Your Traits

Uberskurk

Chieftain
Joined
Oct 6, 2008
Messages
9
Let's be lame , let's categorize ourselves here according to civ traits
I am.............
Financial
Philosophic

Try to be objective
My brother gets all defensive and my sister laments me for being a heretic when I tell tell them their traits

In six hours I get to hear
That which easy success
Has taught me to fear

Whether I will be a bum
Or a chartered accountant
Time will tell in this drunken slum
 
Creative/Philosophical

AI:

PHP:
<LeaderHeadInfo>
			<Type>LEADER_JARLAXE_BAENRE</Type>
			<Description>TXT_KEY_LEADER_JARLAXE_BAENRE</Description>
			<Civilopedia>TXT_KEY_LEADER_JARLAXE_BAENRE_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_JARLAXE_BAENRE</ArtDefineTag>
			<iWonderConstructRand>50</iWonderConstructRand>
			<iBaseAttitude>4</iBaseAttitude>
			<iBasePeaceWeight>5</iBasePeaceWeight>
			<iPeaceWeightRand>2</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>5</iEspionageWeight>
			<iRefuseToTalkWarThreshold>2</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>40</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>50</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>0</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>0</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>0</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>0</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>0</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_ANNOYED</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_ANNOYED</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>NONE</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>10</iVassalPowerModifier>
			<iFreedomAppreciation>20</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_REPRESENTATION</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
 
I'd be Aggressive\Protective. I have hair trigger temper and am very protective of anyone I know and protective of my personal space. And the being protective of my space helps to fuel my temper and Aggressive nature as well.
 
Disorganized/Absentminded

I game terms, probably Fin/Phi
 
Aggressive, organized would suit my game play style. IRL? Hmmm.... Philosophical aggressive would be it. Strange but true.

Course Im not on the outside looking in.
 
In game terms, I am Protective/Expansive.
I over-expand, and I focus or science advancement and growth over warring.

Though in some of my games, I also tend to be overaggressive and a xenophobe...
 
Philosophical/Financial or Philosphical/Protective

Is there a dude in the game that has Phi/Fin?
 
Whatever my traits are, I haven't played to them very well lately. It's like being PHI and never assigning specialists, or FIN and focusing on hammers.
 
I'm kind of passionate about things, so I don't know, maybe I'm Protective/Aggressive like my man Tokugawa.. :)

By the way, my UB is Sauna, which replaces Aqueduct and gives a boost to relaxation.
 
Philosophical/Financial or Philosphical/Protective

Is there a dude in the game that has Phi/Fin?

No, but, there is a "Dudette".
Elizabeth of England is [FIN/PHI].
Great UU, Great UB, and more GLs.
She's "Great" :)

My Traits, Creative and Financial.
Like the Dutch, I too have a vehicle with a large carring capacity. :)
And given enough time, I'll be more productive too, lol.

I have even been hit by Life's random event generator.
I've had my cottages raided and burned.
I have lost pop and gold income, but, I haven't given up.
 
Industrious and Financial
 
Adorable/Cool

...or, CHA/ORG (but I'm taller than Napolean).
 
I have six kids. I must be Expansive/Imperialistic.
 
Creative/Philosophical. :D
 
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