Here's a thought (apologies if this has already been discussed, but as a sometime forum lurker, I've yet to see it brought up):
Why is it that each city in civ is responsible for its own food production for the entire duration of its history? The fact that food production is not distributed empire-wide is something that has often sat ill with me. Notwithstanding that in Civ II you could send one-time shipments of food to starving cities, there's never been any allowance made that I know of for a breadbasket city to feed an industrial one, for example. Arguably, the specialized food production cities of Civ IV could have been much more meaningful if their food production could have been somehow distributed. Combined, for example, with the placement of strategically important resources located in marginal locations and you end up with a completely new level of strategy and integration to think about. Ability to distribute food would be tech dependent - i.e. completely efficient distribution of food would not be possible until refrigeration, for example.
Unfortunately, I don't have an elegant game mechanic to propose to address this issue - and implementation would be key since you would need to find a new way to determine city population growth rates. So I'm throwing this out there to see what the rest of the community thinks.
Why is it that each city in civ is responsible for its own food production for the entire duration of its history? The fact that food production is not distributed empire-wide is something that has often sat ill with me. Notwithstanding that in Civ II you could send one-time shipments of food to starving cities, there's never been any allowance made that I know of for a breadbasket city to feed an industrial one, for example. Arguably, the specialized food production cities of Civ IV could have been much more meaningful if their food production could have been somehow distributed. Combined, for example, with the placement of strategically important resources located in marginal locations and you end up with a completely new level of strategy and integration to think about. Ability to distribute food would be tech dependent - i.e. completely efficient distribution of food would not be possible until refrigeration, for example.
Unfortunately, I don't have an elegant game mechanic to propose to address this issue - and implementation would be key since you would need to find a new way to determine city population growth rates. So I'm throwing this out there to see what the rest of the community thinks.