LK34, Monarch, PLAY-THE-WORLD, Ottoman

LKendter

Exterminate, exterminate, exterminate!!!
Supporter
Joined
Aug 15, 2001
Messages
20,120
World = standard, Wet, Warm, 5 Billion, large continents
Difficulty = Monarch
Barbarians = Roaming.
# Civs = 8
NOT culturally linked, NO restarting players.
Civ = Ottoman, I want 8-3-3 cavalry!
All victory conditions are enabled.

Signed up:
LKendter


STRICT 24 hours got it, total 48 to complete.

Mandatory requirement - Play The World Expansion


The following tactics are NOT allowed in the LK series games: RoP Rape, RoP Abuse (irrigating all tiles with a city building wonders), Resource Denial (via RoP), False Peace Treaties (must wait for the 20 years to end), Declaring War to break trade deals, False Alliances (ally with several people vs. a civ then peace with that civ), and other actions that completely abuse the AI limited diplomacy ability.
 
Can't Bring yourself to start with a Regent Game! :lol: Would like to play but I know my limits. Interested in seeing the differences. I am assuming you will have the new patch Lee?

Hotrod
 
Yes, I have the new patch.

Come on - Monarch isn't that different, except don't expect tech leader to be as easy.
 
Plan to install tomorrow. Okay sign me up but I will be gone all next week.

I have actually won on Monarch a couple times and even my Epic 14 Monarch Always War game with the Greeks no less. :lol:.

Hotrod
 
Signed up:
LKendter
hotrod0823 (vacation 11/4 to 11/9)
 
Signed up:
LKendter
hotrod0823 (vacation 11/4 to 11/9)
GrandMasta Nick
Actually your 2nd - LK33 does count, even if it is a different format then most.
 
Lee: I'd love to play - if I'm lucky I'll get PTW soon - maybe I can step in then? End of next week maybe?
 
Signed up:
LKendter
hotrod0823 (vacation 11/4 to 11/9)
GrandMasta Nick
Lt. 'Killer' M. (possible?)
Is Mirarmar in the US? I don't know if PTW has been release outside of our borders yet - I do know you see to be several hours ahead of me. Let me know ASAP when you will get PTW. I have to give priority to those who have the game now if that will start the game.
 
Now that I have things pretty settled here (new house etc...), I have time now to play ONE succession game.

Not sure if Monarch is getting too easy for me now, might want to think about raising the level to Emporer...

Anyway, count me in :)
 
Lee: Miramar is in the US, but my being there is a joke (bit of an insider).....

sabo10 offer to mail me the game to germany :D
 
Lee, I will play, but the stores here are not scheduled to get PTW until tomorrow (so they say). Put me down as possible, awaiting the arrival of a copy.
 
LKendter
hotrod0823 (vacation 11/4 to 11/9)
GrandMasta Nick
Arizona_Steve
Lt. 'Killer' M. (possible?)
Meldor (possible?)
Mystery13 (possible?)
The first possible to CONFIRM purchase of the game will get the 5th spot.
I plan to start another in a week or 2.
 
(0) 4000 BC - Mooooooo [dance]
After moving - MORE Mooooooo and wheat [party]
MAJOR SETTLER FACTORY [dance]


(1) 3950 BC - Instanbul is formed. Science to pottery, is there really anything else?


(6) 3700 BC - A barracks placeholder is ordered.


(11) 3450 BC - Border expansion shows another wheat for the next city. :)


(12) 3400 BC - Pop the goody hut - angry barbs.
(I) Angry barbs don't attack? :confused:
Next science project is temples.


(13) 3350 BC - Granary in 14 more turns.


(15) 3250 BC - WTH? - Why are the barbs ignoring our warrior? I kill one, but have 1 hp left.
They are heading toward our capital, so I reconfigure the capital to get the granary ASAP.


(18) 3100 BC - The barbs reappear by our warrior? I kill the second of three.
(I) I order a warrior in Istanbul.


(20) 3000 BC - I finally kill the third warrior, and still no promotion.
(I) Our other civs are Celts, Japan, China, English, Arabs, Carthaginians, and Germans.


