OK, I might be repeating myself from the original post (or just stating the obvious), but here is why I hate the slider in more detail:
It
should matter and have long term consequences if I build too many libraries/universities and not enough marketplaces/banks. In this scenario, my empire should be failing from lack of revenue even while technology is moving at a brisk pace. But it doesn't work this way because of the slider. Yes, there are reasons to build library over marketplace (or visa versa) but they have
everything to do with the current slider setting and nothing to do with need for research versus tax revenue. Really, have you ever been in a situation where you have excess research but insufficient revenue?
Consider two types of buildings, %modifier buildings and direct addition (eg, +2
buildings):
#1. The decision to build a +25%
building versus a +25%
building has nothing to do with whether you need to develop science or revenue. If I'm near 100%
on the slider, then the +25%
building is
always the right choice. Better to get +25% on
(and maybe bump the slider down to 80% research) than to get 25% of 0
. But this is totally stupid. You shouldn't build libraries to raise revenue! but that is exactly what you do in civ because of the slider.
What if you are close to 50/50 research/tax on the slider? Well then the +25%
building and the +25%
building are
exactly equivalent. Build either and tweak the slider to 60/40 for a turn or two. It makes no difference at all.
#2. Now compare a +2
building with a +2
building. With the slider, it most likely doesn't make much difference at all. If you are running 80/20 research/tax, build either one and tweak the slider for one turn. It only makes any difference if you are maxed out 100/0 on the slider (which does happen, I admit).
Culture and espionage work a little different, but that is only because you spend most of the game with these set to 0 on the slider. However, if you are running 20/80 tax/culture, then a +2
building is almost exactly equivalent to a +2
building (with some slider management).
My point is that funneling all commerce through the slider pretty much makes
,
,
,
all the same thing. Want a cultural victory? Just build up commerce and set the slider to 100%
(wonders? why bother?). Need more revenue? Move the slider. Need espionage? Move the slider. Need science? Move the slider.
It's just taking what should be 4 different game elements
gold:
) and making them essentially interchangeable (not totally interchangeable, but almost). I don't build a library thinking "this will cost the taxpayer but increase public education." Instead I think, "my slider is 100%
so the +25%
modifier works with my current slider setting whereas +25%
doesn't do anything right now. If I'm short on revenue I'll just build the library anyway and bump the slider to 90/10."
So it just becomes a slider management game, with no need to make any hard choices between research or revenue. OK, there is a choice. But the choice is all in the slider (which can be changed instantly at need) and picking buildings to exploit that slider setting.
Really, just imagine that you want a cultural victory but don't have access to a slider. Currently, all I do is develop commerce and then (at some point) set the slider to 100% culture. What if, instead, you had to build cultural buildings and wonders for a cultural victory? (I'm not saying they aren't helpful in the current game. I'm just saying that the slider is overwhelmingly more important.) What if building libraries versus marketplaces had a differential effect on research versus revenue that you couldn't instantly fix with the slider? It would make building decisions much more important, with long-term consequences. This would make the game harder, I guess (which might not be what folks want). But this is what I mean in the original post when I suggested that
should have to be managed separately, rather than all through the slider.
The slider is a just crutch.