e350tb
Stupendously Illogical Englishman
The ideas of revolutionaries and anarchists in France have spread across old Europe like wildfire. In just eleven years, the old orders of Europe have collapsed - anarchy takes its toll as the governments collapse under the weight of Jacobin revolts.
Now, it is 1800, and collections of local authorities, revolutionaries, and the remnents of the old European governments rise again, determined to ascend to greatness over the domain of Europe...
Hello chaps and chapettes! I'd like to present to you what could be considered a Napoleonic flavoured spinoff of Imperium Offtopicum.
Rules follow. Some have been directly pulled from IOII.
1. Updates can only happen after all players have had a chance to comment, or at least 24 hours since the last update, whichever comes first. For the first turn only, exactly 24 hours must pass before an update, so stragglers have a chance to get in.
2. As usual, IOT does not recognise nuclear weapons or WMDs of any kind. If you try any sort of mass-extinction of a population, don't be surprised if you suffer a reprisal from the players, if not the GM. [Incidently, when did you last heard of Tsar Alexander's Nuclear Program?]
3. Each update represents two months in-game time. Regulated time should stop confusion there, methinks.
4. I don't care if your country is inhabited by radioactive sultanas. In other words, feel free to inhabit your nation with whoever or whatever you want, provided it fits with the setting. (Anyone who tries to form the Soviet Union will be metephorically horsewhipped.)
5. Upon resigning from the game, you can distribute your territories to other players, one or more NPCs(or create one or more from your lands), or just flat out make them uninhabited.
6. IOT is a monster if not kept in check. Please PM me your battle orders, war declarations, claims, etc. in addition to posting them on the forum(So other players can see). If you want to launch a sneak attack, you can give me the battle order without posting.
7. There will not be a U.N., but I'm not stopping you from forming one. Similarly, all battles will be demonstrated on the main page until further notice.
8. Claims. Players may make six. claims a turn, unless in Russia or the Middle East, in which case you may claim four.
9. Armies are physical entities. They will be represented by a golden dot on the field. Each player will begin with one army in thier capital. For every ten regions they claim, another army will appear in thier capital. Armies can move 5 regions a turn in friendly territories.
10. Napoleon Total War will be used to simulate battles. Depending on the type of victory, the victor will gain points, allowing them strategic mobility. A Heroic Victory is worth 10 points, a Clear Victory 7, and a Close Victory 3 (obviously, losing will gain you no points). Following the battle, units will move depending on points. For example, ten points would allow you to move five territories.
11. ANYONE WHO POWERGAMES, TROLLS OR IS OTHERWISE A TIRESOME IDIOT WILL BEKILLED REMOVED FROM THE PREMESIS.
12. As always, obey the actual forum rules, otherwise I'll be sure you get modspanked.
13. Anti-Spam Measures:
13a. You are limited to five posts per 24 hours, and the post limit is not cumulative. Discuss details in private, or on your userpages. Then post the FINAL results on the page. IOT gets brought down by too much unnecessary content. GM updates, battle orders, and claims do not count towards this limit; everything else does.
Think quality of posts, not quantity: you're not getting Post Count, so no need to spam.
However, if your posts actually consist of something RELEVANT to your nation and not just one-liner comments, I'll be more forgiving.
13b. Do not quote the entire post. Only quote the relevant parts. It keeps the forum more readable.
13c. Don't respond to each relevant post individually; use multi-quote to avoid posting like 10 times in a row.
13d. If you break these rules, you'll get two warnings from me. On your third infraction, I phone the actual mods. And ban you.
14. If you are going to be leaving, give me your orders, or ask someone else to do them for you. To avoid migraines, I cannot calculate it all, and will only go on what you give me.
15. If you are not active for 5 days, or don't have anybody to give your orders, I will PM you that you need to post something - or tell someone else to - to stay in the game. If you don't respond, I will PM you again after 24 hours or so have passed, asking how you want your lands distributed, as you have become inactive and thus cannot continue to play. If I don't receive a reply within 24 hours, I will distribute your lands in a manner as fair as possible.
16: The further an army moves into enemy territory, the more it suffers attrition. This indicates a lack of supply, partisan activities, weather, ect. Thier can be aliviated by capturing supply centres, which will be placed in the first update. If you are more then five normal-sized territories (three in the Middle East and, to simulate the extremes of weather, two in Russia), you will begin to suffer attrition, which will place units out of action or even totally annihalte them.
