toll_booth
Warlord
- Joined
- Sep 21, 2008
- Messages
- 205
Is it just me, or is the musketman completely worthless? Its tech comes shortly before Rifling, which means it becomes outdated quickly. And consider a couple units right before and after it, particularly when used to defend cities:
L-bows: 50
for 6
, plus +25%
for city defense = 7.5
. That's 6.66..
per
.
Musks: 80
for 9
. No special bonuses. That's 8.88..
per 
Rifles: 110
for 14
, plus +25%
if against cavalry. Without the bonus, that's 7.86
per
.
So there. I almost never build them unless I get DoW'ed and need a small but quick burst of defenders. Otherwise, I just rely on Maces+Knights+Elbows to take me to Rifles+Grenadiers.
L-bows: 50






Musks: 80




Rifles: 110





So there. I almost never build them unless I get DoW'ed and need a small but quick burst of defenders. Otherwise, I just rely on Maces+Knights+Elbows to take me to Rifles+Grenadiers.