(22) 2900 BC -
(I) Research begins on the wheel


(26) 2710 BC -
(I) Settler completes, another is ordered.


(28) 2630 BC - The Harappan tribe teaches us Warrior Code [dance]


(31) 2510 BC - Erdine is formed - on a river, with a game next to it.
Warrior is ordered, and 2 nearby huts are revealed.
(I) A worker is ordered.


(34) 2390 BC - Bursa is formed - I hate wasting a bonus grassland, but it makes the city coastal.
We may need the ability to ship build to other continents.
I order a warrior to start.


(36) 2310 BC -
(I) We need to get off this landmass, I order up Alphabet to start toward Map Making.


(37) 2270 BC - We have a source of horses. A goody hut gives us useless maps.


(38) 2190 BC - Iznik is formed - it can share the cow with the capital, a coastal city, and whales / game after temple is built. I pop another goody hut - $25 in cash.


(39) 2150 BC - I pop the other goody hut by Erdine - angry barbs.
(I) The Istanbul baby factory produces yet another settler - another worker is ordered.




Summary - I know, I played WAY more then 20. Hey, new civs are addicting ;)
I won't exceed 20 from now on.

MM Instanbul well, and expand like crazy. We may be the ONLY civ on this landmass.

The angry barbs logic is way different then the original game!




Signed up:
LKendter
hotrod0823 (vacation 11/4 to 11/9) (playing)
GrandMasta Nick (on deck)
Arizona_Steve
Lt. 'Killer' M. (possible?)
Meldor (possible?)
Mystery13 (possible?)
The first possible to CONFIRM purchase of the game will get the 5th spot.

20 turns per round - STRICT 24 hours got it, total 48 to complete.


Our starting position, and the next 2 city sites - BOTH fresh water, and red dot includes wheat to irrigate.
LAK-175.jpg



http://www.civfanatics.net/uploads2/LK34-2110BC.zip
 
LK 34 - PTW

2110 BC (0): Check out the scene and make no changes.

IBTWN: Barbs attack and warrior promotes. Palace expansion.

2070 BC (1): Brusa builds warrior and starts granary. See cows on red dot, also see light blue boarder to the East, it is not far from the red dot. Change Istanbul to settler and change Brusa to worker, we may not be all alone after all.

2030 BC (2): Contact China, they have Alphabet, IW, and Mysticism. Will not trade.

1990 BC (3): Edrin build warrior and start granary. Settler arrives at yellow dot, warrior will meet up soon. MM Istanbul again, grow and settler next turn.

1950 BC (4): Settler built start another. Found Uskudar. Start temple. Not sure how but we have contact with england, they have all China's tech plus writing, they have contact with Japan. Both have writing and contact with Japan, each will trade alphabet for 14 gold. I trade with England 13 gold for alphabet, we were 2 turns away. MM Istanbul again. Begin researching Iw.

1910 BC (5): Bursa builds worker start another. See a settler/archer pair inside china heading west. Have a couple warriors hopefully blocking there progress.

1870 BC (6): Well settler from china is head SW, maybe it worked, settler will be at red dot in 3 turns. IW due in 9 with -1 gpt, lux at 30%. Settler due in 2 turns.

1830 BC (7): The race is on to red dot, turns out ther is a cow too. See a barb camp to the south. China settler continues W.

1790 BC (8): Istanbul builds another settler, start another. Sending this settler to the western gems.

1750 BC (9): Found Izmit at red dot, warrior move on to city square start temple.

1725 BC (10): Bursa builds worker, start granary. Disperse barb camp +25 gold. Sending warrior escorts west.

IBTw: China settler/archer continue moving Sw. Palace expansion.

1700 BC (11): more settler movement, decide to use edrine for vet troops change to barracks, due in 2 turns. Buy IW from England for 40 gold. We were still 3 turns away at -18 for research per turn. Start research on writing.

1675 BC (12): Another Istanbul settler built, start another. More MM. Heading to NE Gems. Nearest Iron is to the south of red dot, china settler is already here another is to the SW, will send current settler to claim it.

