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#1 |
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Chieftain
Join Date: Nov 2006
Posts: 73
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Post ideas here for gameplay features that are at least somewhat realistically possible but would so fundamentally change the way the game is played, that Firaxis can't possible have any time left to implement them before the release of Civ 5!
![]() Here's one: Imagine Civ progressing real-time like SimCity or The Sims, but pausing automatically like Baldur's Gate or Dragon Age: Origins, with a rewind feature like Braid!
Last edited by the Falcon; Mar 04, 2010 at 02:36 PM. Reason: minor realism criteria ;) |
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#2 |
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Warlord
Join Date: Feb 2006
Posts: 113
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Coustomizable units and I mean everything! What they ware, use to fight, even how they respond when you click them!
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#3 |
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Emperor
Join Date: Dec 2005
Posts: 1,035
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Real actors instead of animated for the leader civs.
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#4 |
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Warlord
Join Date: Jan 2009
Posts: 238
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#5 |
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Crazy Engineer
Join Date: Mar 2007
Posts: 134
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Interactions on a Natan-level so if you look sad or angry when in politics-screen the leader-heads ask "What's wrong?"
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#6 |
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Emperor
Join Date: Jun 2008
Location: Florida, US
Posts: 1,963
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They had live actors in Civ 2, at least the advisors were. FMV seems to have failed and the few exceptions were not enough to bring it back. Though I think only the C&C series does FMV anymore...
__________________
We need the metaphors of Magic and Monsters to understand Human Nature -Stephen Donaldson |
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#7 |
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Warlord
Join Date: Nov 2009
Posts: 294
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Living, breathing 3d Earth that contains all of the thousands of civilizations that have existed and the ability to replicate history or divert from it while allowing so that you can make your history seem significant (in Civ games, each game makes history different, but nothing "special" ever happens compared to all of the special and history turning events in real history) with a deep combat system, exploration, ai, graphics and the ability to zoom into any land and actually see your cities in a street view as well as mountains, deserts, etc. like google earth, all rendered with Crysis level graphics.
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#8 |
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Gen VI
Join Date: Feb 2009
Location: Iron Town
Posts: 2,826
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In before octagonal tiles
on a serious not I would like to see recorded leaders as someone suggested, and advisers like in Civ III, but who is to say these are too monumental since they have already been implemented in past games?
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#9 |
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Servant of Civ
Join Date: Feb 2005
Location: Vancouver, Canada
Posts: 2,835
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Mmmmm....ciVIlization.
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For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. John 3:16 (KJV) |
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#10 |
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King
Join Date: Mar 2009
Posts: 742
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Hitler.
(Ok ok I'm sorry I'll get my coat now)
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Cowboy up, said the Cowboy to the Indian. ![]() You can't turn cancer into Kool-Aid... ![]()
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#11 |
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Warlord
Join Date: Feb 2006
Posts: 113
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Dynamic Revolutions where you can actually fight the loyalists or revolutionaries thats how u role.
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#12 |
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Deity
Join Date: Nov 2006
Location: Las Vegas
Posts: 5,916
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Elvis!
__________________
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.-Jefferson In the end, more than freedom, they wanted security. They wanted a comfortable life, and they lost it all – security, comfort, and freedom. When the Athenians finally wanted not to give to society but for society to give to them, when the freedom they wished for most was freedom from responsibility, then Athens ceased to be free and was never free again. |
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#13 |
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Warlord
Join Date: Jun 2008
Posts: 146
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Integration with Google maps, or some sort of converting engine off those maps.
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#14 |
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Warlord
Join Date: Jan 2009
Posts: 238
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How about non-abstracted scale. For those who like to play super ultra epic marathon games.
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#15 |
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Chieftain
Join Date: Aug 2005
Posts: 8
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Holodeck.
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#16 |
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한국 사람
Join Date: Mar 2009
Location: 서울
Posts: 345
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In all seriousness.
When you attack an enemy as usual, it opens up a huge real-time arena, with the defenders in their starting positions, and you in an attacking position. Then, you will have to manage formations, know when to pull back, etc. The enemy can also do this - for example, Hannibal will probably lure you to a choke point, and slaughter you. It would allow real time, full scale action. |
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#17 |
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Prince
Join Date: Feb 2002
Posts: 553
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I'd like to see the end game reflect the complexity of massive centralized governments, globalization, and extremely volatile economies. I'd like to see civs go into recessions at times. I'd like to see special interest groups rising up and influencing late game politics. I'd like to see labor organizing. I'd like the late game to reflect just how much the leaders have to deal with. I'd like the late game to not be about spamming units and having cities run out of things to do. I'd like to see the chance to "lose" an election. (It would probably have to work the way it does in Galactic Civilizations where you lose a bonus if your party loses the election.)
I'd like to see the chance for the AI leaders to get "overthrown" and replaced by a new leader, not a new civ. This would mean AI civs (could work on human civs too) have their traits changed if they are not keeping their people happy. Imagine in Civ4 you are going against a pacifist leader and he gets overthrown by a warmongering dictator. It would cause you to completely change your strategy. I'd like to see population work in a more historically accurate way. It is usually way too high before the industrial revolution and doesn't boom nearly as high as it should after. This is probably a gameplay issue, but there are ways around it. I'd like to see civs economic system get closer to reality. No more 100% tax rates. No more being able to stockpile gold into infinity. To go along with that, I'd like to see realistic effects for inflation and tax policy. I'd like to see mercenaries. |
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#18 |
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Deity
Join Date: Jul 2003
Location: Adelaide, South Australia
Posts: 6,599
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Icosagonal tiles!!!! Just joking, couldn't resist
.Aussie.
__________________
Don't like how religions are currently founded in Civ4? Feel like religion is nothing but an early tech race, with no other strategy involved? Then try my True Prophets Mod v0.7 for BtS. If you want to discuss this mod, then please check out This Link Also, feel free to try my CivicInfosPlus mod component for BtS & keep an eye out for fully re-worked Civics based on this Mod Component! |
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#19 |
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Worker
Join Date: Jun 2006
Location: STL
Posts: 2,762
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How about realistic game speed where a year in the game actually takes a year in real life?
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The only constant is change. |
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#20 | ||
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Emperor
Join Date: Oct 2008
Location: Silicon Valley
Posts: 476
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Quote:
Quote:
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