Dragonson
Back and Stronger

M&ANES Is currently being reborn! Stay tuned, it's gonna' be awesome!
For those that has not participated in M&ANESes before, you guys should really check out M&ANES I and II.
It is expected that you know just abit about how the game used to work before joining this, so check up on the old rules.
Spoiler DISCLAIMER :
My NESes are and will allways be, fast moving.
Though i cannot allways guarantee my being-online scheadules. :S
That's my life for ya.
Though i cannot allways guarantee my being-online scheadules. :S
That's my life for ya.
Spoiler The Story :
A long time has passed since the Aen, God of the Forbidden Flame, devastated the world and left the continent Inkita, and most of the world seas, covered in a mysterious mist.
Feraldun, the continent that was the Ashlord's throne and location of the city Nokrath, lies in ruins once again.
Though this time, it is neither scorched nor uninhabitable.
The vegetation has taken back the once so beautyfull continent, and slowly, the forests are growing back, out of the burned earth.
And with that, the Mercenaries and Asassins come out of hiding.
They know, that soon the fight for power in the ruler-less land will start.
And they will be needed once again.
Factions rise once again, old linages re-emerge out of thin air, the age of reunion, has come.
Spoiler The Rules :
One thing that i have been working on while being away from CFC is RULES.
I've learned alot about how to run forum games and roleplays, and i am going to put ALL my experiance to use.
Let us begin...
Spoiler First of All :
Here's a list of rough changes that has been made to the M&A Rules and Playstyle:
-Players will no longer be doing the same kind of "single player freelancing" they could in the old M&A games.
I have learned that games like this works WAY better (pretty obvious actually), if the players stay in contact and interact with each other frequently.
Therefore, i will try to keep players in a single group as much as possible.
Please try to contribute to this.
-Game time will no longer be defined by RL game time.
It is defined by whatever i think it should be defined by.
When i think it should be morning, it's morning. ETC.
-There will be NO MORE ACTION POINTS.
Your charecter can do whatever he wants.
The game will be in "turns", abit like in DnD.
Ofcourse everyone needs to sleep...
Spoiler Combat, Actions Etc. :
Combat and actions will work PARTLY like how it did in the old M&ANES:
The player posts whatever his charecter does/attempts to do, and i post what happens.
The new thing is that there's gonna be a HELL load of dices involved in this process.
Just having me decide everything is kind of bleak, so we're gonna let randomness have it's part in the game.
Here's an example of pretty much how it'l work:
Seon Posts:
Hadel jumps into the air, and stabs the orc in the belly while flying past it.
I Post:
DM: Mid-Air Attack: Roll (1d6): 5.
Hadel inflects a deadly wound to the orc, leaving it lying on the ground.
Spoiler The Crit Chart :
If somebody rolls the highest possible number on a check or other dice rolls,
a dice will be rolled on this chart to determine what happens.
1: Extreme Success.
Whatever the charecter was doing, he/she has extreme success with.
2: Unexpected Success.
The charecter has success with whatever he's doing, but not nessecarily in the way he/she hoped for.
3: Good Stuff.
Something good happens, like discovering a new spell or gaining a new feat.
4: Extra Díce.
An extra dice is rolled, which will be added to the previous roll result.
The extra dice can also result in a crit, which will lead to another roll on this chart.
5: Pwn.
Something really awesome happens, like getting a Soul-Buff (When you get one you will know why this is awesome. beleive me.)
or instantly killing a monster that is more than thrice as strong as you.
6: Übarpwn.
Like Pwn, just with abit more AWESOME.
When Übarpwn is rolled, you might be saved by a angel, or maybe have a demon from the chaotic planes kill your opponent.
Who knows? It's Übar.
Spoiler Charecter Creation :
NOTE: Whenever you make a charecter, please do also post preferances for a CHARECTER BANNER!
I will be making one in photoshop for every charecter that is signed up.
Spoiler The Sheet :
To create a charecter, you must fill out this sheet:
Name:
Class:
Spoiler Class :
Warrior:
Can be anything from a barbarian to a nimble dual-weapon specialist.
Mage:
Anyone that uses magic goes here.
Ranger:
Sneakers, lockpicks, archers, tamers of the wild: They all go here.
Specialisation:
Spoiler Specialisation :
No matter what class you pick, you have to chose an "Element of Specialisation".
This can be anything from "Water Magics" to "Mid-Air Asassinations", so just get thinking!
Once the basics are done, i'l get working on Specialisation "Tech-Trees".
Race:
Spoiler Races :
The races that have joined the Reunion so far are:
Celestical:
Generally they're humans with extra magical potential.
Your typical paladin.
Some celesticals have wings, allowing them to glide through the air and/or fly.
Elf:
Your typical DnD high or woodelf.
Human:
It's a human. Duh.
Dark Elf:
Your typical DnD elf with black skin. AKA: Drow.
Half-Magmons:
Half-Magmons are the last remnants of the Ashlord's army, though they no longer serve him.
Generally they are humans, but with eventual mutations that turn their body into molten lava in various places.
Description:
Spoiler Description :
Describe your charecter's personality, how he looks, what's happened in his past ETC.
Spoiler Stats :
Now, here's one of the most essential part of the new gameplay: The Stats system.
Instead of having your strengths and weaknesses stored in your head, we will now be having stats and the like in text.
For instance, all of you get twenty stat points to put in these various pools upon charecter creation.
Here's the stat list:
Strength:
Increases your charecter's strength, allowing him/her to carry more armour and use heavier weapons.
Dexterity:
Makes your charecter more agile, allowing him/her to move and run faster and gives him/her a higher chance of dodging.
Will:
Makes your charecter more strong willed, allowing him/her to resist other people's magic and to cast more advanced magic him/herself.
So yeah, will generally defines how magically and mystically potent your charecter is.
Cunning:
This defines how smart and intelligent your charecter is.
A high cunning level will grant great bonuses at things such as crafting and understanding technological concepts.
...and that's it. More sub-stats might be added later in the game, so stay tuned!
NOTE: Things such as your charecter's charisma is ENTIRELY based on how well you roleplay him/her.
NOTE: Do remember that you need to copy this to your charecter sheet and that you have 20 stat points to spend.
NOTE: Do NOT copy the stat explanations onto your char sheet.
Spoiler Maps :
Spoiler Feraldun :

Messun:
Before the Ashlord Messun was the most wealthy and most powerfull country of Feraldun.
The Broken Mountain is full of minerals, and the forests that once surrounded Nokrath were fruitfull.
Though, the biggest source of it's wealth and power was the immense amount of Mercenaries that lived in Nokrath.
They would defend their dear city if they had to, and no army could beat them once they stood together.
Now, the areas around Nokrath are lavic plains, barren.
And Nokrath itself lies in ruins, haunted by the spirits of the slain.
Sura:
Sura was, and is, a land that lives of it's trade.
The great dessert wich it consists of has almost no valueable resources, and only one, great oasis.
It's flying ships are though, of great renown, and they were exported to more then sixteen countries before Aen devastated the world.
Gallun:
Gallun is more commonly known as "The Elven Lands".
It is said to be where they origin from, and all elves, no matter the skin color, are welcome in Elvaren, Gallun's capital.
Schyfer though, is fiercely protected from everyone else than themselves by the high elves that live there and in the woods around the city.
It was the only part of Feraldun that the Ashlord did NOT capture, and that still has some of the great, old forests.