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Old Oct 15, 2009, 06:55 PM   #1
Tecibbar
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how to stop commando gunship?

gunship upgrade from calvary can get commando. They can pillage border land, kill any worker attemping to work, and return to safety. There seem to be no stop to that.

Of course, AI will never have commando. I am just imaging a MP game.
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Old Oct 15, 2009, 07:30 PM   #2
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Guard anything you don't want them to kill.
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Old Oct 15, 2009, 08:27 PM   #3
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Get some nukes, tell them to bugger off or else.
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Old Oct 15, 2009, 09:01 PM   #4
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SAM Infantry or Mobile SAMs.
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Old Oct 15, 2009, 10:10 PM   #5
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SAM Infantry or Mobile SAMs.
And abuse the hell out of simultaneous turns + rails .

If going non-simultaneous, try cutting HIS lines with air power, nuke him, or just invade him. Command doesn't do much on defense.

Also, try not to allow situations like this if possible. This is a very, very late game situation.
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Old Oct 15, 2009, 10:31 PM   #6
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destory roads near border.
GA culture bomb to force them back/fort or border millitary city to protect your own mounted unit
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Old Oct 15, 2009, 10:41 PM   #7
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well i sure would'nt want to be in a war against this lot ...
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Old Oct 15, 2009, 10:45 PM   #8
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In my imaginary nightmare. Enemy base is on a forest hill fort right next to my border with 3 workers ready to build railroad, and of course stationed with a ton of defenders. Enemy gunships pillage my land and return to base, my sams can never reach them. My invading force lost all siege from flanking damage, and suffers from collatory damage. Nukes are banned. How could I wake up from that nightmare?
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Old Oct 15, 2009, 11:23 PM   #9
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Originally Posted by Tecibbar View Post
In my imaginary nightmare. Enemy base is on a forest hill fort right next to my border with 3 workers ready to build railroad, and of course stationed with a ton of defenders. Enemy gunships pillage my land and return to base, my sams can never reach them. My invading force lost all siege from flanking damage, and suffers from collatory damage. Nukes are banned. How could I wake up from that nightmare?
Wall up yourself, concede your couple border tiles, and then go raze all his coastal cities.

Or if it's really bothering you that much, do it back.
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Old Oct 16, 2009, 06:31 AM   #10
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Exactly copying the enemy will at least bring mutual assured destruction in any game assuming comparable resources :3

To counter pillaging gunships just drop some SAMs on all important resources, guard your workers and attack their base. If you want something really strange you could pillage your own roads to limit their range. Good mindgames can also pretty much own any strategy game with a human opponent.
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Old Oct 16, 2009, 07:10 AM   #11
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Don't road/railroad all the tiles :P If the gunships are forced into some chokepoints in the network they are far easier to catch
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Old Oct 16, 2009, 08:09 AM   #12
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I would also suggest that you deprive your opponent of his Oil resource - no matter what it takes to do so. No oil = no gunships (And a couple of other annoying units as well).
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Old Oct 16, 2009, 05:44 PM   #13
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Quote:
Originally Posted by Tecibbar View Post
In my imaginary nightmare. Enemy base is on a forest hill fort right next to my border with 3 workers ready to build railroad, and of course stationed with a ton of defenders. Enemy gunships pillage my land and return to base, my sams can never reach them. My invading force lost all siege from flanking damage, and suffers from collatory damage. Nukes are banned. How could I wake up from that nightmare?
Destroy fort with fighters/bombers. Or spies (can't recall if spies can wreck forts )

Guard key improvements with SAM units. Or if the gunships are coming from a specific point, make a cordon of SAM units in a 2 tile radius around it.

If you've lost all your siege units and have no nukes and no level 6 units of your own to counter with, I'd say you need to reload your multiplayer game and make some different decisions 100 turns ago
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Old Oct 16, 2009, 07:49 PM   #14
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well i sure would'nt want to be in a war against this lot ...
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Old Oct 17, 2009, 12:35 AM   #15
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Quote:
Originally Posted by Tecibbar View Post
In my imaginary nightmare. Enemy base is on a forest hill fort right next to my border with 3 workers ready to build railroad, and of course stationed with a ton of defenders. Enemy gunships pillage my land and return to base, my sams can never reach them. My invading force lost all siege from flanking damage, and suffers from collatory damage. Nukes are banned. How could I wake up from that nightmare?
Thank your enemy for parking many expensive units in an exposed position and destroy them with collateral damage. Against commano gunships you should be able to get easy CRIII arty (built in your high xp unit pump cities) and tanks which nerf the fortress and the defenders. If you have workable air power, this is also an option.

Other goodies include breaking your own rail network, bribing another civ to join the fray (or just gift you some siege/air) or abusing the UN to end the war.

Really, losing all your siege to flanking, and particularly if you can't rebuild it is pretty much a recipe for losing the game, if the enemy hasn't sacrificed something (tech, land, etc.) for this advantage that you can exploit you will ultimately be screwed by an equal player.
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Old Oct 17, 2009, 05:00 AM   #16
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Originally Posted by mirthadir View Post
Thank your enemy for parking many expensive units in an exposed position and destroy them with collateral damage. Against commano gunships you should be able to get easy CRIII arty (built in your high xp unit pump cities) and tanks which nerf the fortress and the defenders. If you have workable air power, this is also an option.

Other goodies include breaking your own rail network, bribing another civ to join the fray (or just gift you some siege/air) or abusing the UN to end the war.
125%(25hill, 50forest, 25fort, 25fortify) defense bonus + Drill IV requires at least 4 times as many attacker. I dont think you could pillage your own railroad.

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Really, losing all your siege to flanking
That's happens a lot in mutiplayer. Especially since flanking2 gunship have 55%+ chance of doing flanking damage.

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I would also suggest that you deprive your opponent of his Oil resource - no matter what it takes to do so. No oil = no gunships (And a couple of other annoying units as well).
He could just rebuild the well in the same turn.

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Guard key improvements with SAM units. Or if the gunships are coming from a specific point, make a cordon of SAM units in a 2 tile radius around it.
He has some commando tank/infantry too.
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Old Oct 17, 2009, 05:07 AM   #17
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Why is it that Gunships can USE roads? They're helicopters!
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Old Oct 17, 2009, 10:53 AM   #18
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Much easier to follow roads than to figure out which mountain is which.
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Old Oct 18, 2009, 05:04 AM   #19
Tecibbar
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Need to refill gas in highway gas station
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Old Nov 02, 2009, 06:11 PM   #20
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Need to refill gas in highway gas station
Lol I'm trying to picture this
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