Tani Coyote
Son of Huehuecoyotl
- Joined
- May 28, 2007
- Messages
- 15,191
Spoiler Rolls :
AP Expansion. 1 AP yields 1 polity. 50% chance of religious conversion. 50% chance of heathen.
The Empire of the Holy Flame – 27 into Morocco.
The United Goch Clans – 7 into Greenland.
SUHR – 5 in Oman.
EP Expansion. Every 1 EP spent = 20% chance of annexing 1 polity and 25% chance of converting. Always state or heathen.
The Empire of the Holy Flame
100 EP into 33 polities in Castile. 21 captured!
100 EP into 33 polities in Syria. 21 captured!
77 EP into 26 polities in Jordan. 14 captured!
The United Goch Clans – 50 EP into 25 polities in Morocco. 12 captured!
Magayo – 99 EP into 33 polities in central Mexico. 16 captured!
MP Expansion. Every province has an MP value of all its neutral polities / 2; polities targeted by AP and EP are removed from the neutral polity count for calculating MP. 20% chance of conversion. 10% chance of rival faith. 30% chance of heathen. No MP losses from attacking neutral land.
The Empire of the Holy Flame - Kenar leads 300 MP into Syria and Jordan, 150 MP each.
In Jordan (26 polities sitting battle out), it’s 190 MP vs. 75 MP defending 124 polities. 90 polities captured!
In Syria (38 polities sitting battle out), it’s 190 MP vs. 172 polities. 86 MP defend. 65 polities captured! Some fault Kenar’s intelligence, some think there was maybe an intelligence leak, some are bold enough to say perhaps the SUHR just had a better plan, but the SUHR is able to outmaneuver Kenar’s forces and establish a toehold on the Mediterranean coast.
Net result: 155 polities gained. 31 convert, 78 heretic.
KPCR – All demigods and 362 MP target 485 polities in California. 723 MP vs. 243 MP.
Result: 365 polities captured! 73 convert, 180 heretic.
The United Goch Clans – 216 MP against 570 polities (52 sit battle out) of Morocco. 259 MP defend.
Net result: 216 polities captured. 43 convert, 107 heretic.
SUHR – 220 MP invade Syria, 66 invade Oman.
In Syria (38 polities sitting battle out), it’s 220 MP vs. 172 polities. 86 MP defend. 75 polities captured!
66 invade Oman. 500 polities defend with 250. 55 polities captured!
Net result: 130 polities gained. 27 convert, 65 heretic.
Magayo - All demigods and 294 MP target 400 (33 sit battle out) polities in central Mexico. 184 MP defend. 528 VS. 184. 272 polities captured!
Net result: 272 polities gained. 55 convert, 133 heretic.
Valfian – 300 MP invade 595 polities of Somalia. 298 MP defend.
Net result: 294 polities captured. 60 convert, 145 heretic.
Religious Conversion. For every 1 EP, 25% chance of converting a heathen and 10% chance of converting heretics.
N/A
Demigod Rolls
New: demigods invoke a relevant stat when performing an action which will increase/decrease odds of success based on where they stand compared to the global average. If no bonus or penalty was applied, it’s just not listed. This does not apply to character vs. character actions which have their own rules.
The Empire of the Holy Flame
Sarah and Vaskus work to peacefully integrate Egypt into the Empire.
19 (20). Sarah is able to convince Egyptian leaders that the Empire will serve their interests best. She also convinces many of them of the benefits of Anansi worship. (+828 provinces, +100 Anansi provinces, Diplomat: +1 to Diplomacy)
18. By chance, Vaskus runs into Anubis again during their travels. Combining their magic, they are able to heal the land ravaged by Set. It certainly cements the Empire’s hold on Egypt. Egypt’s economic productivity naturally skyrockets with the full restoration of the Nile. (Destroyed area in Egypt removed and annexed to the Empire, +3 EP)
The United Goch Clans
Gogrum attempts to diplomatically annex Sweden. +1 from Charisma. 1 (3). Despite maximum charm and a blessing from Reynard himself, Gogrum’s efforts fall short, garnering annoyance from most of the delegates he meets. He escapes unscathed, but… he’s probably hampered the Clans’ expansion efforts. (Gogrum gains -2 to Diplomacy, Sweden gains +100 MP).
Ariel sets up an adventuring academy, Colleish Gastagh, on the Isle of Man. 6. The Academy’s architect cuts a few corners… which leads to some structural collapses, lots of injured people, and oh, lawsuits. -4 EP.
SUHR
Mazdak works on converting the SUHR’s population. +2 from Charisma. 6 (8). At least he’s not creating another community that follows a rival faith, but Mazdak doesn’t seem to make any impact either way.
The Red Amesha researches ambrosia. +1 from Intelligence. 11 (12). The Red Amesha’s research yields fruit once again. Nothing too amazing, but it is another +1% to economic growth.
