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#1 |
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unliving
Join Date: Sep 2007
Location: Ur Sorry Ass
Posts: 340
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how to stop commando gunship?
gunship upgrade from calvary can get commando. They can pillage border land, kill any worker attemping to work, and return to safety. There seem to be no stop to that.
Of course, AI will never have commando. I am just imaging a MP game. |
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#2 |
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Deity
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Guard anything you don't want them to kill.
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. Cottages! . GP Bulb Techs . Vaporize Stupid PeopleBuild at least 6 cities . Press Ctrl R to turn on resource bubbles . Build 1.5 workers per city . Check F9 Demographics often . Stay near the top in soldiers |
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#3 |
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Emperor
Join Date: Dec 2002
Posts: 1,194
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Get some nukes, tell them to bugger off or else.
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#4 |
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Bureaucrat
Join Date: Jul 2007
Location: in a Gadda Da Vida
Posts: 1,523
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SAM Infantry or Mobile SAMs.
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#5 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,603
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And abuse the hell out of simultaneous turns + rails
.If going non-simultaneous, try cutting HIS lines with air power, nuke him, or just invade him. Command doesn't do much on defense. Also, try not to allow situations like this if possible. This is a very, very late game situation.
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#6 |
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Warlord
Join Date: Jan 2009
Posts: 181
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destory roads near border.
GA culture bomb to force them back/fort or border millitary city to protect your own mounted unit |
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#7 |
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King
Join Date: Jul 2009
Location: Sri Lanka
Posts: 636
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well i sure would'nt want to be in a war against this lot ...
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#8 |
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unliving
Join Date: Sep 2007
Location: Ur Sorry Ass
Posts: 340
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In my imaginary nightmare. Enemy base is on a forest hill fort right next to my border with 3 workers ready to build railroad, and of course stationed with a ton of defenders. Enemy gunships pillage my land and return to base, my sams can never reach them. My invading force lost all siege from flanking damage, and suffers from collatory damage. Nukes are banned. How could I wake up from that nightmare?
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#9 | |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,603
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Quote:
Or if it's really bothering you that much, do it back.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#10 |
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Artificial waterfowl
Join Date: Jul 2008
Location: Helsinki, Finland
Posts: 217
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Exactly copying the enemy will at least bring mutual assured destruction in any game assuming comparable resources :3
To counter pillaging gunships just drop some SAMs on all important resources, guard your workers and attack their base. If you want something really strange you could pillage your own roads to limit their range. Good mindgames can also pretty much own any strategy game with a human opponent. |
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#11 |
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King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
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Don't road/railroad all the tiles :P If the gunships are forced into some chokepoints in the network they are far easier to catch
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" I'm the Lord of the lords, not the servant of the serfs" - D. João II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
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#12 |
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Emperor
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
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I would also suggest that you deprive your opponent of his Oil resource - no matter what it takes to do so. No oil = no gunships (And a couple of other annoying units as well).
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If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms. |
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#13 | |
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Bureaucrat
Join Date: Jul 2007
Location: in a Gadda Da Vida
Posts: 1,523
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Quote:
)Guard key improvements with SAM units. Or if the gunships are coming from a specific point, make a cordon of SAM units in a 2 tile radius around it. If you've lost all your siege units and have no nukes and no level 6 units of your own to counter with, I'd say you need to reload your multiplayer game and make some different decisions 100 turns ago
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#14 |
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I am observe
Join Date: Sep 2007
Location: Exiled from Fribbulus Xax
Posts: 1,873
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#15 | |
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Emperor
Join Date: Dec 2002
Posts: 1,194
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Quote:
Other goodies include breaking your own rail network, bribing another civ to join the fray (or just gift you some siege/air) or abusing the UN to end the war. Really, losing all your siege to flanking, and particularly if you can't rebuild it is pretty much a recipe for losing the game, if the enemy hasn't sacrificed something (tech, land, etc.) for this advantage that you can exploit you will ultimately be screwed by an equal player. |
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#16 | |||
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unliving
Join Date: Sep 2007
Location: Ur Sorry Ass
Posts: 340
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Quote:
That's happens a lot in mutiplayer. Especially since flanking2 gunship have 55%+ chance of doing flanking damage. Quote:
Quote:
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#17 |
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ROCKETS GONNA GETCHA
Join Date: Aug 2007
Location: In the Land where
Posts: 2,171
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Why is it that Gunships can USE roads? They're helicopters!
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Life is quite absurd, and death's the final word, but you must always face the curtain, with a bow. Forget about your sin, give the audience a grin! Enjoy it, it's your last chance, anyhow, so always look on the bright side of life! Always look on the right side of life!- Monty Python's Life of Brian So we agree. Apples are retarded. - Ramesses Laugh.... |
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#18 |
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Regular Riot
Join Date: Jan 2002
Location: Daytona Beach
Posts: 1,452
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Much easier to follow roads than to figure out which mountain is which.
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#19 |
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unliving
Join Date: Sep 2007
Location: Ur Sorry Ass
Posts: 340
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Need to refill gas in highway gas station
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#20 |
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Monarch
Join Date: Mar 2008
Posts: 44
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