1650 BC (13): Edrine builds Barracks start on vet spearman.

1625 BC (14): move settlers to respective spots, not quite sure on best Iron location yet, see a hut in the area.

IBWN: China settler finally founds there city on the coast with fish and iron.

1600 BC (15): Need to look around for my next 2 city spots. I dot mapped it and looks like the iron itself is the best spot, some overlap but no wasted bonus grasslands. Looks like some Iron way out west too, I missed it before.

1575 BC (16): Settler movement, some worker actions.

1550 BC (17): First vet spear, sent to Istanbul. start another. Build Aydin in the hill by NE gems. Start temple.

1525 BC (18): build Antalya and pop hut, get 50 gold. Start temple. City founded on iron. Warrior fortifies. People want a Forbidden palace already! English start Oracle. China the Pyramids.

1500 BC (19): More worker movement.

1475 BC (20): England has a worker but won't sell it, Sullla will be happy :lol: we hav 65 gold to offer too.

Buy Writing from China for 15 gold, he is now Polite. Took a minute but built an embassy in China for 31 gold. They are building pyramids in a size 1 city with only 3 shields. Start research on Lit. due in 15 turns. An embassy with England will cost 41 gold.

China has Mysticism, and contact with Japan. They are Polite with 43 gold. Only 3 other cities.
England who I have no idea where they are has: Mysticism contact with Japan and 47 gold, and that worker. And only 2 cities after London.

Istanbul can crank out settlers and never drop below size 5. Once granary is built in Bursa that can build all the workers, Edrine can continue to build spears. We are lacking for troops at the moment but barbs haven't been at problem, There are 2 settlers out one has an escort. After the temple is built in Iznik I recommend some miltary to fill the cities for the moment. Lux is at 30%, research at 50 with lit due in 15.




1475 BC
lk34dot1.jpg
 
I can't believe how close China was and I didn't find them! I finally find out we can buy the worker for $118 - #@$@!#$@$@#$ - They just made it very expensive to get no cost workers. I can buy Mysticism or Communications with Japan for less then that. WTH? A worker that cost more then a tech?
THIS BLOWS - One of the best things you could do was buy workers, and it just became cost prohibitive early in the game when they would help the most. BITE ME - Fixaris.


Signed up:
LKendter
hotrod0823 (vacation 11/4 to 11/9)
GrandMasta Nick (playing)
Get us a city near Nanking and claim those silks - we might even flip Nanking if we can get a third city around it.
Arizona_Steve (on deck)
Lt. 'Killer' M. (possible?)
Meldor (possible?)
Mystery13 (possible?)
The first possible to CONFIRM purchase of the game will get the 5th spot.

20 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Originally posted by LKendter
They just made it very expensive to get no cost workers. I can buy Mysticism or Communications with Japan for less then that. WTH? A worker that cost more then a tech?
THIS BLOWS - One of the best things you could do was buy workers, and it just became cost prohibitive early in the game when they would help the most. BITE ME - Fixaris.

Actually this is some of the best news I have heard about the expansion to date. :) Buying up those workers was "good" because it crippled the AI civs in their early growth, to the point where a game with bought workers could not even be compared to one where that didn't take place. Simply put, an AI civ should NEVER trade away its last worker, and they would be willing to do so for practically nothing in return. Greatly increasing the cost of workers is an indication that Firaxis is aware of this loophole in the AI programming and has fixed it. :goodjob:
 
I agree with Sulla, Firaxis needed to do something to fix the worker buy problem. The ability to buy the AI civs workers very early in the game was quite unbalanced -- not in the benefits you got from buying the worker, but from the damage you did to the AI civs you bought from. Having to build your own workers at the very start of the game is not so bad a price to pay to take that off the table at the very start of the game.

Also, when you think about it, $118 is not unreasonable for buying even a half-strength worker when you compare it to the cost of maintaining a worker for the amount of time left in the game at this point (assuming you are at the unit cap for your government.) Still, if Firaxis was really clever they would apply the law of supply and demand to worker prices -- as the number of workers a civ has goes up, the price to buy goes down. That might be more programming than they thought would be worth it, however.
 
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