Rightho, that's it, stand by for the map.
Now, it is 1800, and collections of local authorities, revolutionaries, and the remnents of the old European governments rise again, determined to ascend to greatness over the domain of Europe...
Hello chaps and chapettes! I'd like to present to you what could be considered a Napoleonic flavoured spinoff of Imperium Offtopicum.
Rules follow. Some have been directly pulled from IOII.
1. Updates can only happen after all players have had a chance to comment, or at least 24 hours since the last update, whichever comes first. For the first turn only, exactly 24 hours must pass before an update, so stragglers have a chance to get in.
2. As usual, IOT does not recognise nuclear weapons or WMDs of any kind. If you try any sort of mass-extinction of a population, don't be surprised if you suffer a reprisal from the players, if not the GM. [Incidently, when did you last heard of Tsar Alexander's Nuclear Program?]
3. Each update represents two months in-game time. Regulated time should stop confusion there, methinks.
4. I don't care if your country is inhabited by radioactive sultanas. In other words, feel free to inhabit your nation with whoever or whatever you want, provided it fits with the setting. (Anyone who tries to form the Soviet Union will be metephorically horsewhipped.)
5. Upon resigning from the game, you can distribute your territories to other players, one or more NPCs(or create one or more from your lands), or just flat out make them uninhabited.
6. IOT is a monster if not kept in check. Please PM me your battle orders, war declarations, claims, etc. in addition to posting them on the forum(So other players can see). If you want to launch a sneak attack, you can give me the battle order without posting.
7. There will not be a U.N., but I'm not stopping you from forming one. Similarly, all battles will be demonstrated on the main page until further notice.
8. Claims. Players may make six. claims a turn, unless in Russia or the Middle East, in which case you may claim four.
9. Armies are physical entities. They will be represented by a golden dot on the field. Each player will begin with one army in thier capital. For every ten regions they claim, another army will appear in thier capital. Armies can move 5 regions a turn in friendly territories.
10. Napoleon Total War will be used to simulate battles. Depending on the type of victory, the victor will gain points, allowing them strategic mobility. A Heroic Victory is worth 10 points, a Clear Victory 7, and a Close Victory 3 (obviously, losing will gain you no points). Following the battle, units will move depending on points. For example, ten points would allow you to move five territories.
11. ANYONE WHO POWERGAMES, TROLLS OR IS OTHERWISE A TIRESOME IDIOT WILL BE
12. As always, obey the actual forum rules, otherwise I'll be sure you get modspanked.
13. Anti-Spam Measures:
13a. You are limited to five posts per 24 hours, and the post limit is not cumulative. Discuss details in private, or on your userpages. Then post the FINAL results on the page. IOT gets brought down by too much unnecessary content. GM updates, battle orders, and claims do not count towards this limit; everything else does.
Think quality of posts, not quantity: you're not getting Post Count, so no need to spam.
However, if your posts actually consist of something RELEVANT to your nation and not just one-liner comments, I'll be more forgiving.
13b. Do not quote the entire post. Only quote the relevant parts. It keeps the forum more readable.
13c. Don't respond to each relevant post individually; use multi-quote to avoid posting like 10 times in a row.
13d. If you break these rules, you'll get two warnings from me. On your third infraction, I phone the actual mods. And ban you.
14. If you are going to be leaving, give me your orders, or ask someone else to do them for you. To avoid migraines, I cannot calculate it all, and will only go on what you give me.
15. If you are not active for 5 days, or don't have anybody to give your orders, I will PM you that you need to post something - or tell someone else to - to stay in the game. If you don't respond, I will PM you again after 24 hours or so have passed, asking how you want your lands distributed, as you have become inactive and thus cannot continue to play. If I don't receive a reply within 24 hours, I will distribute your lands in a manner as fair as possible.
16: The further an army moves into enemy territory, the more it suffers attrition. This indicates a lack of supply, partisan activities, weather, ect. Thier can be aliviated by capturing supply centres, which will be placed in the first update. If you are more then five normal-sized territories (three in the Middle East and, to simulate the extremes of weather, two in Russia), you will begin to suffer attrition, which will place units out of action or even totally annihalte them.
Rightho, that's it, stand by for the map.