Very well. I've been wanting to make a 'siege' scenario. Or, rather, a series of 'em.
Think of EFZI or BfNY, but with one besieging army and resistors inside. perhaps a relief army or armies going around. Maybe raiding parties will be around to attack your camp.
Wall tiles are impassable. Except for 'breachable' walls and gates, not sure how to implement them except with LM terrain and/or using forests and jungles which can be chopped down, i.e., sappers can bring them down and leave 'breaches' (another terrain) in the place.
Need urban terrain gfx.
There will be women throwing tiles, kids throwing rocks at you, hastily armed recruits, etc. etc.
Cavalry, elephants, chariots, and the like can't enter houses. Dogs can. House-to-house fighting will mean that houses have a LARGE defending bonus.
The player's (the assailer's) stock of artillery ammunition is limited. You can capture the city's supplies if you manage to get there, but you'll really need to get there.
To take cover from the defenders' fire, you'll have to move mantelets and siege towers before you, or else.
'Cities' will be converted to houses, manors, temples, aqueducts, cisterns, fortresses... Maybe we could have 'neighbourhoods' (civs in locked alliance) to have a larger variety of city gfx.
So, needed staff/stuff:
This is for FUN and to take the development of civ3 to the utmost.
CONSCRIPTS, SIGN UP. Post what you can7are willing to do, etc. etc.
Mirrored in the Renaissance and Brotherhood forums.
Think of EFZI or BfNY, but with one besieging army and resistors inside. perhaps a relief army or armies going around. Maybe raiding parties will be around to attack your camp.
This is NOT a history-based scenario. It's a generic siege with catapults, swordsmen, axemen, archers, slingers, javelineers, etc. etc., but this won't be a 'historical' siege.
Historical battles like the Tet offensive in Hue or fighting in Japan (yay! samurais and geishas!) might come later if this goes well, say, in a few months.
Small map. Imagine a city and its surroundings.Historical battles like the Tet offensive in Hue or fighting in Japan (yay! samurais and geishas!) might come later if this goes well, say, in a few months.
Wall tiles are impassable. Except for 'breachable' walls and gates, not sure how to implement them except with LM terrain and/or using forests and jungles which can be chopped down, i.e., sappers can bring them down and leave 'breaches' (another terrain) in the place.
Need urban terrain gfx.
There will be women throwing tiles, kids throwing rocks at you, hastily armed recruits, etc. etc.
Cavalry, elephants, chariots, and the like can't enter houses. Dogs can. House-to-house fighting will mean that houses have a LARGE defending bonus.
The player's (the assailer's) stock of artillery ammunition is limited. You can capture the city's supplies if you manage to get there, but you'll really need to get there.
To take cover from the defenders' fire, you'll have to move mantelets and siege towers before you, or else.
'Cities' will be converted to houses, manors, temples, aqueducts, cisterns, fortresses... Maybe we could have 'neighbourhoods' (civs in locked alliance) to have a larger variety of city gfx.
So, needed staff/stuff:
- terrain makers to put in building graphics,
- unit makers/compilers to send in some modified units which might be required
- in-game music and sound effects, someone in charge of it.
- IDEAS. if you have any ideas on this kind of thing, don't be afraid to poast them.
This is for FUN and to take the development of civ3 to the utmost.
CONSCRIPTS, SIGN UP. Post what you can7are willing to do, etc. etc.
Mirrored in the Renaissance and Brotherhood forums.