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#1 |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Rise from Erebus Frequently Asked Questions
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial Last edited by Valkrionn; Nov 06, 2010 at 08:51 PM. |
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#2 |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Reserved.
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#3 |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Last one I'm reserving.
Feel free to ask questions! As you ask them, I'll add to the thread.
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#4 |
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Chieftain
Join Date: Jun 2010
Posts: 29
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Frequently Asked Question #7
When is version ___ coming out? ![]() Edit: but seriously is there an ETA on 1.31? |
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#5 |
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Chieftain
Join Date: Sep 2010
Posts: 2
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First post. The mod has revitalized my interest greatly. It is a lot to take in.
What is Armageddon and how does it work? How do the many victory conditions work? (Mouse-over popup description in then victory panel would be sweet) .....Specifically, does the game end when the "turns left" end? I'll undoubtedly be back with a few more. The victory condition explanation is critical for me to formulate a sound beginning strategy and would help me "hit the ground running." |
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#6 |
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Chieftain
Join Date: Sep 2010
Posts: 2
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When starting a game...
What is Cohesion? What is Flavor? SELECT A SMART CLIMATE - I think what this does is change the world climate based on the civilizations that end up starting on the map. .....What is the difference between "On (override climate selection)" and "On (modify climate selection)" ? SELECT A ANCIENT CITY RUINS - I think thats a grammar error in that title for the screen. Besides that, what is "Place ancient city ruin cluster"? |
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#7 | |||
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Quote:
![]() Anyway, to answer the specific question: Nope. We need ~20 more spawngroups, and I need to redo lairs. I've been distracted by a module I'm making, though... Hopefully, the effort will be appreciated, as it will ship with 1.31. ![]() Quote:
Quote:
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#8 |
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Warlord
Join Date: Oct 2009
Posts: 117
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I know it's been discussed ad nausem, but a explanation of the new werewolf mechanic would be a nice heads up too new players.
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#9 | |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Quote:
Edit: First post updated with questions about when version X will be released, and maps.
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#10 |
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Chieftain
Join Date: Apr 2010
Posts: 78
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Adding a section with links for modules for the current version would be really helpful. I thought i'd seen a post with that somewhere by Valkrionn, but no idea where it is if it exists.
edit lol found it again on the official download sticky. still might be helpful to cross link that from the faq for people being dense like me. |
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#11 |
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Techpriest Aspirant
Join Date: Oct 2008
Posts: 2,439
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I second that.
Also, I have a question, where do I submit my module once it is complete?
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Old signature. Looking for new one. Spoiler:
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#12 |
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Prince
Join Date: Dec 2005
Posts: 300
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that i can answer.
most modules for the last version are listed in that link of the wiki, where you can add yours by following the examples : http://greyfox.me/rife/wiki/index.php?title=Official_List_of_Modules |
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#13 | |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Quote:
Make a thread for it (either keep the one you have or make a new one; Clean one would probably be best), and then do what Black_Imperator said.
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#14 |
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Techpriest Aspirant
Join Date: Oct 2008
Posts: 2,439
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How do Great Commanders work. What is the thing with command range? Do I have to keep my units within N tiles for them to have any effect or something?
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Old signature. Looking for new one. Spoiler:
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#15 |
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Richard's voice
Join Date: Jun 2006
Location: France
Posts: 1,868
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I second that one.
What is the base range for a commander ? how does it work ? I my horse has 3 moves and attacks in same turn at 2distance from commander : what happens ? on mouseover, from 2 tiles away, it seems the minion promotions are taken into account, but if I move once before attacking, the minions promotion have disappeared.
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"Instead of helping an aged dwarf woman across the road, you should be shooting her in the face with arrows until it stops being funny" -Richard, Chief Warlock of the Brothers of Darkness, Lord of the 13 Hells, Master of the Bones, Emperor of the Dark, Lord of the Undead, Mistress of Magma and Mayor of a little village on the coast. in LFG |
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#16 | |
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Prince
Join Date: Jan 2008
Posts: 468
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Quote:
When you mouseover for combat odds, those odds would be what happened if you attacked that turn. Once you move, of course those odds might change. And unless the commander moves with you, you will lose your promotion. Even if you click to attack from two tiles away, you still will need to move to the intermediate tile before attacking. |
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#17 |
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Level99 Beta Brony Dragon
Join Date: Mar 2010
Location: Argentina
Posts: 599
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Questions: What do I need to enable/do the Pax Diabolis ritual?
How I can enable & do Curse the Land ritual? Will they be implemented someday? How women get pragnent? |
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#18 | |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Quote:
Curse the Land is not enabled, and likely will not be. The AI cannot handle it.
__________________
Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#19 |
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Chieftain
Join Date: May 2010
Posts: 12
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How do Sidar Mist work?
I wnt to attack a city, but it says that I need Perception +5. There´s another way to attack it? |
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#20 |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Perception can be gained via any +visibility promotion, mist can be temporarily removed via an Air 1 spell, and perception can be boosted for the stack via a Sun 1 spell.
__________________
Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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