TehSolarz
Chieftain
Is it possible to modify an XML file so the certain techs are disabled for computer civs while the specified techs are still available for research to the human player? If someone knows, an answer would be appreciated
How can I convert guarded civs to friendly civs?
To a certain extent it depends on the civ. In general:
-Build a strong but not overpowering military and keep it away from their borders
-Do not sign friendship pacts with their enemies or denounce their friends
-Offer regular trades, even at the less favorable terms from guarded civs
-Keep all your promises, both to that civ and other ones
-Don't settle new cities, especially near them or in places they are trying to settle
-Wait
Usually behaving in a manner that you think would please a given civ will do so. Note that this is not always in your best interests, you have to find the best balance to strike.
What can I do if I declared on civ x and in the middle of the war they became friends with civ y and civ y became guarded with all of her friendly civs?
All seven civilizations declared war on me, defense is going very well at the moment, actually so good, that I can resume to construct buildings and other stuff for my empire's well-being, it is all over, in my opinion. But the problem is that I do not want to negotiate peace with them [pride,khm,khm ], though peace would be nice for a moment, because of those wars I dropped from +209 GPT to ~-50 GPT, I have nice treasury, so I am not that concerned about it, but anyways I want to be running at my peak again.
So question is that - if I do not attack these civs which declared war on me, is there any chance they will come for peace talks? Or the only options here is my initiative or attacking their cities and borders?
Because having one luxury is enough, and having second one goes to waste. There's no point in having that second one, trading it away is the only good use for it.
But what about the benefits of the worked tile? It seems that the civs scramble to build a city next to a resource/luxury no matter how silly the placement might be otherwise and then never build the improvement, which would thereby grant the extra luxury to trade. I was just curious if the AI does not consider improving the tile worth granting extra tradable resources or something, but if that is the case why do they build a bajillion cities next to resources?
Hello Folks,
1. What triggers you to burn down a city vs leaving it?
2. What triggers you to ANNEX a city vs making it a Puppet?
3. What triggers you to NOT burn down a city completely; how do you determine when to stop the razing?
Thanks,
Marc
Q: I'm having a problem getting the Steam Achievement for playing as Nebuchadnezar II. I have no idea why. I've played a baby game (2 players, Settler) and a real game (8 players, Prince) and neither one triggered the achievement.
Does anyone know how I might fix this? Other achievements from G&K are working (such as the new Spy stuff).
In BNW, where is the thing that show me when I become influential over other civs?
All seven civilizations declared war on me, defense is going very well at the moment, actually so good, that I can resume to construct buildings and other stuff for my empire's well-being, it is all over, in my opinion. But the problem is that I do not want to negotiate peace with them [pride,khm,khm ], though peace would be nice for a moment, because of those wars I dropped from +209 GPT to ~-50 GPT, I have nice treasury, so I am not that concerned about it, but anyways I want to be running at my peak again.
So question is that - if I do not attack these civs which declared war on me, is there any chance they will come for peace talks? Or the only options here is my initiative or attacking their cities and borders?
No one here in Quick Queations will probably know, but this question would be better asked in the general section of Creation & Customization. My hunch is that this isn't easy to do, but I'm not really a modder.Is it possible to modify an XML file so the certain techs are disabled for computer civs while the specified techs are still available for research to the human player? If someone knows, an answer would be appreciated
Relative military strength is the biggest factor, I believe. Sometimes you are threatening their existance, or at least a good town of theirs is at stake, and they still want a fortune for a peace treaty because they still have good military numbers.But me confuses this fact - why should they give me some extra luxuries and even a CITY (by Korean) to make a peace treaty, while I am not in any way threatening their existence...
"Win as" achievements are broken since the update few weeks ago