Valfian
Tormak visits Oman and attempts to persuade its rulers to join Valfian. +1 from Charisma. 8 (9). Oman appreciates the offer, but politely declines for the time being.
Asmadi summons shadow demons to protect the demigods of Valfian against assassination. +1 from Wisdom. 8 (10). Asmadi works to generate the shadows, and while she comes very close, she finds out the shadow demons are fully transparent, and while menacing looking, cannot actually do any damage.
Valikid starts eating nails to toughen his shell and raise his Constitution and HP. 9. Valikid gets a lot of weird looks at the idea. Understandably so… the nails have zero impact on his health, which is strange in and of itself. Either way, he at least had a decent meal. People just hope he doesn’t serve nails in his restaurant!
New England
Kerrigan and Faye stay on defense and heal.
Veers uses one action for counterespionage and the other for the Inquisition. +1 from Wisdom. 18 (20). Whether through boots on the ground or ears on every door, Veers sees the largest success of the Inquisition yet. (+200 Reynard provinces, +1 to Conversion)
The Empire of the Holy Flame – 27 into Morocco.
The United Goch Clans – 7 into Greenland.
SUHR – 5 in Oman.
EP Expansion. Every 1 EP spent = 20% chance of annexing 1 polity and 25% chance of converting. Always state or heathen.
The Empire of the Holy Flame
100 EP into 33 polities in Castile. 21 captured!
100 EP into 33 polities in Syria. 21 captured!
77 EP into 26 polities in Jordan. 14 captured!
The United Goch Clans – 50 EP into 25 polities in Morocco. 12 captured!
Magayo – 99 EP into 33 polities in central Mexico. 16 captured!
MP Expansion. Every province has an MP value of all its neutral polities / 2; polities targeted by AP and EP are removed from the neutral polity count for calculating MP. 20% chance of conversion. 10% chance of rival faith. 30% chance of heathen. No MP losses from attacking neutral land.
The Empire of the Holy Flame - Kenar leads 300 MP into Syria and Jordan, 150 MP each.
In Jordan (26 polities sitting battle out), it’s 190 MP vs. 75 MP defending 124 polities. 90 polities captured!
In Syria (38 polities sitting battle out), it’s 190 MP vs. 172 polities. 86 MP defend. 65 polities captured! Some fault Kenar’s intelligence, some think there was maybe an intelligence leak, some are bold enough to say perhaps the SUHR just had a better plan, but the SUHR is able to outmaneuver Kenar’s forces and establish a toehold on the Mediterranean coast.
Net result: 155 polities gained. 31 convert, 78 heretic.
KPCR – All demigods and 362 MP target 485 polities in California. 723 MP vs. 243 MP.
Result: 365 polities captured! 73 convert, 180 heretic.
The United Goch Clans – 216 MP against 570 polities (52 sit battle out) of Morocco. 259 MP defend.
Net result: 216 polities captured. 43 convert, 107 heretic.
SUHR – 220 MP invade Syria, 66 invade Oman.
In Syria (38 polities sitting battle out), it’s 220 MP vs. 172 polities. 86 MP defend. 75 polities captured!
66 invade Oman. 500 polities defend with 250. 55 polities captured!
Net result: 130 polities gained. 27 convert, 65 heretic.
Magayo - All demigods and 294 MP target 400 (33 sit battle out) polities in central Mexico. 184 MP defend. 528 VS. 184. 272 polities captured!
Net result: 272 polities gained. 55 convert, 133 heretic.
Valfian – 300 MP invade 595 polities of Somalia. 298 MP defend.
Net result: 294 polities captured. 60 convert, 145 heretic.
Religious Conversion. For every 1 EP, 25% chance of converting a heathen and 10% chance of converting heretics.
N/A
Demigod Rolls
New: demigods invoke a relevant stat when performing an action which will increase/decrease odds of success based on where they stand compared to the global average. If no bonus or penalty was applied, it’s just not listed. This does not apply to character vs. character actions which have their own rules.
The Empire of the Holy Flame
Sarah and Vaskus work to peacefully integrate Egypt into the Empire.
19 (20). Sarah is able to convince Egyptian leaders that the Empire will serve their interests best. She also convinces many of them of the benefits of Anansi worship. (+828 provinces, +100 Anansi provinces, Diplomat: +1 to Diplomacy)
18. By chance, Vaskus runs into Anubis again during their travels. Combining their magic, they are able to heal the land ravaged by Set. It certainly cements the Empire’s hold on Egypt. Egypt’s economic productivity naturally skyrockets with the full restoration of the Nile. (Destroyed area in Egypt removed and annexed to the Empire, +3 EP)
The United Goch Clans
Gogrum attempts to diplomatically annex Sweden. +1 from Charisma. 1 (3). Despite maximum charm and a blessing from Reynard himself, Gogrum’s efforts fall short, garnering annoyance from most of the delegates he meets. He escapes unscathed, but… he’s probably hampered the Clans’ expansion efforts. (Gogrum gains -2 to Diplomacy, Sweden gains +100 MP).
