dalamb
Deity
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
This time: Gilgamesh of Sumer:
Sumer starts with Agriculture and the Wheel, which happen to be a full set of prerequisites for Pottery if you want to get a really early start on cottages and granaries. His UU and UB:
Gold in the BFC makes me and Sumer happy!
Finally, a cut and paste (and slight edit) of our standard doctrine:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG MOD), select "Play Scenario", and look for "NC 36 Gilgamesh Noble" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal if you want them to start with both Archery and Hunting). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
This time: Gilgamesh of Sumer:
Sumer starts with Agriculture and the Wheel, which happen to be a full set of prerequisites for Pottery if you want to get a really early start on cottages and granaries. His UU and UB:
- UB: Ziggurat, a courthouse available with Priesthood instead of the more expensive Code of Laws.
- UU: Vulture: a stronger axeman (6 vs 5), with the same base strength as the swordsman without the city attack bonus. It has +25% vs melee instead of the axeman's 50%,
but with the increased strength they both work out to 7.5, so you lose nothing.Edit: oops; all mods affect defender strength, so vultures lose to axemen.
- Custom Continents: 2
- World Size: Standard
- Climate: Temperate
- Sea Level: Low
- Era: Ancient
Gold in the BFC makes me and Sumer happy!
Spoiler map edits :
I swapped with another civ to make sure we were on the larger of the two continents. I also reduced the amount of desert overall; does anybody know a good map script that gives a lot less desert than normal on Continents and Custom Continents?
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG MOD), select "Play Scenario", and look for "NC 36 Gilgamesh Noble" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal if you want them to start with both Archery and Hunting). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.