Jarlaxe Baenre
Emperor
For a mod I'm working on, I need to make it so that when when a unitclass is built, it takes away one of a specific resource, and when that unitclass dies it takes it away.
If I recall correctly the modder in question is running a Mac setup. Since you mostly do C++ mod comps...Jarlaxe Baenre, did you find a solution to this? If not let me know... I think I still have some vanilla code somewhere on my computer that lets cities stockpile resources.
If I recall correctly the modder in question is running a Mac setup. Since you mostly do C++ mod comps...![]()