Ariel sets up an adventuring academy, Colleish Gastagh, on the Isle of Man. 6. The Academy’s architect cuts a few corners… which leads to some structural collapses, lots of injured people, and oh, lawsuits. -4 EP.
SUHR
Mazdak works on converting the SUHR’s population. +2 from Charisma. 6 (8). At least he’s not creating another community that follows a rival faith, but Mazdak doesn’t seem to make any impact either way.
The Red Amesha researches ambrosia. +1 from Intelligence. 11 (12). The Red Amesha’s research yields fruit once again. Nothing too amazing, but it is another +1% to economic growth.
Valfian
Tormak visits Oman and attempts to persuade its rulers to join Valfian. +1 from Charisma. 8 (9). Oman appreciates the offer, but politely declines for the time being.
Asmadi summons shadow demons to protect the demigods of Valfian against assassination. +1 from Wisdom. 8 (10). Asmadi works to generate the shadows, and while she comes very close, she finds out the shadow demons are fully transparent, and while menacing looking, cannot actually do any damage.
Valikid starts eating nails to toughen his shell and raise his Constitution and HP. 9. Valikid gets a lot of weird looks at the idea. Understandably so… the nails have zero impact on his health, which is strange in and of itself. Either way, he at least had a decent meal. People just hope he doesn’t serve nails in his restaurant!
New England
Kerrigan and Faye stay on defense and heal.
Veers uses one action for counterespionage and the other for the Inquisition. +1 from Wisdom. 18 (20). Whether through boots on the ground or ears on every door, Veers sees the largest success of the Inquisition yet. (+200 Reynard provinces, +1 to Conversion)
Assault on Asmadi
Shortly after Asmadi fails to complete her shadow guardian ritual, she comes under attack from two assailants. They have powerful cloaking magic, but Asmadi is still able to detect their presence at least.
The first assailant rolls a 9 (12), managing to come in for a potentially weak blow, though that depends on Asmadi’s defense.
Asmadi rolls a 1 (2). Her magical barrier is quickly cast, but not quickly enough. The sorceress’ skills have failed her, and she loses 10 HP.
The second assailant rolls a 16 (19), and goes in for a critical hit! If this lands, it is sure to kill her!
Asmadi rolls a 10 (11). Asmadi is able to cast a magical barrier just strong enough to stop the assailant in their tracks.
Security intervenes and keeps the battle from going anywhere. While some of them are cut down, it’s apparent that the assassination attempt has failed. Regardless, Asmadi is in critical condition, and neither Asmadi’s counterattack was excellent enough, nor the assassins' attacks reckless enough, to reveal who was behind this.
Assault on the Spectre
The Spectre of Communism is minding its own business when its shell abruptly starts to crack and flake. What is strangest about the incident is there is no evidence of any sort of assassin, or spells cast nearby, or anything. It is as if the gods themselves cursed the Spectre and made it increasingly more brittle! (-17 Constitution)
Faith Annexation
Owing to the new map, having more faith increases conversion of heretics and heathens in your territory, rather than bringing more territory in. This increases the power of your gods, raises your AP generation, and makes your territory more secure.
Boons Received
Anansi – EHF. 32. +10 to stats. +10 MP. +12 EP.
Coyote – KPCR. 30. +10 to stats. +10 MP. +10 EP.
Huehuecoyotl – SUHR. 52. +15 to stats. +15 MP. +22 EP.
Huxian – Valfian. 31. +10 to stats. +10 MP. +11 EP.
Reynard – NED. 38. +10 to stats. +10 MP. +18 EP.
Turn IX
Map
As assassination and sabotage rise, paranoia begins to settle in across the world. Are the perpetrators time-honored enemies, duplicitous allies, or someone else entirely?
The Empire of the Holy Flame has consolidated its grip on Egypt, and with that, has developed a base to become a leading power. A true Anansi state, it has resolved tensions with the SUHR and UGC through nonviolent means, paving the way for stable, peaceful borders.
Ascension!
Anansi ascends to Ascension Level 2! Anansi now grants +10% to espionage defense (including defense against assassination).
Huehuecoyotl ascends to Ascension Level 3! Huehuecoyotl now grants an additional 2% to EP growth.
Huxian ascends to Ascension Level 2! Huxian now grants an additional 2% to EP growth.
GM Notes:
Orders are due the night of Monday, September 2nd.
NEW PLAYERS: In the event a new player joins, they may claim up to 1900 polities. Discussion may be made with me to partially claim provinces. New states will be assigned EP, MP, and allotted demigod points so as to not displace current players too much.