Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions

Notices

Reply
 
Thread Tools
Old Mar 04, 2010, 01:59 PM   #1
the Falcon
Chieftain
 
Join Date: Nov 2006
Posts: 73
Lightbulb Ideas so game-changing, they'll have to wait for Civ 6

Post ideas here for gameplay features that are at least somewhat realistically possible but would so fundamentally change the way the game is played, that Firaxis can't possible have any time left to implement them before the release of Civ 5!

Here's one:

Imagine Civ progressing real-time like SimCity or The Sims, but pausing automatically like Baldur's Gate or Dragon Age: Origins, with a rewind feature like Braid!

Last edited by the Falcon; Mar 04, 2010 at 02:36 PM. Reason: minor realism criteria ;)
the Falcon is offline   Reply With Quote
Old Mar 04, 2010, 02:10 PM   #2
Grit
Warlord
 
Join Date: Feb 2006
Posts: 113
Coustomizable units and I mean everything! What they ware, use to fight, even how they respond when you click them!
Grit is offline   Reply With Quote
Old Mar 04, 2010, 02:25 PM   #3
Danielos
Emperor
 
Join Date: Dec 2005
Posts: 1,035
Real actors instead of animated for the leader civs.
Danielos is offline   Reply With Quote
Old Mar 04, 2010, 02:32 PM   #4
thungrim
Warlord
 
thungrim's Avatar
 
Join Date: Jan 2009
Posts: 238
Quote:
Originally Posted by Danielos View Post
Real actors instead of animated for the leader civs.
hehe... Live too! Not recorded!
thungrim is offline   Reply With Quote
Old Mar 04, 2010, 02:42 PM   #5
Skajaquada
Crazy Engineer
 
Skajaquada's Avatar
 
Join Date: Mar 2007
Posts: 134
Interactions on a Natan-level so if you look sad or angry when in politics-screen the leader-heads ask "What's wrong?"
Skajaquada is offline   Reply With Quote
Old Mar 04, 2010, 02:53 PM   #6
AlphaShard
Emperor
 
AlphaShard's Avatar
 
Join Date: Jun 2008
Location: Florida, US
Posts: 1,963
Quote:
Originally Posted by Danielos View Post
Real actors instead of animated for the leader civs.
They had live actors in Civ 2, at least the advisors were. FMV seems to have failed and the few exceptions were not enough to bring it back. Though I think only the C&C series does FMV anymore...
__________________
We need the metaphors of Magic and Monsters to understand Human Nature -Stephen Donaldson
AlphaShard is offline   Reply With Quote
Old Mar 04, 2010, 03:13 PM   #7
hewhoknowsall
Warlord
 
Join Date: Nov 2009
Posts: 294
Living, breathing 3d Earth that contains all of the thousands of civilizations that have existed and the ability to replicate history or divert from it while allowing so that you can make your history seem significant (in Civ games, each game makes history different, but nothing "special" ever happens compared to all of the special and history turning events in real history) with a deep combat system, exploration, ai, graphics and the ability to zoom into any land and actually see your cities in a street view as well as mountains, deserts, etc. like google earth, all rendered with Crysis level graphics.
hewhoknowsall is offline   Reply With Quote
Old Mar 04, 2010, 03:36 PM   #8
Mango Elephant
Gen VI
 
Mango Elephant's Avatar
 
Join Date: Feb 2009
Location: Iron Town
Posts: 2,826
In before octagonal tiles on a serious not I would like to see recorded leaders as someone suggested, and advisers like in Civ III, but who is to say these are too monumental since they have already been implemented in past games?
Mango Elephant is offline   Reply With Quote
Old Mar 04, 2010, 04:12 PM   #9
Thormodr
Servant of Civ
 
Thormodr's Avatar
 
Join Date: Feb 2005
Location: Vancouver, Canada
Posts: 2,835
Mmmmm....ciVIlization.
__________________
For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life.
John 3:16 (KJV)
Thormodr is offline   Reply With Quote
Old Mar 04, 2010, 04:13 PM   #10
Greizer85
King
 
Greizer85's Avatar
 
Join Date: Mar 2009
Posts: 742
Hitler. (Ok ok I'm sorry I'll get my coat now)
__________________
Cowboy up, said the Cowboy to the Indian.

You can't turn cancer into Kool-Aid...
Greizer85 is online now   Reply With Quote
Old Mar 04, 2010, 04:18 PM   #11
Grit
Warlord
 
Join Date: Feb 2006
Posts: 113
Dynamic Revolutions where you can actually fight the loyalists or revolutionaries thats how u role.
Grit is offline   Reply With Quote
Old Mar 04, 2010, 04:19 PM   #12
Disgustipated
Deity
 
Disgustipated's Avatar
 
Join Date: Nov 2006
Location: Las Vegas
Posts: 5,916
Elvis!
__________________
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.-Jefferson
In the end, more than freedom, they wanted security. They wanted a comfortable life, and they lost it all – security, comfort, and freedom. When the Athenians finally wanted not to give to society but for society to give to them, when the freedom they wished for most was freedom from responsibility, then Athens ceased to be free and was never free again.
Disgustipated is offline   Reply With Quote
Old Mar 04, 2010, 04:45 PM   #13
war ensemble
Warlord
 
Join Date: Jun 2008
Posts: 146
Integration with Google maps, or some sort of converting engine off those maps.
war ensemble is offline   Reply With Quote
Old Mar 04, 2010, 04:48 PM   #14
thungrim
Warlord
 
thungrim's Avatar
 
Join Date: Jan 2009
Posts: 238
How about non-abstracted scale. For those who like to play super ultra epic marathon games.
thungrim is offline   Reply With Quote
Old Mar 04, 2010, 04:51 PM   #15
smithx2
Chieftain
 
Join Date: Aug 2005
Posts: 8
Holodeck.
smithx2 is offline   Reply With Quote
Old Mar 04, 2010, 05:00 PM   #16
Akkon888
한국 사람
 
Akkon888's Avatar
 
Join Date: Mar 2009
Location: 서울
Posts: 345
In all seriousness.

