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#1 |
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Deity
Join Date: Jan 2009
Posts: 2,874
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Welcome to Wildmana
Wildmana is now a standalone mod, called "Master of Mana"
http://forums.civfanatics.com/showthread.php?t=404285 I leave the documentation below for those who still play wildmana The Legacy and the Future of Wildmana New Civilizations and Civilizations with Major Gameplaychanges List of Features and Changes List of Modules Mods merged in Wildmana Credits Last edited by Sephi; Dec 21, 2010 at 06:47 PM. |
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#2 |
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Deity
Join Date: Jan 2009
Posts: 2,874
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List of Features
AI Improvements Basically the whole AI has been rewritten. The AI has a good understanding to use Magic, a basic strategy even for complex victory conditions like the tower mastery and a better understanding of Stacks of Doom. Lots of AI improvements have been merged into base FFH. Speeding up FFH: On a large Map with about 1000 units turns in the endgame waiting time between turn is about 15-20 secs for me (2.66 GHZ processor)
Goodbye to Micromanaging
Interface Improvements
Spoiler for Screenshot:
New Gameplay Mechanics and Gameoptions Note: The ingame Documentation (Civilopedia->Wildmana Concepts) offer more information
Last edited by Sephi; May 02, 2010 at 02:37 PM. |
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#3 |
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Deity
Join Date: Jan 2009
Posts: 2,874
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List of Modules for Wildmana
Last edited by Sephi; Mar 19, 2010 at 08:20 AM. |
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#4 |
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Deity
Join Date: Jan 2009
Posts: 2,874
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Mods (partially)Merged into Wildmana
Last edited by Sephi; Mar 19, 2010 at 08:19 AM. |
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#5 |
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Deity
Join Date: Jan 2009
Posts: 2,874
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New Civilizations in Wildmana:
Civilizations with major gameplay changes:
Last edited by Sephi; May 02, 2010 at 02:31 PM. |
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#6 |
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Deity
Join Date: Jan 2009
Posts: 2,874
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madness? THIS IS WILDMANA
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#7 |
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Chieftain
Join Date: Jan 2007
Location: Taipei, Taiwan
Posts: 11
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Best, thread, ever
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#8 |
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The Unburnt
Join Date: Apr 2009
Location: The Ether
Posts: 387
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I agree Sephi.
__________________
Economic Left/Right: -2.88 Social Libertarian/Authoritarian: -3.44 They say your life flashes before your eyes when you die; make it worth watching |
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#9 |
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Deity
Join Date: Jan 2009
Posts: 2,874
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still haven't had the time to add the information, but I will do so once 6.0 is ready.
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#10 |
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The Unburnt
Join Date: Apr 2009
Location: The Ether
Posts: 387
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When will that be Sephi?
__________________
Economic Left/Right: -2.88 Social Libertarian/Authoritarian: -3.44 They say your life flashes before your eyes when you die; make it worth watching |
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#11 |
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Happy Goblin
Join Date: Nov 2007
Location: CheeseLand, Lyon
Posts: 762
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Apart from balseraph and amurite plus (the later is certainly usefull, but did the balseraph needed any more ? They're already great in base game.) , are there any changes to existing civs ?
__________________
Ten times more numerous, by night and backstabbing ! Senior member of the G.L.I.N.. |
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#12 |
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Deity
Join Date: Jan 2009
Posts: 2,874
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yes, only these two. I agree, Balseraph is one of the more finished civilizations, that why the modula mostly only adds leaders that allow to play Balseraph in different ways.
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#13 |
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Emperor
Join Date: Jan 2008
Location: Florida
Posts: 1,214
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OK trying this out... looks EPIC!
Now all u guys need to do is expand the tech tree and it would be perfect ;P Al |
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#14 |
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Deity
Join Date: Jan 2009
Posts: 2,874
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I have updated the Credits and also added a link to the first post. If you think your name belongs on that list and isn't on it yet just let me know.
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#15 |
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Chieftain
Join Date: Sep 2008
Posts: 10
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Is there AI Autoplay feature?
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#16 |
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Deity
Join Date: Jan 2009
Posts: 2,874
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yes, Kael included an older version of AI Autoplay in FFH long time ago. I use it quite a lot
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#17 |
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Chieftain
Join Date: Sep 2008
Posts: 10
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#18 |
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Deity
Join Date: Jan 2009
Posts: 2,874
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flavour mod uses a newer version of autoplay then like FF. What you can do is use game.AIPLay X(X = numer of turns) in the game console. To open the console via ~, you probably need to have chipotle activated
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#19 |
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Chieftain
Join Date: Sep 2008
Posts: 10
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Ok, thanx! Is it possible to include new version of Autoplay to wild mana? Old way to use Autoplay is much complicated... :P
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#20 |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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The Autoplay in FF has even been updated to function with multiplayer; Good thing to add.
__________________
Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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