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#1 |
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Spearman
Join Date: Apr 2006
Posts: 101
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Terra Incognita
Terra Incognita
Current version: 1.0 (v.1 in the mod browser!) First of all, if you haven't tried out Civ5's version of Terra, try it. It's beautiful, interesting to explore, and balanced. What more could anyone want? Well... I was never satisfied with the idea that you know there's a New World out there waiting to be discovered. There's not as much thrill in exploration if you know basically what you're going to find. So, when you play Terra Incognita, you have no idea what's across the ocean. It could be a vast New World. It could be a few sad little archipelagos. It could be six Australia-sized continents. It could be diddly squat. You'll have to get on a boat and find out! How to install You can install Terra Incognita from the in-game mod browser. Download it, install it, and click its check button to load it. Once it's loaded, Terra Incognita will appear in the map list. Or, if you want it to always be in the map list, you can download it as a Lua file. Right-click the link, Save As, and save it in your My Documents\My Games\Sid Meier's Civilization V\Maps folder. Last edited by rspeer; Sep 29, 2010 at 03:43 AM. Reason: version 1.0! |
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#2 |
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Spearman
Join Date: Apr 2006
Posts: 101
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Version info
Code:
v1.0 (9/29/2010) - Released to the mod browser as v.1 - Added a painful workaround for what looks like a bug in MultilayeredFractal. Some continents were coming out with straight horizontal or vertical edges. You can even see them in Terra. So I regenerate until the edges don't suck. - Added loads of options: - Sea level (despite Sirian's warning that it's wonky) - Old World can be allowed to be multiple continents (no guarantees) - New World can be forced to exist (if you like that kind of thing) - Start anywhere including the New World (if you like that kind of thing) - Rebalanced city-state starting locations v0.3 (9/28/2010) - Stop messing with the Old World so much. It was fine to begin with. For example, Africa and India can be differently shaped, as in Terra, but they can't be missing (leaving a sad blobby Eurasia) like in 0.2. v0.2 (9/27/2010) - Australias can now appear in the New World. v0.1 (9/26/2010) - Original release. Lots of unnecessary randomization on all continents. Last edited by rspeer; Sep 29, 2010 at 04:09 AM. Reason: version 1.0 addendum |
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#3 |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 6,481
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In the usersettings.ini file if you enable debugging you press CTRL+Z to reveal the map.
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http://www.brrgames.com |
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#4 |
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Spearman
Join Date: Apr 2006
Posts: 101
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Here's my first screenshot. Duel size, future era start. There turns out to be no New World at all.
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#5 | |
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Spearman
Join Date: Apr 2006
Posts: 101
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Quote:
EDIT: Hmm, I can't make it work with CTRL+Z, but setting DebugPanel = 1 as well and pressing ~ does the trick. Last edited by rspeer; Sep 26, 2010 at 10:37 PM. |
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#6 |
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Spearman
Join Date: Apr 2006
Posts: 101
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More screenshots at various world sizes.
By the way, I recommend playing both Terra and this script with two more city-states than the default. (EDIT: Not anymore. I've now rebalanced the city states for Terra Incognita.) Last edited by rspeer; Sep 29, 2010 at 03:45 AM. Reason: outdated information |
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#7 |
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Prince
Join Date: Jul 2010
Posts: 386
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How do you reveal the map? Ctrl Z nor debug-mode nor tilde did the trick for me :/
Too bad they removed the normal thingy they had in civ4 where the worldbuilder was integrated into the game. edit: nm, the debug PANEL setting in the other configfile did the trick
Last edited by Baleur; Sep 27, 2010 at 10:15 AM. |
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#8 |
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Martian
Join Date: Jan 2002
Location: Enceladus, Saturn
Posts: 760
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I really like what you've done here. Nice. But why do you suggest 2 more city-states than normal?
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#9 |
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Spearman
Join Date: Apr 2006
Posts: 101
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Terra maps usually have more land than the equivalent Fractal map. (In Terra Incognita, this might not be the case...) The extra land comes in the form of unsettled continents that are inhabited only by city-states.
I've found that on Terra, you don't meet enough city-states until late in the game, because most of them are overseas. Adding more of them gives you more chances to find city-states who will mingle in politics with the big shots. Of course, it also increases the chances of a really crowded Old World -- which I like because it motivates exploration, but I realize isn't everyone's cup of tea. So your mileage may vary on what the "right" number of city states is, but for me it's two more than usual.
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Terra Incognita - explore the unknown with the first custom map script for Civ5! |
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#10 |
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Prince
Join Date: Sep 2007
Location: Zagreb,CROATIA
Posts: 365
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Great...love it...
