 20 percent bombard per turn, 90 percent damage to attacked unit, 80 percent to other units in stack. Requires Fusion.
Changes to Units: Marines and Paratroopers upgrade to Special Forces, or Cyborgs. Explorers upgrade to Airships. Spies move 2. Great Generals can start golden ages. Jaguars have a first strike. Gallic Warriors +20 percent city attack. Caravels cannot enter rival territory without open borders. Grenadiers -10 hammers to build. Ballista Elephant does collateral damage to stacks. Gunships, Jet Fighters, Carriers, Mobile Sam and Mobile Artillery all upgrade to futuristic units. Workers upgrade to Clone workers.
New Promotion:
Refined Fuel. +1 movement to Armor, Naval units. +1 operation range to Air Units. Requires a refinery or future tech.
Changes to Techs: Divine Right grants a Great Prophet if your are the first to research it. Paper allows you to produce Espionage in cities.
New Terrain and Bonus:
Marsh: From colonization, +10 percent defense, +25 percent time to build improvements.
Titanium: Revealed by Scientific Method, +2 gold and +1 hammer with Mine. Required for Cyborgs, Siege Mechs, Dreadnoughts and Assault Mechs.
Other Changes: There are six unit and city styles: Middle East, South America, African, European, Asian, Greco Roman. Cities are diverse until Industrial era, units are diverse pre-gunpowder (including ships). New Futuristic city art thanks to Planetfall.
Terrain is from Colonization with Water changed as well. Looks pretty good and more realistic.