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#1 |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Legions
![]() Homepage: http://www.civfanatics.com/Legions Download: Available from the Mod Browser in Civilization V
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress Last edited by Kael; Sep 21, 2010 at 11:08 AM. |
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#2 | |
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Say No 2 Net Validations
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Question from here:
Quote:
And again, as usual probably: .
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#3 |
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Emperor
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Blimey. I was wondering when the first stacking mod would appear, and as it seems, it was the first thing that happened.
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Fairy Tale - Play Civilization IV in a detailed Medieval Fairy Tale/Fantasy world!
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#4 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
So it isn't good for 20-30 units in a stack like Civ4 unit levels. But it is really nice for being able to have 4-5 units moving together without having to fight with stepping around each other.
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#5 |
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Say No 2 Net Validations
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Thanks for the answer
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#6 |
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The Tallest Lilliputian
Join Date: Aug 2006
Location: Heavensent
Posts: 650
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Wow. Already??
Awesome, and great to see you're still at it, Kael XD
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“Let the future tell the truth, and evaluate each one according to his work and accomplishments. The present is theirs; the future, for which I have really worked, is mine.” - A very ironic statement by Nikola Tesla, the real inventor of electricity! "In war, truth must always be accompanied by a bodyguard of lies." -- Winston Churchill |
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#7 |
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Emperor
Join Date: May 2010
Location: Lake Mary, Florida
Posts: 1,123
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I 2nd that.
You have a mod for a game that came out today? How much effort have you put into this? Of did you have a beta copy to work with earlier?
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Civ4 TraitBuildingUnitTech Chart = http://forums.civfanatics.com/showthread.php?t=372058, Leader Picker = http://www.civfanatics.com/civ4/refe...icker_bts.html, AI Behavior = http://forums.civfanatics.com/showpo...5&postcount=11 Know Your Enemy = http://forums.civfanatics.com/showthread.php?t=478563 |
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#8 |
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Gravitas, What Gravitas?
Join Date: Nov 2007
Location: Liverpool, UK
Posts: 1,356
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Look in the manual... Kael (and most of the FfH2 team, plus various other modders, like Dale) was one of the playtesters.
![]() Cheers, LT.
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Tired of plain old Civ4? Then try these:
Planetfall Mod (forum) | Dune Wars Mod (forum) "I have loved the stars too fondly to be fearful of the Night." |
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#9 |
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Deity
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I predicted the first mod posted on CFC would be something like this.
Even though I don't yet have Civ 5- Kael!
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Mods: Westward Ho, Final Frontier Plus, The Frozen Modcomps: Wormholes, Cloaking Devices, Blizzards, Betray Your Colony, Inhabited Planets, Advanced Ice Nodes Colonization Mapscripts: NorthAfrica.py, Continents.py, IceAge.py, Maze.py Utilities: Final Frontier Worldbuilder, Yet Another Mod Launcher |
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#10 | |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 6,481
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Quote:
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http://www.brrgames.com |
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#11 |
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Say No 2 Net Validations
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Get them posted here man
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#12 |
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Gravitas, What Gravitas?
Join Date: Nov 2007
Location: Liverpool, UK
Posts: 1,356
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Ditto, give us Europeans without CiV something to be envious of!
![]() Cheers, LT.
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Tired of plain old Civ4? Then try these:
Planetfall Mod (forum) | Dune Wars Mod (forum) "I have loved the stars too fondly to be fearful of the Night." |
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#13 |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 6,481
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You'll find them posted at WePlayCiv. Come on, don't you know me at all?
![]() PS: Sorry Kael for filling your thread.
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http://www.brrgames.com |
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#14 |
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Warlord
Join Date: Jul 2007
Location: ???
Posts: 117
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Stack mod is whats needed straight up
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#16 |
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Mephistophel
Join Date: Nov 2006
Location: Bellinzona
Posts: 14,455
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Well, this has the distinction of being the very first mod for Civ5.
Maker of the best and most famous Civ4 mod, maker of the first Civ5 mod, and hopefully will repeat the sucess of FfH in a radicaly different format.
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One thing we are good at in English is having words for ways to die.-Neil deGrasse Tyson, on 'spaghettification' Looking at the poster again, I also like the way that the baby is cocking its head and looking away from the doctor, as if to show that this not merely a skeletal Moai-baby, it's a particularly aloof and disinterested skeletal Moai-baby.-Traitorfish |
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#17 | |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 6,481
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Quote:
He's the distinction of the first CFC mod for Civ5 though.
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http://www.brrgames.com |
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#18 |
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Mephistophel
Join Date: Nov 2006
Location: Bellinzona
Posts: 14,455
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![]() I haven't looked at the mod hub as I have only the demo. I guess that is what i get for wanting to wait for a patch or two before ordering it.
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One thing we are good at in English is having words for ways to die.-Neil deGrasse Tyson, on 'spaghettification' Looking at the poster again, I also like the way that the baby is cocking its head and looking away from the doctor, as if to show that this not merely a skeletal Moai-baby, it's a particularly aloof and disinterested skeletal Moai-baby.-Traitorfish |
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#19 |
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Chieftain
Join Date: Sep 2010
Location: Edmond, OK
Posts: 33
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awesome mods thanks feels much better now.
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#20 | |
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The Tallest Lilliputian
Join Date: Aug 2006
Location: Heavensent
Posts: 650
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Quote:
Re Pickly: I'm sure religions will come in a mod, or an expansion.. I'm betting they left out some things to have good draws for the expansion packs. I can see it now, Civ 5: THE HOLY WARS
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“Let the future tell the truth, and evaluate each one according to his work and accomplishments. The present is theirs; the future, for which I have really worked, is mine.” - A very ironic statement by Nikola Tesla, the real inventor of electricity! "In war, truth must always be accompanied by a bodyguard of lies." -- Winston Churchill |
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