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NATIONS IN WAR (Modern War with largest number of unitclasses in mods) http://forums.civfanatics.com/showthread.php?t=318357 |
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#11 |
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Emperor
Join Date: Jul 2007
Location: Missouri, USA
Posts: 1,804
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I have a quick question regarding revealing the map. Is there a way to bypass meeting all the players and all the city states and getting a splash screen for all the natural wonders? That burns like ten minutes and the barrage nearly crashes my computer lol.
Also, good job on getting the first player made map script for Civ5!
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Rich Marinaccio PerfectWorldDF world creator for Dwarf Fortress ------ FaireWeather.py for Colonization PerfectWorld.py Map script for Civ4/Warlords/BtS --- Gross National Happiness Mod for BtS Creation.py Map script for Fall from Heaven 2 SpiralGalaxy.py Map script for Final Frontier |
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#12 |
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Chieftain
Join Date: Sep 2010
Posts: 12
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Awesome I love it! I hated to know that there is a new world, and to know what it would slightly look like, so that map would fix it i guess! Keep up the good work and thanks for sharing!
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#13 |
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Emperor
Join Date: Jun 2010
Posts: 1,556
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I like the random map types, i.e you don't know what kind of map type it will be till you have started playing and exploring, you could get continents or islands or a pangea, very nice, but it seems to be an old world/new world map type, with no actual civilizations spawing on the new world, now while some people may like this I don't, I want the randomness of your script but with normal spawning rules so Civ's are spread out on the planet.
Could you release a "Terra" Map type then to keep the random map types but remove the Civ spawn limit, so Civ's get spread out, I would like to play on that. Release on the Mod Browser please .
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#14 | |
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Void Co. Chairman
Join Date: Dec 2006
Location: Cola
Posts: 746
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Quote:
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The above post was meant to have humour. Sometimes I don't include smilies for they spoil it. |
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#15 |
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PC Gamer
Join Date: Oct 2005
Location: Phoenix, AZ
Posts: 1,545
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@12agnar0k
You might wanna try "small continents" from the advanced setup map drop down. The problem is, without enabling the "view map" functionality it's hard to know what kind of variety you might see with the default scripts unless you play each to full exploration a few times, which would only take months. :P
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Civ is a game - not a simulation of reality.
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#16 |
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The Tallest Lilliputian
Join Date: Aug 2006
Location: Heavensent
Posts: 650
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Playing a game on this map now. Thanks
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“Let the future tell the truth, and evaluate each one according to his work and accomplishments. The present is theirs; the future, for which I have really worked, is mine.” - A very ironic statement by Nikola Tesla, the real inventor of electricity! "In war, truth must always be accompanied by a bodyguard of lies." -- Winston Churchill |
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#17 |
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Spearman
Join Date: Apr 2006
Posts: 101
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Huh. When I reveal the map with the ~ debug menu, none of that happens. Are you using a different trick?
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Terra Incognita - explore the unknown with the first custom map script for Civ5! |
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#18 | |
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Spearman
Join Date: Apr 2006
Posts: 101
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Quote:
But if you do want that kind of map, here's how to get it. Open up TerraIncognita.lua in your favorite text editor (I recommend Notepad++), and change Code:
method = 1, Code:
method = 2,
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Terra Incognita - explore the unknown with the first custom map script for Civ5! Last edited by rspeer; Sep 28, 2010 at 10:35 PM. |
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#19 |
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Spearman
Join Date: Apr 2006
Posts: 101
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THE MAP EDITOR IS OUT!
Oh, and ModBuddy, but right now I'm playing with the map editor. Now I can test this script like 100 times per minute. This is amazing.I notice that it makes Eurasias that are basically a circle too often (I screwed with Eurasia for no good reason, and that's what I get). That's boring, and I'm going to fix it. Big changes coming.
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Terra Incognita - explore the unknown with the first custom map script for Civ5! Last edited by rspeer; Sep 28, 2010 at 10:16 PM. Reason: further insight |
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#20 | |
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Emperor
Join Date: Jun 2010
Posts: 1,556
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Quote:
Thanks for the help, I will try Fractal, and see if it gives the kind of landmass randomness I want, playing on "Random Map" won't do it, it will just pick Continents or Pangea or Arcipelago, (and any others) but what you can't then get is the truely random there could be anything over the water or beyond the fog, as apposed to just one type of terrain style. I want the possibility of hacing anything and everything on the map .Thanks again. I will try Fractal then. |
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