When you attack an enemy as usual, it opens up a huge real-time arena, with the defenders in their starting positions, and you in an attacking position. Then, you will have to manage formations, know when to pull back, etc. The enemy can also do this - for example, Hannibal will probably lure you to a choke point, and slaughter you. It would allow real time, full scale action.
Akkon888 is offline   Reply With Quote
Old Mar 04, 2010, 05:02 PM   #17
_hero_
Prince
 
Join Date: Feb 2002
Posts: 553
I'd like to see the end game reflect the complexity of massive centralized governments, globalization, and extremely volatile economies. I'd like to see civs go into recessions at times. I'd like to see special interest groups rising up and influencing late game politics. I'd like to see labor organizing. I'd like the late game to reflect just how much the leaders have to deal with. I'd like the late game to not be about spamming units and having cities run out of things to do. I'd like to see the chance to "lose" an election. (It would probably have to work the way it does in Galactic Civilizations where you lose a bonus if your party loses the election.)

I'd like to see the chance for the AI leaders to get "overthrown" and replaced by a new leader, not a new civ. This would mean AI civs (could work on human civs too) have their traits changed if they are not keeping their people happy. Imagine in Civ4 you are going against a pacifist leader and he gets overthrown by a warmongering dictator. It would cause you to completely change your strategy.

I'd like to see population work in a more historically accurate way. It is usually way too high before the industrial revolution and doesn't boom nearly as high as it should after. This is probably a gameplay issue, but there are ways around it.

I'd like to see civs economic system get closer to reality. No more 100% tax rates. No more being able to stockpile gold into infinity. To go along with that, I'd like to see realistic effects for inflation and tax policy.

I'd like to see mercenaries.
_hero_ is offline   Reply With Quote
Old Mar 04, 2010, 05:14 PM   #18
Aussie_Lurker
Deity
 
Aussie_Lurker's Avatar
 
Join Date: Jul 2003
Location: Adelaide, South Australia
Posts: 6,599
Icosagonal tiles!!!! Just joking, couldn't resist .

Aussie.
__________________
Don't like how religions are currently founded in Civ4? Feel like religion is nothing but an early tech race, with no other strategy involved? Then try my True Prophets Mod v0.7 for BtS. If you want to discuss this mod, then please check out This Link Also, feel free to try my CivicInfosPlus mod component for BtS & keep an eye out for fully re-worked Civics based on this Mod Component!
Aussie_Lurker is offline   Reply With Quote
Old Mar 04, 2010, 06:02 PM   #19
bonafide11
Worker
 
bonafide11's Avatar
 
Join Date: Jun 2006
Location: STL
Posts: 2,762
How about realistic game speed where a year in the game actually takes a year in real life?
__________________
The only constant is change.
bonafide11 is offline   Reply With Quote
Old Mar 04, 2010, 06:11 PM   #20
the343danny
Emperor
 
the343danny's Avatar
 
Join Date: Oct 2008
Location: Silicon Valley
Posts: 476
Quote:
Originally Posted by Akkon888 View Post
In all seriousness.

When you attack an enemy as usual, it opens up a huge real-time arena, with the defenders in their starting positions, and you in an attacking position. Then, you will have to manage formations, know when to pull back, etc. The enemy can also do this - for example, Hannibal will probably lure you to a choke point, and slaughter you. It would allow real time, full scale action.
Like TW battles with Civ campaigns?

Quote:
Originally Posted by _hero_ View Post

I'd like to see the chance for the AI leaders to get "overthrown" and replaced by a new leader, not a new civ. This would mean AI civs (could work on human civs too) have their traits changed if they are not keeping their people happy. Imagine in Civ4 you are going against a pacifist leader and he gets overthrown by a warmongering dictator. It would cause you to completely change your strategy.
My only gripe with CiV is that there will be no Revolutions mod for a while (or never)
the343danny is offline   Reply With Quote
Reply

Bookmarks

Tags
civ 5, civ 6, ideas

Go Back Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions > Ideas so game-changing, they'll have to wait for Civ 6

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Ok now, we cannot wait for that game to come out... Niptium Civ4Col - General Discussions 11 Aug 04, 2008 06:08 PM
Who can't wait for a Civ 4 complete?!? Stratagist IV Civ - Ideas & Suggestions 6 May 19, 2007 02:22 PM
Changing Civ Names In-Game? Flak Fox Civ4 - General Discussions 4 Jan 22, 2007 06:39 PM
My ideas on comprehensive changing Civ game ShadowWarrior Civ - Ideas & Suggestions 5 Sep 11, 2004 06:10 PM
Changing civ colors crashes game FIX! GIDustin Civ3 - Creation & Customization 12 Apr 07, 2002 05:31 PM


Advertisement

All times are GMT -6. The time now is 03:25 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR