falconne
meep
I've always been disappointed that the Civ series hasn't used the stack vs stack turn based tactical combat model on a separate screen like the Age of Wonders, Heroes of Might & Magic and Master of Magic series. It's a shame especially for FFH since this model is the defacto standard in fantasy 4X games.
I was wondering, if someone with experience could answer, would it be possible to hack in an info panel that emulates this in FFH? Looking at the Python code for the way the corporations panel has been rewritten to play the Somnium card game, it doesn't look like the idea is too far fetched. If those panels support stacking static gif images, with transparency, anywhere on the panel and support detecting mouse clicks on any X,Y co-ordinate, it's actually possible to create a 2D top-down or isometric battle screen similar to MoM. Even possibly using hexes.
There would need to be other changes of course, like making the individual attacks similar to Civ V and other fantasy games, where one participant doesn't have to die after each duel. But these would be easier to implement.
Has anyone messed around with those panels enough to say whether this is a possibility or not? I reckon even a crude emulation of tactical combat would be better than the current SoD style combat that just doesn't fit a fantasy game.
I was wondering, if someone with experience could answer, would it be possible to hack in an info panel that emulates this in FFH? Looking at the Python code for the way the corporations panel has been rewritten to play the Somnium card game, it doesn't look like the idea is too far fetched. If those panels support stacking static gif images, with transparency, anywhere on the panel and support detecting mouse clicks on any X,Y co-ordinate, it's actually possible to create a 2D top-down or isometric battle screen similar to MoM. Even possibly using hexes.
There would need to be other changes of course, like making the individual attacks similar to Civ V and other fantasy games, where one participant doesn't have to die after each duel. But these would be easier to implement.
Has anyone messed around with those panels enough to say whether this is a possibility or not? I reckon even a crude emulation of tactical combat would be better than the current SoD style combat that just doesn't fit a fantasy game.