ByThis game was a comedy of errors that just kept getting worse and worse. By 1 AD, I had a decent start (not as good as C_63, Duckweed and others…
with 6 cities, all settled peacefully. I decided to try for a diplo victory. Most of the AI were already too powerful and I didn’t want to spend too much time beefing up my non-existent army…
Plan A
The diplo situation looks pretty good. Joao, Victoria and I are all Hindu and loving each other. I built a bunch of missionaries and converted Hannibal to Hinduism as well. Montezuma is the clear population leader and is the only Buddhist on the planet (after Hannibal sees the Hindu light). I then start working on Tokugawa. He’s Friendly at +8 and I think I can get him to convert to Hinduism as well.
At about this point, my plans start to fall apart. Victoria founds Islam and converts, souring our relationship. She doesn’t like me enough, so cannot be bribed back into Hinduism. So I direct all of my EPP toward her and use espionage to get her back into Hinduism. Great!! But five turns later she converts back to Islam and I’ve just wasted over 1000 EPP.
In the mean time, Hannibal and Toku declare war on Hatty. I’m asked to join the war, so I do for the shared war diplo bonus. Hatty is small and weak, so I don’t need her votes anyway (famous last words). I never see a single battle and the war ends with Hatty vassalizing to Monty. Toku also vassalizes to Monty of his own choice. Monty is becoming a monster.
In addition, Victoria and Montezuma both go WHEOOHRN at about the same time. I’m sandwiched between them and a possible land target for both.
Plan B
If Victoria doesn’t want to play nice, I won’t either. I would prefer to be the aggressor, so I start building up my army. Victoria is the second in population. If I take all of her cities but one, I’ll be the largest civ. I can gift Victoria the UN and make her my opponent. Everyone hates Victoria and is either friendly or pleased with me (except for Hatty), so this should be cake walk.
Before my army is ready, I hear the war chimes and my heart stops. Whew. Montezuma just declared on Victoria. Toku and Hatty are on board too due to being Monty’s vassals. Three turns later, I decide to join the war against Victoria. I’m not really ready, but I want to take Victoria’s cities before Montezuma does.
Even on Immortal, the AI sucks at inter-continental warfare. Rather than seeing a green, yellow or red stack of doom, I see a few of Toku’s wounded units and the Aztec and Egyptian armies are nowhere to be found. It looks like I’ve jumped into a war with an enemy that has twice my power and an empire two times larger than mine. Time to buckle down; it’s game time!
The war goes slowly but I’m making steady progress. My airships are wounding the defenders and my Cuirassiers clean up. Once I learn Military Tradition and Rifling, I bring Cavalry into the war and things go much easier. I watch my population grow, but I’m not getting anywhere near Monty’s size. It’s going to be close, so I push on.
I finally get Victoria down to one city. I use my GE (100% odds from Pyramids GE points and an engineer specialist) to hurry the UN in the city just north of her last city. I revolt to Universal Suffrage, save up a ton of gold, and rush buy the UN.
On the next turn, I just barely beat Monty in the Secretary General vote. I get Joao and Hannibal’s votes and Monty gets Toku and Hatty’s votes. To end the war with Victoria, I finally give her back the city with the UN in it and wait. I check the relationship screen. Everyone still hates Victoria and is either Pleased or Friendly with me, even Hatty. This is going to be easy!! I almost break my arm when I pat myself on the back for a game well played.
I call the diplo vote. But wait, what’s this? The vote is between Monty and Victoria. For some silly reason, I thought I would be up against Victoria since I’m the Secretary General.
But no, the vote is between Victoria (the owner of the UN) and Montezuma (the largest civ). I knew this but had somehow forgotten in the heat battle. I have a lot to learn about diplo victories. And I thought SGOTM 11 prepared me for this… My Fifth Element teammates should be proud... and happy that I'm on a different team for SGOTM-12.
Plan C
OK, time to take back the UN and finally put an end to Victoria. I have too many “We want to join our motherland!” crybabies in many of my cities. With a bit of work, I can get Toku and maybe even Hatty to vote for me instead of Monty. So, I get my army ready to take her last two cities but before I can declare, Victoria vassalizes to Joao. WTF. I don’t stand a chance against Joao at the moment. The last 50 turns have been focused on taking out Victoria, waiting for the city to come out of revolt, building the UN in it and growing my population. I had stopped teching, building infrastructure and units a long time ago. I am way behind in tech. Joao has a navy with destroyers. My navy consists of one galley (my only frigate lost a 98.4% battle against one of Victoria’s caravels).
Plan D
I’m behind in tech. I have ignored infrastructure in my cities for the last 100 turns. What can I do? Well, I recently captured a bunch of English cities. I have more cities than everyone other than Monty. I start building infrastructure in my cities. I work on getting my tech rate up. I use my army of workers… 6 to be exact since I never built any during my war with Victoria, 6 was more than enough to keep my initial 6 cities running, and I never captured a single worker from Victoria because she kept moving them south just a turn ahead of my advancing army… Where was I? Oh yes, my army of 6 workers started changing the silly improvements that Victoria had made in most of her cities. Fasten your seatbelts! We’re going to space, kids!!!
I claw my way up from last place on the score board. I finally learn a few techs that no one else has so that I can backfill techs that I don’t know yet. I become the tech leader. I am the second to build the Apollo program. I start building space ship parts. I am researching Fusion for the free GE (no other AI knows Computers of Fiber Optics yet, so the GE is in the bank). Things are looking great.
Then, I get my first lesson is Espionage. This is only my 5th or 6th BtS game and the first one that’s gone this late into the tech tree. I’ve never seen so much Murky Water (i.e. poisoned H2O), unhappy citizens, buildings lost, cities in revolt or techs stolen. One of my space ship parts, one turn from completion, was sabotaged and I have to start over on it. Vanilla was so much easier in this regard.
OK, I just spawned a Great Artist. Time to trigger my second Golden Age to speed up my last few space ship parts.
Where did my free GE go? Where did my free GE go? Where did my free GE go? Where did my free GE go?
Holy crap!! Monty stole Computers and Fiber Optics in successive turns and beat me to Fusion and I didn’t even notice. With all of the other espionage and random event messages every turn, I stopped reading all of them about 100 turns ago in my eagerness to finish this game. If I lose, I have no one to blame but myself because I always start to get lazy late in the game.
Conclusion
It’s touch and go down the stretch, but I’m the first to complete my space ship with every single part and I launch it. I was expecting the flight to take about 5 turns, but it actually took 15 IIRC. That sounds like a long time. About five turns or so after I launch my ship, Monty and Hannibal launch theirs. I hope that the AI doesn’t get some bonus and beat me to Alpha Centauri.
In the end, I win the game in 1896 with a base score of 4007 and a final score of 44,964. I think this game was easier than a typical Immortal game. I’m surprised that I was able to pull out a win with the slowish start and all of the miscues in my game…