Ahwaric
Shrubbery-hugger
Ok, I finally decided to start working on events. I did some small changes in the past and some bigger ones recently, but now I want to finish that.
There are plenty of events, and I am not sure I can every review them all one by one. Especially as debuggin events is really painful.
So, what events you think need changing? removal? total rewrite?
Currently I think the worst offenders are:
Constelation events - mostly fire in early game, and most of them do nothing as you need to have specific mana/religion/civ etc. to use the only working option. I think they should be merged and given some more options.
Mana events - many are designed according to schema: have certain mana or suffer. I have disabled the worst one (Muire goblins), but stioll, I think that we should remove most of them keeping the most interesting ones and add more options to deal with them, dependant on different types of mana, but also other things.
Volcano - disabled for now, was firing way too often and did nothing except ugly feature. I have an idea to make it destroy improvements on some of surronuding tiles (but not cities), but add extra food to some tiles. Also, the peak will remeain unchanged or will change to volcano terrain type that is very simillar to peak except small graphical change.
Ok, waiting for feedback/suggestions. The more specific, the better.
There are plenty of events, and I am not sure I can every review them all one by one. Especially as debuggin events is really painful.
So, what events you think need changing? removal? total rewrite?
Currently I think the worst offenders are:
Constelation events - mostly fire in early game, and most of them do nothing as you need to have specific mana/religion/civ etc. to use the only working option. I think they should be merged and given some more options.
Mana events - many are designed according to schema: have certain mana or suffer. I have disabled the worst one (Muire goblins), but stioll, I think that we should remove most of them keeping the most interesting ones and add more options to deal with them, dependant on different types of mana, but also other things.
Volcano - disabled for now, was firing way too often and did nothing except ugly feature. I have an idea to make it destroy improvements on some of surronuding tiles (but not cities), but add extra food to some tiles. Also, the peak will remeain unchanged or will change to volcano terrain type that is very simillar to peak except small graphical change.
Ok, waiting for feedback/suggestions. The more specific, the better.
